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Quantum Rebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #32 | 3.714 | 3.714 |
Visuals | #55 | 3.762 | 3.762 |
Overall | #68 | 3.429 | 3.429 |
Audio | #87 | 3.143 | 3.143 |
Mood | #98 | 3.095 | 3.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Unity
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Comments
I like both your audios but I think the menu music is better, so if you switched the menu music with the game music we could hear that awesome music more :) Also a tutorial level would be really great! Really cool game, reminds me of playing pool :D
Thanks for playing our game, haha ya I actually liked the menu music more, maybe we will change it ;)
This game looks great, but I struggled to get very far. When you had to hit a door opening thing that was off screen it just became a guessing game. It would be nice if you could see what you’re aiming at so you can line it up properly. But all the elements are there for a fun game. The time slowing sections are really cool. I just wish it was easier at the start so I could have seen more of the game.
Thanks for playing our game, ya, the map design definitely needs some more work and we will most likely change that in future development.
Liked the game. I just wanted a simple relaxing game without lot of thinking and story and this game was exactly I wanted. Nice gameplay and mechanics, but I think you can add a checkpoint on a tutorial. Also try adding bounce sound when balls bounce off the walls
If you can try our game
Thanks for playing our game, there actually is a bounce sound, but it is very subtle.
Also, I don't see any game that you have submitted, maybe tell me the name of your game?
This was a refreshing shooter game, but I do have to say after the tutorial section, I was just trying to rush, and play 'Can't touch this' (and fail miserably). I would add a checkpoint when the tutorial part gets over cause it was kind of annoying to repeat the first few stages. I would try to lower the difficulty setting, it was a massive spike.
I like the lighting, and the music(but I noticed in the beginning, the projectiles didn't have sound effects).
Thanks for playing. If we had more time we would have love to make it more puzzle oriented rather than actions, to give the player more time to explor and go through the levels. Adding checkpoints would have help to replayability.
You can continue to update the game. I think all you have to do is change the html.zip in the game page.
That was fun! Good job mate, loved the timming . The difficulty scalated quickly tough hahaha. One tip would be to make the turret (idk what that is) which you have to hit in order to open gates more visible or make it clear that the player has to hit it. I spent quite some time trying to figure out how to open it for the first time.
Overall I had a good time playing it, congratz!
Thanks for playing our game, glad you enjoyed it! Ya, the map design definitely needs some work.
Yes a unique and refreshing game play loved the visuals really enjoyed playing it well done
Thanks for playing our game! Glad you enjoyed it.
This game was unique, don’t think there’s a similar one to it. Kudos on having the game mechanics slowly introduced, nothing felt too paced. Sometimes the collisions felt a bit off, like I got hit behind a wall (I seemed to be covered) and never got the hang of hitting back at the the turrets. However, it was fun! Good work
Thanks for your feedback. Slowly introducing the game mechanics was somthing we felt was needed in this sort of game. We also could have slowed the projectiles down as it can become abit crazy sometimes :D
Fair enough. I liked the mad dash sometimes but slowing it down would make me take less damage, and that’s probably isn’t a bad thing haha. Keep up the good work!
I really enjoyed your game! Challenging and addictive. While I didn't love the music, I think it suits the game very well. Graphics are very well done, and the whole thing is very convincing.
Maybe the gameplay could be explored deeper? Maybe play more with the geometry (more pool/puzzle, less action?). But that might just be personal preference.
Occasionally enemy shots seemed to go through walls? Not 100%, was too busy dodging and shooting. Also, the angle was sometimes hard to gauge, maybe that could also be polished a bit.
But overall, great game!
Thank you for playing and giving us such a detailed feedback. The map design is definitely what we will work on and try to make the push towards puzzle solving whilst surviving over the full on action that it is now.
Ya, due to the speed of the ball sometimes it just doesn't collide, we will lower the time for each frame to be calculated to avoid this problem.
Glad you enjoyed it!
I really liked the concept and the graphics. Good job!
Thank you for the nice feedback!
Hello,
Check the video below for my review. Maybe I missed something.
Also check my game.
Thanks
Hhaha, I just watched your video, bro there was a switch that opens that gate! You should try to at least walk around and explore. It wasn't a bug, the door has to be opened with the switch.
Haha..Lol
You saw in the video how I struggled. There was a switch? Maybe some sort of indication there would have been great.
Overall the game looked super cool. I'll try completing it and upload a video again.
Also check our game if possible.
nice style, art and audio super well done, and the gameplay concept seems very original! It has some pretty fun challenges!
And shooting through those slowing fields looks very cool :D
Thank you for the kind feedback, I'm glad you enjoyed the idea.
I liked it! Unique, well done overall :)
The text was a bit small (maybe overlay it and make it larger? Not sure how to remedy that effectively, but it was a bit small for my old eyes!)
Thanks for the feedback :)!!
Very cool mechanic! Although the balls didn't go the direction I was expecting them to go. But overall I enjoyed it a lot.
The latest upload changed the sound of the background and stopped the player from being stuck in room1.
it's missing file's for some reason?
Thanks, we will take a look
Iam fallowing you and checking it later make it work this time ;)
Hey, It should be fixed now. Thank you for letting us know <3