Thanks for the feedback! I made this game with mobile in mind, didn’t think about that. Awesome suggestion, much appreciate
gameboymarcus
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Controls took me a while to get accustomed to. And the lack of borders hurt me haha. Also, when you retry and you’re off screen, you stay off screen at a disadvantage, so in another update be sure to reset the player’s position.
Otherwise, solid gameplay loop that’s easy to pick. The 2nd time I tried I was racking up the pizza. Good job!
I like the gameplay loop! Simple to pick up and understand. I’d say the game could be a bit harder? I felt as if I racked up a high score without too much of a threat. And what a weird background hahaha. My game had no sound, and it’s missing here as well. So add that too. I think a little challenge would be good. Even simple as not being able to go through the dumpster would put players in a tighter position, and making the enemy slightly faster. Good job!
Hey, these controls are pretty tight! Platforming vibe is good. Minimalist gameplay is good. My first round the fish really threw me off guard, they were aggressive haha. But the hearts and pizza recovering my life made it more fair. Some of the hearts went away really quick, nigh impossible for me to reach when 3 fish are all up. I guess RNG? Overall pretty good!
I stopped at 7 because my antivirus popped up and I died… Fricking Bitdefender lol
I love it. Genuinely love the story and art (I figured AI art?). Was the story crafted wholly or in part with LLMs as well?
The game is simple and really fun, with a challenge as the levels grow.
Gives me this vibe: https://www.youtube.com/watch?v=L8m9zIWiGwA. Great game man
Thanks for playing!
I designed it for mobile, and I’ll only be getting my Windows PC today. It looks OK on my Mac, so I’ll look into that some more. I don’t want it to be displayed all wonky haha.
Appreciate the feedback on the presentation. This is by far one of the least polished games I’ve made in a while haha. It hurt man. I’ve made some improvements that can go up after the jam. I’m glad the core loop is somewhat entertaining at least.
Thanks again for the feedback man!
Thanks for playing!
Yea, the lack of sound hurt me so much. Ahhh, time time time time time lol. And generally polish, so you’d have feedback when you guess correctly vs incorrectly. Maybe leave guesses open until the end of the round.
And that’s an interesting note on the mushrooms being all around… I’ll think how to make it clearer that you only need mushrooms in that case.
The aspect ratio issue - I’ll investigate some more. Looks normal for me :-( It’s 1080x1920 resolution by default, but I display it at half the size to fit most screens.
Thanks again for the feedback!
Not what I was expecting, but in a good way. Random, simple, fun, love the soundtrack.
The jumpy was a bit too floaty, so a bit too forgiving imo. Also, maybe consider firing an enemy a little bit more quickly. I played a couple of times, on the 2nd run I waited over 20 seconds to get an enemy spawned at me.
I’m not sure if it’s just me, but the gift was always in the centre. Felt weird, but I like the vibe - simple, on theme, looks and sounds great.
What framework did you use? One weird thing is that it took up the entire screen, but I couldn’t get it to be full screen. Slight bummer, but that’s not much of an issue
Loved the graphics! The game mechanic is interesting. I remembered some spells, but not all. I’d love to have a reference for them in-play. I think the challenge should just be managing mana, I certainly couldn’t remember all spells. Not all my mouse movements matched my expectations as well.
That said, it was really cool! This should be a Nintendo DS game haha. I appreciate how unique it is - good work!
Death by neighbourhood dog, not a pet person? Jokes aside, a super dangerous dog killing me so early doesn’t seem too realistic. Possible but not the most likely scenario in my head.
Your work on the images worked well! What did you use to set up the branching narratives, something you built for yourself in Godot? Good work
Hey, good first effort. It would have been fun if the menu only used two buttons as well.
Improve your polish! Add some sfx when you collect a fruit (and randomise the pitch a bit so it’s not too annoying). Maybe some music. Choose a more appropriate font for game over, don’t make move around, make the fruits fall through, keep the player fully in the screen bounds.
Little things to round it off - keep it up and you’ll get there!