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A jam submission

Robo ShutdownView game page

Submitted by Matt_A2k — 13 minutes, 22 seconds before the deadline
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Robo Shutdown's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation - Graphics and Sound#82.1652.500
Fun Factor#91.8762.167
Creativity - Use of Theme and Originality#92.1652.500
Overall#92.0692.389

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What country do you currently reside in?
Trinidad and Tobago

Are you a part of the Caribbean diaspora?

Yes

You were born in the Caribbean

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Comments

Your game and most of the games from the jam are in this video. Check out the video description in video for the timestamp for your game review if you just want to see that part. Was a tricky game you made :)
Host

A nice, simple loop that works well. I know it was a bit rushed but I enjoyed it all the same!

Host

Just an FYI I’m not able to play this on the itch.io Windows client

Error when trying to run game via itch Desktop app

Submitted

Pretty good game, the only real criticism was the mouse cursor not being locked to the center of the screen, I basically had to do acrobatics on my desk to make sure I could turn, but otherwise, an interesting concept

Host(+1)

Haven’t played as yet, don’t forget to add a screenshot when you can!

Submitted (1 edit)

I quite liked the idea of this one, I only wished my mouse was captured though lol and replaced with a sort of crosshair 

Also! I found the second level though it was empty XD and almost couldn't find my way back due to how blend in the walls make the opening seem, nice one Matt!

Developer(+1)

Yea, This game is unfinished. I wanted to add more robots to the second floor, and even have a third and fourth floor which would have basically been a type of maze made of shelves and large storage containers of but I was running out of time and couldn't fix a bug with the script that spawns the instances of the robots at certain locations which is why they are only on the ground floor.

The walls blending in too much is a problem caused by the lighting and the brick wall shader that I only noticed while play testing the game on the day it was due.

As for the crosshair, it is unnecessary as you don't need to point to the control panel to open it you just need to stand directly in front of it. I didn't want to design it like this tho. My original plan was that you could click on it using a crosshair from standing at any angle but couldn't implement it because of a technical issue i didn't know how to fix at the time. So I just made standing directly in front of it part of the story.

I might make a completed version of this game after the game jam voting period is complete and fix all these issues.