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J4m331

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A member registered Nov 23, 2020 · View creator page →

Creator of

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Thanks for the feedback.
I have no choice but to shoot myself in the foot because I am a uni student with too much projects to deal with right now.
Hoping for all the best on this game tbh

Thanks

Interesting way to view the game for sure XD , thanks for playing and giving feedback.

You got to compile the game to run it 😂

WOW
This makes me wish I was more creative when it comes to storytelling, that and making a game in html css and javascript, once again makes me regret my choices in the game jam,

GGs.

"Mom can we get Legend of [REDACTED]?"
"We have Legend of [REDACTED] at home"
Legend of [REDACTED] at home:

Never expected it, but thats nice :D

Thanks, the plane controller is a slightly modified version of the controller from my last game, the plane model was made in blender and I am proud of it, probably one of my best models yet.

In hindsight I really could have, I assumed the homing bullets would give a better idea to where enemies were but I guess that alone wouldn't have been enough.
I spent too much time tweaking the enemy behaviour, bullet/missile physics and unnecessary debugging (Your biggest enemy will truly be your own self) to add more details to the game.
For what the final product is, its pretty good.

The colour would have been more than just customization, it was so players can distinguish themselves in multiplayer. I was really pushing for this to be my first multiplayer game but as usual I was too ambitious for the time I had left.

Nice to see people enjoy it though

The controls are somewhat finicky at first but you get used to it

Nice concept.

Control Tower Simulator

Nice Zelda clone, the only thing I have to say is while I like the aesthetics, I hate randomly dying.

It was supposed to be more but I was too ambitious for the time.
Other than that, all you have to do is survive and take on the waves of enemies.

This reminded me that fruit loops was a thing. How I didn't think about that for the Jam, nobody knows.
Good game you two.

While the game is largely unfinished, for what it is its a good game.
A little bit of polish and then we have platformer game of the year.

GGs Nate.

The only critique I have is that it feels like there aren't enough possible matches to make at any time, but it could make the game too easy.

Otherwise, nice arcade style game!!

It is a trip to play especially if you have no idea where you are facing, its still a nice arcade style game : )

I have to thank me from a few years ago, the entire project was just there waiting for me to modify it.

I didnt finish the game, some of the colliders were very finicky to work with, specifically for jumping.

I hate to break it to you, I have a feeling we got the bugged version of the game, so I rated based on the clips and what I played.

It really was my game on a 3d plane :
The controls feel familiar to my game so it was more than easy to fly the ship around

While I cant deliver any pizzas in this version of the game, zipping around the asteroids (or dough balls) was fun, could have some variation with that.

GGs Marcus.

The difficulty spike was unexpected, it was actually fun to play.
Honestly I would find a way to make the game completely random so you would have a unique experience every single time.

Good Game

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Maybe if I knew Japanese, this would be easy ¯\_(ツ)_/¯

Its not bad, the one thing that really does not fit well is the stereoscopic effect.
I don't think that it was necessary, the game could have been made without it and it would feel the same.

Its the first game I made with a learning curve lol

Its has a learning curve, but its nice when you master flying

Its really fun, almost addicting to play, especially in Free Mode :)

Its a good game, although it starts up with a chaotic spawn rate, you could gradually increase it over time.

It didn't stop at 0....
Running out of time and accepting does this (I did it a few times to prove the point)

I'm honestly surprised at the complex recipes this game has with few inputs. I feel like it does need some playtesting because I was 100% sure I had the correct recipe yet it was rejected.

The music was the first thing that I noticed launching it, very funky, very nice.

It really looks and feels like I game that could be on an older console.

Overall, good game

The gimmick of going back in time to fix things before they go wrong is pretty good, even though its tedious figuring things out, it was well executed.

(I found a bug..., you can get negative warps, its still good regardless)

This is the kind of game I would honestly want to see at an arcade. Good Game.

This just feels unfinished

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Man made single player "keep talking and no one will explode", its stressful but fun

Thanks for playing, what started as wanting to keep the Christmas spirit and a "dumb" idea turned into this. And I'm proud of how polished it ended up being.

Thanks for reviewing everyone's games, its nice to see our games get some exposure outside of the community.

This game could have had alot more detail but unfortunately I got sick when the Game Jam started and by the time I recovered, I only had 2 days before the deadline, for what it is I'm proud of the rank I got, I probably had the least amount of time to make a game yet I still made someting creative using the time and energy I had.

As for the death messages, I like to put in some form of easter eggs whenever I make a game and this was it, this was  a "last minute" idea I had and people loved the funny messages when they lost, I knew this game was going to be frantic with the enemies because you could either kill them undetected, avoid them or just have all of them swarming you so I might as well add some comic relief.

Thanks for Playing our games

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I can see it happening, maybe not now but if I ever feel like making a full game this would be a good concept to go for

I mean, you could stop and shoot

But why would you?

If I had time and this idea in mind, this would be in the hardmode

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Thanks, it was a simple idea combined with a random audio track I got from the youtube library

It could have been better but I ended up getting 2 days to work on it ; \

Still came out decent enough for the time I spent working on it.