Hi, maybe you could do a webGL build, i'd love to try it on linux
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So overall, the platforming mechanics could be improved like adding coyote time, particles and different stuff to make platforming smoother. Just watch this video:
Also, the level design is wonderful, but you could add more levels.The mascot has a really well-rounded story and tons of personality. Loved him!
I think so, but it would take much effort. Probably much easier way would be to compile for WebGL: https://help.yoyogames.com/hc/en-us/articles/115000992307-Setting-Up-For-HTML5
Really nice game, loved the art and ideas. I don't even have any big critiques. Maybe you could make the game a bit deeper, like adding story or levels, because I can't really rate the game design 5 stars, because it's just too simple. Anyways the game is really good, but lacking levels, which will give feeling of progression and depht. Also art is simple but really good
Really nice game, it's hard to critique anything. The only downside I could think of is the physics-you could have made the bomb's top(or bottom) square instead of circle, because it's hard to jump on other player also we got stuck in lvl 7, maybe you could create some kind of hinting system. Still the game is amazing the menu and scene transitions look very polished
Really nice game and amazing art, the art looks polished and well done. Loved the small story bits in newspapers. i thought it would be really cool if it was actually a news report with voice acting. I loved the upgrade ui and many enemy types. Sadly online leader board didn't work . A very nice game
Thanks for the long and honest feedback. So the thing is that if you teleport past enemies, you'll probably not have too much fun plus then you'll not get high scores because the stringer enemies you kill, the higher score bonus you get.(you can get up to 60 points just for killing one enemy). I should have probably removed the moving score overall. And yeah, I just messed up with music because of hurrying
Super deep game, the harder I try to play well, the harder I fail:( The art is lacking, but at least you did it yourself(next time probably try making pixel art). I adore those small dialogues, they make the game not so monotonic. The movement is quite unintuitive, I think you should just move towards mouse. Great game
Hey, I'm broke now because of this evil arcade machine. I have played this game for a bit too long. It would be cool to have something like insert coin instead of play. And also a few downsides: It would be cool if real action started sooner, because now you get real dangers after at least 10 seconds, also online leaderboard maybe(of course it needs some time to implement). GREAT GAME
This game is too hard in my opinion, I've got at 120 at most :(, but as I can see others get to much higher scores, so probably I'm just bad. Also the art is just SPECTACULAR, it is sad I have seen some viruses only in screenshots :( Also teleport mechanic feels a bit forced. Still a spectacular art
I want to try this game SO hard, I'm so hyped on screenshots, but it doesn't load in the browser and there is no Linux version. Please upload it
Edit: OK so I have booted up windows, the game is so nice and bright I loved big the big variety of enemies and the background is stunning. I don't have much complaints, just make the linux build next time. And some dropped power ups likme healing or invincibillity would be nice too
Pixel art is nice, but the problem is that the art is just inconsistent, you should have used pixel art or vector art the simplest way to fix it would be to add pixel perfect camera to your camera object. This is how to do that: https://blogs.unity3d.com/2019/03/13/2d-pixel-perfect-how-to-set-up-your-unity-p... Also it is hard to reorganize in which lane what is. I don't know how to fix it. Still a very nice game had a lots of fun playing it. I'm just trying to help you improve by pointing out as much flaws as possible)
The sound design is just amazing, but game design could improve for example the game gets challenging enough only when you collect score 40, then teleporting mechanic is actually sometimes needed. Also maybe this game wouldn't even have walking and you were a very slippery slime and could just shoot slime balls to teleport and thats your only movement option. Also flying enemies could use pathfinding and not just go through walls(Brackeys has a tutorial on that). Also it's frustrating that enemies sometimes spawn on you. Overall I had so much fun playing this game(I adore platformers). Overall I know my feedback is a bit negative, but I'm just trying to help you to improve by pointing out as much flaws as possible)