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nerdPoint

666
Posts
66
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40
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A member registered Nov 05, 2018 · View creator page →

Creator of

Recent community posts

Thanks for playing. Yes, it was never fun.

Thanks for playing. This is what we wanted to hear. Thanks for making our day. What was your highest combo?

Thanks for playing. What was your highest combo?

Thanks for playing. How many nights did you survive?

Thanks for playing. I see you struggled in the start. I enjoyed watching you play.

Thanks for playing. Yes that was the idea with these upgrades. How many nights did you survive?

Thanks for playing. Yes, we are thinking of a similar feature. Left click to draw and right click to move.

Thanks for playing. Yeah, I saw a streamer do 15 Combo and he was super energetic when he did that. The Machine needs a bit of more work and is a miss at our end. The idea and the use of them in the playstyle is really amazing just a bit of more polish and it would have been really awesome to play with as well. I just hope they didn't spoil your entire game. I saw people come up with 2-3 different style of gameplay with these machine.

Thanks for playing. Were you able to make big combos with that?

Thanks for playing. Haha, we were gonna go with a 9-5 style of timer but then I lost the team voting for that idea. This timer also is so fun because you get a rush feeling with it.

Thanks a lot for playing. Yeah we didn't get much time to work on the UX side of things. Hope it didn't affect your play style alot.

Thanks for playing. Yeah after playing the game for a while I could still hear the whispers when I was away.

Thanks a lot for playing. Yes, I get your point. How about left to sign contracts but right click to move the contracts around? 

Thanks a lot. Yes, we will be playing your game.

Thanks a lot for playing.

Thanks a lot for playing. Hope you enjoyed. What was the highest combo you got?

Thanks for playing. Yeah, the UI placement could have used a bit of more of our attention. We had very little time left to get it done. But I hope you were still able to play with the issues.

Thanks for playing. How many combo were you able to achieve?

Thanks for playing. Yes, a few player did mentioned they enjoyed the game alot of Tablet. I like the idea of different colors inks and go of specific color paper.

Thanks for playing. To be fair this game was made in 2 days. The first prototype we made was not fun enough. It was a plant game where you were managing resources. How was the feel of signing contracts on tablet. How many combo were you able to achieve.

Thanks for playing. How many souls you collected?

Thanks for playing. Oh so wherever the paper is thrown you have to sign the contract from there? Maybe it could be fun but we don't know. We can definitely right it. Or maybe 2 separate buttons, Left for Signing and Right for dragging around?

Thanks for playing. I was hoping for a few people to rate after his stream. I was so happy. You played with a stylus, that's like fully immersed experience that you got. Yeah every night you have a quota that you need to meet. So every night you have a small timer to meet the quota but you need insane work. I just saw your screenshots. 11X combo is amazing. How about 15X next time?

Thanks a lot for playing. We were watching him play as well. Hope you enjoyed the game. What was your highest combo? Mark only explored till 5.

Thanks for playing. I hope you enjoyed.

Thanks for playing. It's not a card game though. How were the combo feel?

Yeah I have tried for 16. Machine do get buggy at times but I guess it's fine.  The higher combo the more grace time you get.

Maybe try over 10?

Thanks for playing. That was our goal. Personally, during the development when I try making 10-12 combo for testing and if I missed something I had raged quite a few times and then all I did was throw those contracts in the furnace to calm myself down. haha. What was your biggest combo? Were the machines any helpful to your playstyle?

Thanks a lot for playing. It's a huge compliment that you have given us. You have personally boosted my morale a lot. Yeah we wanted to do something with looping over and over again. Did you like the machines?

Thanks for playing. That was our goal to get people just sign some contracts. Were you able to do combos while signing?

Thanks for playing. Yeah, the tutorial needed just a bit more work. How many nights did you survive?

Thanks for playing. Yeah, a bit of balancing on those machines would have been better. We had a few more ideas for machines but sticked to these 3. What was your biggest combo though?

Thanks for playing. Hope you enjoyed. How many souls were you able to collect?

Thanks for playing. Yeah, I can understand that we missed a bit of proper balancing. Hope you had fun doing combos.

Thanks for playing. How many souls were you able to collect?

Thanks for playing. Nice think we didn't have a similar game we would have filled for fraud. haha. Initially looping may documents was not the idea but we tried it out it really felt satisfying.

You forgot the souls who's contract you signed? Damn that's bad. haha. Yeah I can understand the pain of them getting throw directly in those machines. There's upside to that as well that after every 5 sec you get an upgrade contract.

Thanks for playing. Haha, we took care of their paperwork. That's actually a good idea. Right click would just grab the paper no signing, so you can just move it around. Left click if for signing but can also be used for moving contracts. I like this idea. This would give a lot of player different style of gameplay.

Thanks for playing. All thanks for our wonderful artist and sound team. They really put the life in the cursed souls.