Congratulations on your submission! The idea of swapping between two zones was interesting and fun. Presentation is astonishing good, given the one month time limit. Controls feel pretty nice; however, seeing where I am going is difficult given the lighting. I hadn't noticed swapping between light and darkness depleted a meter; thankfully, I found the reset button via the X key. Nevertheless, this is a neat idea with some great aesthetics to complement it. Awesome job!
Play Game with... a Candle?
No Time To Shine's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mood | #22 | 4.000 | 4.000 |
Overall | #39 | 3.670 | 3.670 |
Gameplay | #46 | 3.560 | 3.560 |
Audio | #55 | 3.440 | 3.440 |
Visuals | #60 | 3.680 | 3.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Comments
I like the concept of this, and I think you did an amazing job, making it look very polished and sound awesome!!!!
A little comment on learning the mechanics: In the tutorial it said I should press "a", "d" and "space", but I had to figure out by myself that "w" is the most important button in the game XD
I almost gave up after a minute or two of jumping around and trying to click things, but then I hit "w" by accident and realized how to play it. So my suggestion would be to make that more obvious - to avoid confusion :)
Omg, I’m so happy that you actually found the button ahahah. The thing is that I put the “w” button on the golden flickering platform, so when the character lands on the platform, the “w” button is revealed. But most people didn’t notice it, so I’m planning to remove this feature tomorrow and make a normal tutorial 😂
Thank you for playing the game and sharing your suggestion, I highly appreciate it! I guess it was a bad decision to hide the tutorial after all
Yeah I couldn't make the game audio sync when building for mac or webGL, sadly...
But I've got a video where I play through the game, if you wanna check it out :) https://youtu.be/qr6xbl-GDQ4
Cool game mechanics and I love the art. It's really a nice character!
I didn't get too far... it's a difficult game, but with more practice, I think I can get the hang of it!
The "limited" time to shine may be a little less punishing or have some way to be restored? I couldn't get passed the first moving platform level... lol
Great submission!
Keep up the good work!
I totally agree that the time given to solve the puzzles is way too limited for the first levels. I will try to change the levels, so that it will become harder and harder slowly with each level.
Nice to hear that you liked the mechanics, and thank you for the recommendation, I will definitely fix the difficulty and time limit! 😁
Really fun and well made game, but its really hard! The only issue I had was with w being the key to change the light, I kept intuitevely hitting it for jump. I loved the idea though, I thought it would be an interesting puzzle mechanic, but even once I'd figured out how to do parts it often took me a while to manage it!
It took a while, to get used to the mechanics, but in the endi figured it out and beat some levels. If i would change something, then the tutorials in the start. Maybe you can help the player a bit more about the mechanics and thight timings. The levels are in all well designed. And i really enjoyed it, especially the graphics.
I loved the game aesthetic, although it was pretty hard from the get go. It might be an idea to space out teaching the mechanics a bit, so you can get used to them. That way when you've mastered one mechanic you can introduce another layer of difficulty. Anyway I liked the game a lot, will come back to it to try some more levels.
The game is a pretty cool gameplay experience. It's very challenging wich I quite like (I think I reached level 1-3 ). Maybe a little bit less speed on the platforms falling when you are on top of them would be an improvement, but i guess that depends on how hard you want the game to be.
FOR THE LOVE OF GOD TELL ME, how do I pass Tutorial 2? I feel like such a loser! :D This character is SO cute, and the ambiance you create just by the synopsis and game page are amazing! Way to go! I love the game play too, as others said, artwork could use polish but really neat idea and one of the best characters I've ever seen :)
Ahah, I will upload a video on the YouTube channel with the play-through of the current version of a game, and then update these levels to make them more intuitive. Your comment makes me really happy, thank you for sharing your opinion and suggestion. I will work way more on the art now since the game jam is over. "Have a good day" (c) Shine
Loving this game mechanic , Yes this is something you should carry on working on .
The mechanic and gameplay was really cool. The art could use some work.
Great work indeed, I got quite far but the second make the rules where it started the other way seemed to be quite hard! Loved the mechanics and the idea, agree with cam 100% you should continue working with this.
Great work with the different mechanics. Admittedly I didn't get past the level where you introduced the fast burning candle. I got confused and quit. I found the controls cumbersome on a keyboard but if you have controller support that might have worked better.
I actually really liked how you modified the "run game" message on the web player. How on did you do that?
Keep working on this!
Thank you for posting the feedback for the game! Yeah, I totally agree that the learning curve is still steep, and some of the tutorial levels don't feel as intuitive as they should (I guess hiding the key to restart the level on the floor of this level, where the light flickers, was a bad idea after all). I actually have more than 20 unused levels, most of which are alternative versions of introducing new mechanics. I will definitely try to come up with better ideas for them in the future since the Game Jam is over, and I have more time to update the game.
Regarding the "run game" button, there is an option in the "Edit Game" menu called "game noun" or something like that. By default, it is set to "game," but you can change it however you want.
By the way, what exactly made the controls feel cumbersome for you? The late responses, movement speed, or just overall? Thank you again, I appreciate your support; I will check out your game once I have free time :)
Leave a comment
Log in with itch.io to leave a comment.