Nice concept! Some of the mechanics kinda remind me of Celeste. Was that part of the inspiration for this? :)
I had to give up at the level where you recharge your dash in the air. I thought it was a little too brutal having to repeat those puzzles leading up to the recharge-challenge, but maybe that's just me :)
Other than that, it was very fun to play! Well done :)
Awesome tutorial btw.
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Time Bug's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #58 | 3.441 | 3.750 |
Visuals | #106 | 3.212 | 3.500 |
Overall | #109 | 2.954 | 3.219 |
Mood | #111 | 2.982 | 3.250 |
Audio | #155 | 2.179 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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I'm glad you enjoyed it. Celeste surely had it's part to play in a level or two! However, the player movement was largely influenced by Hollow Knight. I'm thinking if I come back to this game, I'll probably implement a diagonal dash, which is definitely Celeste inspired. As for the difficulty, yes it's quite challenging. You forget how good you get at your own game when designing the levels =/ But my intention is to make it fair; that with a bit if repetition, the player can start feeling like they are developing the skill to overcome tough challenges. My execution in this can surely do with some improvement :)
Just gonna add - there are only 6 levels, hope you come back and try again ;)
A fun game love and the art style, well done will be adding to my collection
I really like your art style, and the gameplay feels really juicy!
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