Updated v1.1 - now with Joypad support!
SassySnorlax
Creator of
Recent community posts
I'm glad you enjoyed it. Celeste surely had it's part to play in a level or two! However, the player movement was largely influenced by Hollow Knight. I'm thinking if I come back to this game, I'll probably implement a diagonal dash, which is definitely Celeste inspired. As for the difficulty, yes it's quite challenging. You forget how good you get at your own game when designing the levels =/ But my intention is to make it fair; that with a bit if repetition, the player can start feeling like they are developing the skill to overcome tough challenges. My execution in this can surely do with some improvement :)
Just gonna add - there are only 6 levels, hope you come back and try again ;)
Took a while to get the hang of things. To be honest, I was very close to giving up and moving on the next game, but I'm glad I stuck through it and figured things out because it was fun after that. The biggest obstacle in the game was trying to get other cars moving as I intended. Unexpected behavior in a game can sometimes be frustrating, especially if you know what to do but the execution fails. I might have done something wrong, but I had to click on the blue and green icons every time I wanted to place a "time bubble". I would prefer to click the icon once and place all the bubbles of that color in one go, maybe even mouse-scroll to cycle through blue / green. Other than that, great idea for a game. Just gotta fix a few bugs and quality of life issues.