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I'm glad you enjoyed it. Celeste surely had it's part to play in a level or two! However, the player movement was largely influenced by Hollow Knight. I'm thinking if I come back to this game, I'll probably implement a diagonal dash, which is definitely Celeste inspired.  As for the difficulty,  yes it's quite challenging.  You forget how good you get at your own game when designing the levels =/ But my intention is to make it fair; that with a bit if repetition,  the player can start feeling like they are developing the skill to overcome tough challenges. My execution in this can surely do with some improvement :) 

Just gonna add - there are only 6 levels, hope you come back and try again ;)