Others have already pointed out a lot of things I agree with completely, but I just wanted to really point out the art style specifically. Really nice job on this!
Play game
Erase the Evidence's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #308 | 3.563 | 3.563 |
| Audio | #309 | 3.469 | 3.469 |
| Enjoyment | #327 | 3.625 | 3.625 |
| Overall | #378 | 3.432 | 3.432 |
| Visuals | #445 | 3.688 | 3.688 |
| Gameplay | #559 | 3.188 | 3.188 |
| Innovation | #694 | 3.063 | 3.063 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
"Nothing can go wrong..." plays into the uncertainty of a situation, where you think everything will go perfectly, but in reality everything could fall apart.
In our game 'Erase the Evidence', the player must figure out how to hide all the evidence at a crime scene before time runs out. There are multiple small decisions that can be made to influence the outcome, leading to 10+ unique endings for the player to discover. Each ending highlights various mistakes or unique encounters the player might have discovered during their playthrough.
What code and assets did you not make from scratch during the jam (if any)?
Free Assets / Plugins Used:
Plugins: Dialogue Manager plugin for Godot 4
Sound Effects: FilmCow SFX, FreeSound, Pixabay
Music: Additional background music by Abstraction
Shaders: GodotShaders
(Some code reused from previous game projects.)
How many people worked on the game?3






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