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Echo Veil

247
Posts
22
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9
Following
A member registered Sep 02, 2020 · View creator page →

Creator of

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You executed the concept of a potion shop really well. Growing the plants was really quick, so I didn't really need to stock up on materials because I could just grow some when needed. You could sell more if you had plants in stock, but I found it easier to scam the customers on the spot. Great work!

A little difficult in the early game, but ramps up fairly quick later. The events are also a nice touch that keep you on your toes. It may have benefited me to ignore some issues to get more profit in the long term. Well done!

Really good game. The art was amazing, and the different slimes reminded me of the types in Slime Rancher. The puzzles were somewhat simple and could've been solved through brute force, but I would argue that's a good thing for a jam game. Great work!

Great game! The little notepad on the side was a really nice touch that you didn't have to add, but made the game feel a lot more polished and fun. I did notice that sometimes I would get the same answer when questioning which may or may not be a bug. Nice work!

Great concept and fun game loop. My only complaint was that I couldn't freely move the camera around. The arrow pointing back when you find a carrion really helped out. Well done!

Very cool game! My strategy ended up being to peak 4 cards immediately and pick the option that had more. If I saw two of each, I would use a power up. I did end up losing a round because I used an item to flip two cards but tried to guess after flipping one. I only found out after the time ran out that this is what happened. Great job!

Very well polished game! My only complaint was that I could only view the three tutorial levels (not sure if there are more) You introduced some really good platforming mechanics that can be built upon in future levels. Well done!

Nice little platformer. I am one of the people who fell down the giant grasshopper pit, but I stuck it out until the end. The difficulty could use a little balancing between the "characters" we control, but other than that well done!

The game is pretty cool, and the concept of making it easier every time you lose is neat. It does however, make me wonder if it's better to lose on purpose, however, I haven't played it too long to see if there is a limit. Good work!

I really enjoy games like these, however, while I was playing this game, the reproduction chance seemed a little low. I found it better to just keep resetting each day with the starting people to earn the most. The prices also seemed very high, and the wizard had an absurd amount of health. I did enjoy playing it for a solid amount of time, but I can see it be improved upon a lot. Well done!

Overall this is a really fun game. It was a little easy at the start, but once the more complex enemies got introduced, there was some level of difficulty. I would personally prefer a bit more challenge, however, it is really engaging. Great job!

I personally thought the game had an okay level of difficulty, however, it would be a little less frustrating if there was a checkpoint before the boss. It took me 3 runs after first seeing the boss before finally beating it, so take that as you will.

Really fun concept. Reminds me of some old flash games, and had a really polished feel to it. Really well done!

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Great game! I'm not the best at minesweeper, but I do know some of the rules, and I felt like I was getting a lot of 50/50's that resulted in deaths. The prices also seem to skyrocket every time which makes it difficult to climb back up once you start losing. Good job!

Nice little platformer. I can see you expand upon the mechanics you introduced, but everything here is well polished. Well done!

You made some changes to the original game which helped it fit the theme better. Good job!

Really good game. I do wish there was some kind of counter I could see to visualize how much damage each impact was doing. Well done!

Fun little platformer with a nice boss fight at the end. The three phases was a nice mechanic that you executed really well, and one that I utilized during the boss fight. Well done!

The final platforming segment is very difficult, I even considered giving up at times, but I'm glad I didn't. The reward was well worth it. Great game!

This was a really fun game. Using the dice felt really satisfying, and I managed to get my seven heavens dice up to a 28 by the end which made me feel unstoppable. Great game!

Nice game! I agree with the other players in that it is a little too slow for my liking, but I think you did a good job implementing the sacrifice mechanic. Well done!

This game felt really well polished! As others have said, the balancing is off, but I enjoyed playing each of the different mini games. Great work!

Nice game. Unsure if there was a time limit when inputting the arrows, but I thought it was a fun quick experience. Well done!

Fun game! I did struggle to read the cards, even with it on full-screen. I'm not sure if I missed it, but you could also explain how the run ends if you lose at a boss. Well done!

Nice platformer. I thought the mechanic was well executed, but could have better tutorial on how you remove the copies but I eventually figured it out, well done!

The post processing looked cool but may have been a little too much.

The art-style is really well done, but I also like how there is always a guaranteed way for the player to win. The score scaling seems really fast, so much so that if the chain breaks, you have almost no chance at catching up to what you were getting. Well done!

Such a nice and friendly farming game where nothing at all goes wrong. I was a little upset that my 6x6 garden of flowers all became useless so fast, but well done!

I enjoyed playing. The background was scrolling a little too fast, but that's just personal preference. I didn't really utilize the multiple dice slots, but managed to make  it pretty far with the 4x dice. Well done!

Very nice game, I really like how you grow more than one flower with each seed packet because it leads to the area looking really colorful later in the game.

The checkpoints and generous amount of health helped out a ton. I did have a bug where nothing spawned in wave 12, but other than that well done!

The game is really well made, and really polished. My only complaint has to do with how the gameplay can get repetitive once you figure out which items have little to no downside. Introducing a new restaurant later was a great way to circumvent this, but the new location also eventually has the same problem. Overall, well done!

The way you made the interactive sprites look like those old cartoon objects  was a big help. I will say that I missed some of the dialogue because the aspect ratio cut off some words, but overall was a nice puzzle.

Great Game! It does get repetitive after a while (but so does every other high-score based game.) I did think the devil card was really overpowered along with the star, but they do help the game fit the theme of risking it. At a certain point, I started to stop caring about combos and other tarot cards besides judgement, devil, and star unless my slot was empty. The fact that it can be played on mobile is also really neat, Well Done!

Thank you for playing! I definitely regret not setting aside time to work on music for the game. I'm glad you enjoyed your time, and congratulations on making it onto the leader-board!

Thanks for playing! I do agree with you that the player needs some other objectives, and will definitely look into that idea if I decide to update this in the future.

Nice game, I will say the difficulty could use a little work, however the super-effective indicators were really helpful to me.

Thank you for the review! I also would've loved to make a music track for the game, but I valued creating a leader-board and thumbnail art over it. I think that making it so the upgrade tree doesn't appear when you have no points is an amazing idea that I will definitely use if I ever update the game.

Thank you! It took a lot of trial and error to balance out the upgrades.

Thank you so much for playing! Traps are indeed the meta at the moment.