Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Echo Veil

292
Posts
31
Followers
10
Following
A member registered Sep 02, 2020 · View creator page →

Creator of

Recent community posts

Cool game.

Got stuck on the tutorial for a bit, but managed to figure out the "game" had already started.

Love a good jump king game.

You've balanced the difficulty pretty well, although I stopped after falling after the third gem. Although I couldn't beat it, I'd say that is typically the fate of most rage games.

Nice work!

Really good game.

Simple concept that is easy to learn, but somewhat difficult to master. The page theme is also really well made, and everything fits together nicely.

With some refinement, I could definitely see this style of game fit into the casual puzzle genre with games like nonogram and sudoku.

My only complaint was a lack of depth, which is most likely a result of the time constraint.

A really well polished game. The balancing for the upgrades is nicely done, and I really enjoyed how the player's progress is easily visualized through the total flowers on screen.

(1 edit)

Thanks for playing!

I can't take credit for that quote since it's abbreviated from the Cthulhu mythos. In fact, all the "final" upgrades have descriptions that quote another media that I really enjoyed. Good luck to anyone searching!

(1 edit)

Very normal game.

Nothing happens whatsoever. I was surprised when I made it to 400 and saw some very super normal things.

My only complaint is that it was difficult to know if there was more super normal things that would have happened if I kept playing, or if I had already seen all of the super normal things.

Nice work!

Really good game!

I could see this being something that would fit right into the era of flash. As others have said, it's very well polished, and has a great atmosphere.

It does not overstay its welcome, and has a good difficulty curve.

My only complaint is that I was so focused on hitting the timing, that I wasn't able to appreciate the dialogue nor background art enough, although, that may have added to the mystique.

Nice Balatro-like game!

Some items/upgrades other than the dice faces would've been really neat. Other than that it was cool.

(1 edit)

First things first: Amazing reload animation.

The start of the game is very fun, with the wand being able to auto-fire and homing, as well as the dash being so fluid.

I will say that the gameplay feels more punishing the longer I play the game, because I am only losing power. I understand that it makes it fit with the theme, but it really just makes me want to stop playing.

If you were going for a dark souls/foddian game feel, A few predetermined "boss" enemies may have done better than randomly spawning small ones, because that would allow the player to learn the patterns, instead of dying to rng. Just my opinions.

Great work!

This was an insane project you managed to complete.

I cannot believe how much content you were able to fit into this, and 648 lines is an absurd number for how much time we had. I have no complaints nor critiques, Very well done!

Cool little game.

There is a big difficulty jump between the minigames, and the controls weren't clear on some, but other than that the art and music were all really well made!

The letter bubbles are really cool and fluid! The sound effects also fit very well.

Nice little game,

I will say that the balancing is a little off, where I was able to jump from the first few upgrades, straight to the final ones, but that's normal for such a limited amount of time.

My biggest complaint is that the text on when the cloud evolves blends into the background, to the point where I was barely able to see it, and almost failed to notice.

Really well done!

I had fun!

I will say that automatic upgrades was not something I expected, and definitely takes away from the player's agency, but you managed to bring that back with the keyboard "minigames."

The art is also very cohesive, and both the music and sound fit really well. I should learn a thing or two for my own projects!

Nice game.

My only complaint is that I would've preferred it if the petals each made a different note that is always the same, instead of steadily going up to help memorize.

Such a simple appearance for such a complex design. Multiplayer still remains a mystery for me.

(1 edit)

Very polished game. This clicker/roguelike genre combination is really fun, and something I'm surprised a lot more games don't use.

I would like to claim the discovery of the clovered coffee combo. I was able reach the goal of 1000 before the half-way mark, which I would've liked an early ending. The coffee item in general seems to be a big balance problem. 

Without any motivation to continue, I just sat idle for the rest of the time to tick by, which, like many of aspects of life, I blame the coffee entirely. Personally, I don't think letting the player change the amount of time they have in a day is a good decision gameplay-wise.

The overall atmosphere of the game is really cozy, and allows me to get immersed into the role of an office worker. The repetitive tasks allow my mind to relax and get into a flow.

At first I thought the anti-virus upgrades were useless, until later in the game... when still, I thought they were useless. For me they defeated the challenge of completing the little mini-games. But I think it's a good upgrade. Maybe not two of them.

Mini-game advertisements were not something I expected, but definitely needed. The game feels like it overstays its welcome quite a bit. As a player, I wanted to stop playing around half-way through (This could have also been because I already hit the goal.) 

I believe the issue was that you were trying to cram too little content into too much time. You were able to create so many unique upgrades and advertisements, but even still, they were not enough to satisfy a player's curiosity over the course of 31 whole days. Personally, I think the game would've been much better if you just cut the time and goal in half: 14 days, 500 euros.

Finally, my biggest issue, is that the game is unbearable to run on a browser. I couldn't even last one week before switching to a sandbox to download the game.

All in all, For a jam game, this is really amazing.

(2 edits)

Really good looking game. The audio really compliments the visuals well, and it all fits together to give a charming feeling.

I didn't know such a short game could make me feel so invested and emotional. The implied story really allows the players to create their own connections, while getting them involved in the picture taking process.

Making the y-axis let the player change the size of the characters added a whole lot of complexity, and was something I had never thought of, so well done!

I played through the game a few times to try and hit every pose, but stopped after an attempt where I had only missed a couple.

Issues I experienced while playing was that the text at the top was cut off, and I wasn't able to read the dialogue for the first section of the game.

I also found it a bit annoying that sometimes I would position one of the characters, and move too quickly to the other that it wouldn't register, making left click move the first one I selected.

Other than minor bugs, this game is really well polished and nicely made!

Really nice game.

I didn't find the time pressure to have as much of an impact as the strokes or ink, but that could also be seen as a positive.

The best strategy I found was for paintings with a high density of ink, to just use the largest brush size and fill it in. Using this, I was able to get a score of 647 on my second run through.

Cool mechanics, and good execution.

The game is really well polished and thought out. All the mechanics are easy to learn but hard to master which is the ideal for any game.

The overall game looks very appealing to play, and the music and sounds fit together well. The fantasy of becoming a boxing champion is one that has already been proven to work, and you've executed that really well.

I definitely would've like a closer view of the boxers in the ring, but the zoomed out appearance also gives you the opportunity to introduce bigger tougher opponents later on. 

The only problem I see is that it is too hard to master, to a point that as a new player, I feel like the best strategy is to button mash since it's easy and it works. I saw  that there was a type of energy meter for the block and attack, but I couldn't find a good explanation for how those worked (besides charging for a powerful attack).

It could just be that I was missing something, but like a few of the other comments, I was unable to tell when I should block, dodge, or attack. The blocking and dodging also felt too similar,

Overall, a well polished game.

A nice and short game that is pretty fun to try speedrunning.

Giving the crossbow a limited number of shots and ability to pierce through doors made me plan out locations where it would save a lot more time. The swords were also a neat mechanic but I never really ended up using them. I can still see them having their own use in a more competitive setting. 

My first run through left me with ~30 seconds giving me the "bad ending" so I ran it again and I think I just barely managed to get the good ending.

I would've liked it if I could rebind the dash to something else like right click, but for a game jam that wasn't much of an issue.

Cover art is cool, and I appreciated the little quips at the end of each level.

Really fun incremental! The progression felt a little slow at first, likely due to learning all the mechanics, but once I figured out how the wiring worked it went by at a decent pace.

The linear upgrade costs with an exponential growth lead to a really satisfying point in the game where you output drastically out-scales the upgrade economy, leading to practically infinite growth (if not for the integer overflow.)

I was tempted to restart once my numbers were flipping between negative and positive, but there was only ~2000 left so I manually pushed through 

I didn't really find a good use for the magnets, mostly because later in the game they become a lag machine due to the sheer amount of boxes there are, and the wiring mechanic as a whole could have used a bit more explaining (maybe include a little tip in the description along the lines of "Put a goblin on the button to generate power.")

Other than that I found nothing else wrong and enjoyed the process of destroying boxes!

Really polished game! I think mixing the themes of deck builder and city builder worked out really well, and think the game would've benefited from a more clear way of understanding what order each of the buildings trigger in. I didn't find as many synergies as I would have liked in a deck builder, but for something made in 7 days, this was a great experience. Well done!

Really good idle game. A little difficult getting started, but once I entered the gameplay loop, I stuck around until the end. The end goal is truly something you can only get out of a black hole. Well done!

Neat roguelike deckbuilder. I will say that the balancing is off, and my very first encounter was against a really lucky leach which didn't help. The UI is really polished, but I would like to know some more information during battle, such as what the enemy can do before they roll (may have missed this if it already exists), a way to see what cards are in my deck, and what is in the discard. Enjoyable experience, but a little tedious, Well done!

Really cool game! Everything is well made, and I enjoyed the upgrade tree. My only complaint was that it was a little slow, but other than that, amazing work for just 7 days.

Really cool game! All the meta-game moments were funny, and the dialogue for hitting the block with your head was a really well understood instinct for many gamers. The art-style changing was a good way to fit the theme, and the designs were all really nice. Great job!

Really cool little platformer/puzzle game! There were a few bugs I encountered during my time playing, but one of the biggest was the 2nd level not loading after my first attempt, and because of that I had to reload the game. Other than the bugs, the overall gameplay was really enjoyable and intuitive, and the dialogue tutorials helped out. Good work!

Nice little roguelike! The upgrades are a little unbalanced, which is completely understandable for a jam game, but there was a nice sense of progression through each room. I'm sure you've already been told, but I did notice the bug where the room would say "cleared" but there was still some enemies, but good work!

Nice little "horror" game. The anomalies were mostly each to notice, however, there were some that I had to stand near and stare at until they happened again. The final few evidence items were the most difficult to find, but the game feels polished.

Good game, although I didn't really engage with the combat mechanic, and instead made a beeline for the door in each level. I only really used the sword to push back enemies that good too close. The screen effects were really neat, and at first I thought something was wrong with my PC cause I didn't read the description. Nice work!

Hampter

Short and sweet incremental game! I found the progress to be very fun, but ended up only getting the robots and neglecting the cursor upgrades. The Sun level did solve this issue, but for the rest of the planets I used the same strategy. I'd love to see different upgrades or planet effects that make the player experiment with different ways to play. My biggest critique was the Endless mode wasn't truly endless 0 / 10 (jk), other than that Great Work!

Really cool game. I did encounter a bug where I entered both zones at once, giving me the shovel in the rat dimension, but the resource gathering part was enjoyable. The ordering aspect of the game seemed less polished, but served as a good objective marker. Nice game!

That was quite an experience. The environment and ambiance really made me feel like I was in the world you created, and while the games pacing could use some work, the twist was something I really didn't expect. Nice game!

The game might take a minute to load, but here it is: https://itch.io/jam/brackeys-15/rate/4312113

Really fun game. Starts off slow at first, but once you've hit a stride, your expansion explodes exponentially. I really liked the sounds you used for the little glorps, and that really added life into the park. Good game!

Really fun game. I didn't expect it to be as long as it was, which is really impressive for something done during a game jam. The three weapons were each fun and unique, but I didn't really use the bat too much. Nice game!

Really cool game! Everything seems really well polished, and the atmosphere fit really well. I loved the monster animation when you first try to leave, and I didn't find the puzzles too difficult. I was constantly expecting one of the stuffed animals to disappear the next time I visited one of the screens which had me on edge. Great work!

This is a really fun game, and the rules for each object can make a really Strange layout for each room. I think the online mode is really neat (although I didn't use it), and thought the speed at which you introduced each new furniture object was perfect. Great game!