Really polished game! I think mixing the themes of deck builder and city builder worked out really well, and think the game would've benefited from a more clear way of understanding what order each of the buildings trigger in. I didn't find as many synergies as I would have liked in a deck builder, but for something made in 7 days, this was a great experience. Well done!
Echo Veil
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Neat roguelike deckbuilder. I will say that the balancing is off, and my very first encounter was against a really lucky leach which didn't help. The UI is really polished, but I would like to know some more information during battle, such as what the enemy can do before they roll (may have missed this if it already exists), a way to see what cards are in my deck, and what is in the discard. Enjoyable experience, but a little tedious, Well done!
Really cool little platformer/puzzle game! There were a few bugs I encountered during my time playing, but one of the biggest was the 2nd level not loading after my first attempt, and because of that I had to reload the game. Other than the bugs, the overall gameplay was really enjoyable and intuitive, and the dialogue tutorials helped out. Good work!
Nice little roguelike! The upgrades are a little unbalanced, which is completely understandable for a jam game, but there was a nice sense of progression through each room. I'm sure you've already been told, but I did notice the bug where the room would say "cleared" but there was still some enemies, but good work!
Good game, although I didn't really engage with the combat mechanic, and instead made a beeline for the door in each level. I only really used the sword to push back enemies that good too close. The screen effects were really neat, and at first I thought something was wrong with my PC cause I didn't read the description. Nice work!
Short and sweet incremental game! I found the progress to be very fun, but ended up only getting the robots and neglecting the cursor upgrades. The Sun level did solve this issue, but for the rest of the planets I used the same strategy. I'd love to see different upgrades or planet effects that make the player experiment with different ways to play. My biggest critique was the Endless mode wasn't truly endless 0 / 10 (jk), other than that Great Work!
The game might take a minute to load, but here it is: https://itch.io/jam/brackeys-15/rate/4312113
Really cool game! Everything seems really well polished, and the atmosphere fit really well. I loved the monster animation when you first try to leave, and I didn't find the puzzles too difficult. I was constantly expecting one of the stuffed animals to disappear the next time I visited one of the screens which had me on edge. Great work!
Very well made. The navigation pointers were really intuitive, and the ability to move while reading the dialogue filled up some of the empty space between planets. The appearance of the final planet was really good, and made it seem very intimidating. Some things I would've changed was making the fuel arrow always be on screen as maybe a slightly larger circle instead of using tab to switch, and doing some changes to the physics. For my first run I got stuck on a curved surface and was unable to move in any direction for about 30 seconds before I got unstuck. Solid game, good job!
Very cool game! The items are a neat way to give the player progress, and the chests were a great feature. The best part of the game to me was trying out each new weapon, but I was unable to get the items for slot 4 or 5 (maybe they're not in the game yet). The lack of iframes and hit indication does pull away from the experience a little when I walk into a large crowd of shadow creatures and get instantly killed. Great work!
Check it out, constructive feedback is appreciated
https://itch.io/jam/brackeys-15/rate/4312113
You executed the concept of a potion shop really well. Growing the plants was really quick, so I didn't really need to stock up on materials because I could just grow some when needed. You could sell more if you had plants in stock, but I found it easier to scam the customers on the spot. Great work!
Very cool game! My strategy ended up being to peak 4 cards immediately and pick the option that had more. If I saw two of each, I would use a power up. I did end up losing a round because I used an item to flip two cards but tried to guess after flipping one. I only found out after the time ran out that this is what happened. Great job!
I really enjoy games like these, however, while I was playing this game, the reproduction chance seemed a little low. I found it better to just keep resetting each day with the starting people to earn the most. The prices also seemed very high, and the wizard had an absurd amount of health. I did enjoy playing it for a solid amount of time, but I can see it be improved upon a lot. Well done!

























