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thearmoredpanda

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A member registered Jul 31, 2024 · View creator page →

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Twas quite fun and really impressive to be made in a week! I enjoyed myself quite a bit! The beginning was a little bit confusing, but once I figured it out I had fun. Really great job, and being made by one person makes this extra impressive!

To be more clear about the bug report, I pressed the tutorial button during the wave and that was what broke it. Thank you for looking at it!

Very well done gang! Loved the idea, and as a one person developer, having a fully functioning, 3d modeled, tower defense game is truly insane. I enjoyed it a lot, although I experienced a bug on wave 5 where the enemies just stopped coming out after I pressed the tutorial button. Great work guys!

Ok, now it works, thank you! I have my feedback in the original edited post (it's positive I promise lol)

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thank you for the feedback! That bug you described used to definitely exist in an earlier build, but I thought I 100% no doubt patched it before submission, maybe I accidentally let it back in? The devils in the details I suppose. Thank you!

EDIT: Figured out what happened! Not a bug, but a poorly communicated feature on our end. If you won a hand but didn't make enough money to make it to the next day, you lose, which can be miscommunicated as having lost the hand. Our bad! Will keep this in mind the next time we create a game, as this is poor communication from us. Can't fix it without updating the game however, so it'll have to be there just to annoy me I suppose.

Good feedback, I never really thought about the buttons thing, will keep that in mind for the next jam. Thank you! Will play your game when I have access to my computer

Tell your artist they did an insane job! It is absolutely stellar! Game was fun, I played it through to the end which is  not true of all games. Thoroughly impressed, you guys did a great job!

Very fun! Loved the art, looked great. Felt very complete. I risked it for precisely 65 biscuits. Great job!

Fun game and cool concept! I also found myself just spamming left click to get crumbs and I did not in fact know that you weren't supposed to do that until I read the comments. It was a cute game, creative, and you can tell your artist they did a very good job!

Really well done! Fun and engaging. I returned to it multiple times. No noticed bugs, everything worked like it was supposed to. Really fun! (P.S. as of writing this, I am officially the best SilkShot player in the world)

This is absolutely one of the best games I've played so far. Well rounded on all fronts, visually nice, fun gameplay loop, and challenging. A one person development team makes this incredible. Really well done!

Same issues here. Game looks incredible but the controls don't work. Please fix when you are able!

You're all good, building to WebGL the first time was really hard for me. Unfortunately, the windows Exe (I don't know about the Mac) doesn't quite work. It gives the reason that it is missing the .pck file, which I can't quite take a crack at the cause for, but you can probably figure something out from your end. I apologize to keep bothering you but this game looks fun and engaging enough that I want to make sure it's the best it can be. Stuff like this is hard the first time you do it, so no blame there at all.

Great Writing! Great visuals, especially on the main menu. You did a very good job creating a game like this is a short amount of time with only 2 people.

Interesting concept, and to be made from scratch by a solo developer is highly impressive! It would have been nice to have a tutorial, as I had to piece together what was happening from the itch.io description, but overall ncie work, very impressive!

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Hey, for some reason the game wasn't correctly fit into the game window on the page, and the downloadable version is the WebGL build, not an executable. It seems like a very minor mistake so I'll wait on rating it till then, I know being a solo developer is incredibly tough, and the game looks interesting, and fun, but I want to be able to experience it in the correct aspect ratio. 

EDIT: This game is one of the best I have played so far. I found myself smiling the entire time. The second round I got very lucky and was able to one shot the opponent which felt very good. Overall a great and fun game, very creative! This is absolutely the strongest solo developed game I've played, its truly great!

Twas Fun! Definitely cool to see a 3d game like this for a game jam. I laughed very hard the first race. Good work!

Twas Fun! Definitely cool to see a 3d game like this for a game jam. I laughed very hard the first race. Good work!

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Hey, I am having issues loading the WebGL version. The loading screen gets stuck forever. If that gets fixed I will play, seems like a fun game! Maybe try releasing an alternate downloadable build if the WebGL version doesn't work?

Edit: Now that the game works, pretty fun! It's nice to see something 3d in a game jam, that's rare, and the horror element legitimately got me a little bit. Great job!

I do really like the art style! Creative idea, and impressive for a solo dev! Really great job! (P.S., I would try compiling to WEBGL while the game files are not locked, as more people will play your game that way). Noticed no bugs, except for the fireflies lol!

I thoroughly enjoyed this one. A solo dev makes how complete this feels very impressive! Great job!

I thoroughly enjoyed this one. A solo dev makes how complete this feels very impressive! Great job!

This was really fun and well made! You are all clearly talented!

It won't help you much now, but the maze section, I believe the issue was holding down a control while loading into it clipped me into a wall

Cute little game, with a  surprisingly complex background animation, had a lot of fun!

Had a fun time! Will say, it did not take me too long to find the answer, so I feel like the different scenarios should have been hand crafted instead of randomized,  but the concept was interesting, and I definitely had fun solving the puzzle! It clearly took a lot of fun and with more time I could certainly see myself seriously playing this!

I enjoyed this a lot! It's hard to believe that this was only made with 2 people! I will say, I did experience a softlock that made me quit before the end, but before that I had a lot of fun! I'm sure there was much more I didn't see, it was a cool concept, and I had a blast playing it!

I agree with what a lot of people said about tutorials, but the concept is there, and I genuinely got anxious at those last second close calls with the Elephants foot(?)!

This is one of the highest quality games I've seen on the jam so far! The visuals were all great, and it was fun figuring out each of the parents! I will say, you really only needed eye color and blood type to get you through the vast majority of the babies, but still really fun! Had a great time!

After two people have said this, I should have made it more clear in the tutorial, but lessons for next time I  guess, the rat doesn't ever permanently go away, you swat him to keep him away!

the mouse will always get closer to you, no matter how many times you swat him. He gets farther away if you swat him though!

Ohhhhhhhhhhhh, that makes a lot of sense, thank you for explaining that!

This is an old comment, but sorry about the lose timers! There was a bug that made them run slowly. Anyway, glad you enjoyed!

Interesting concept, would have loved a full screen button! Also, did you intend for the space bar timer to move that fast? I'm an okay speed clicker and I was barely managing each of the prompts when I was at my maximum speed. Still, nice idea, and I had fun!

This was incredible! (SPOILERS AHEAD, I PROMISE THAT THAT MATTERS)





I genuinely laughed out loud when the undertale style boss battle started, and the puzzles before were all interesting and cool! Very fun, and ending battle was perfect amount of difficult (at least for me)!

Glad you enjoyed it! And as an official representative of the disaster deli company, I can assure you that nothing unsanitary is happening here Mr. Health Inspector.

This is absolutely one of my favorite submissions so far. The variety of weapons, the complex mechanics, and the good level design make this really fun to play. The only thing is I got annoyed at the sheer number of times I threw my weapon away in an empty room and it killed a hostage. It happened so many times it almost made me stop  playing. Incredibly fun game though!

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I liked the game over all, and its escape roomy feel, but a little more explanation would have gone a long way, on almost all the puzzles, but especially the power supply puzzle.  I ended up playing for quite a while, and had quite a lot fun! You all are clearly talented, but I think play testing would have gone a long way.  Also, I was able to type in the password in the first room even when I wasn't on the monitor.

Hey I really enjoyed this game, very clearly polished and well thought out, and I didn't expect there to be two boss battles! You are very clearly talented at showing and not telling, and I managed to figure everything out pretty quickly once it came up. Also pssssssssss, the main menu button after you die is broken, but you can fix that I'm sure. It was a fun game!