Holy sh#t. At the begining I didn't expected something like this, this deep. Great job!
Play game
The Nothing Amiss Kingdom's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #3 | 4.348 | 4.348 |
| Overall | #81 | 3.826 | 3.826 |
| Visuals | #104 | 4.261 | 4.261 |
| Enjoyment | #134 | 3.870 | 3.870 |
| Innovation | #243 | 3.609 | 3.609 |
| Gameplay | #289 | 3.478 | 3.478 |
| Audio | #371 | 3.391 | 3.391 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme "Nothing Can Go Wrong" by creating a seemingly perfect village where the player's role is to "fix" anomalies. However, as the story unfolds, it reveals that the definition of "wrong" is controlled by those in power, questioning the logic behind what is considered normal or abnormal. The gameplay and narrative explore the tension between surface-level peace and hidden chaos.
What code and assets did you not make from scratch during the jam (if any)?
The background music
How many people worked on the game?2




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