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iguessfive

121
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3
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7
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A member registered May 17, 2024 · View creator page →

Creator of

Recent community posts

It's a very addicting game.

Clever use of the items to create a variety of game options. Was a bit overwhelming at first but it was fun once you get into it.

I like seeing how small design choices leads to these different experiences and think this ouroboros sub-theme interpretation is a good showing of how detailed game design can get and impact player experience. 

For your game, I liked how it seemed like the snake was coming from a pipe /tunnel. It was unclear why the player would want to get the other runes as if I wanted to clear the level I just needed the green ones although I admit I only played a few levels.

Just a hint the snake in this game moves in block increments, so you can choose to stop at a certain point and it should stop. I think I wanted to add a "skill" element to the game but I see this game could have been fun without it.

I really enjoyed the game and thought the main mechanic is so well thought out and like how when you go to the edge of the map the tides push you back in, keeps the immersion.

Thanks for taking the time to play. I thought your game was a very interesting take on the "flappy bird" mechanic and adding rogue-like elements was great for the progression of the game. It was just difficult to control. 

And checkout the The Witness, it seemed like a nice game, added it to my wishlist.

The more games I play from this jam, I'm just amazed at the creativity. Your game felt like crafting the perfect loop to get to the goal alot like when coding. 

And, I did't really think about it from this perspective, as what I see for this game is after some initial levels, players can customise there own levels and submit it and challenge player to get a good score based on few "deaths" and "time taken". I think this can be a nice play mode as well to create a more narrative driven puzzle mode.

Why hello to you to, I really like your version also, I found it interesting how slight change to anchoring the tail to a position and having set limit can change the game so much. Really creative!

Thanks for commenting and really loved you game. I really like how you introduced the game, it felt like I was being show the ways of spell-casting.  

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I really liked your game it was so good. I liked the fact you could eventually get it but there might be a quicker way so you can try again to see if you can find it

Streamed to some of your devvlogs on this game and the camera zooming in caught be by surprise, really nice addition.

This game turned out great, I watched some of the initial streams and this feels almost like a complete game.

I really like your game, the switching the button on and off was very creative

played your game, very interesting take on the clicker game genre

thanks and yeah its crazy to see, but kind of nice to see how everyone approached it

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thanks for playing and those levels just don't exist yet

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I found myself going to the fire when I took damage to maybe provide some healing warmth, that might be a cool feature to add.

very fun loop

The visuals of this game is amazing, I really like the opening. I think there is a bug when you fall once then on respawn you go to the same spot, so its an endless cycle unless a cloud comes to that spot. 

Awesome first game and nice gameplay idea. I got 20.

lol at this point you would be looking for imaginary numbers to find the imaginary door

💀💀This was brilliant. I didn’t even think to do that, like I could add a limit and if you get it the sim ends and player wins. 

Thank you to everyone for playing and for the supportive feedback. The experience I wanted to created was throwing a ball against a wall and keeping count of how many you get in a row as you try to make it challenging for yourself by going further back or throwing it harder against the wall. It’s like the first thing I think of when I get a bouncy ball and am in a large empty room. I tried to recreate that. 

Thanks for playing and for the feedback. 

Nice game. I found that not being able to remove the green stems a bit frustrating. Don't know if that was on purpose but thanks for the game it was quite fun.

Thank for playing and for the feedback, another way to see it, is the slime getting chased by the matrix, lol.

Interesting idea, I think the controls could be more responsive but awesome work

Awesome game, the game loop was addicting and and the sound effects were really nice.

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This was a really well-crafted game. It was fun and the dialogue was interesting.

Thanks for playing. I really appreciate the feedback.

The gameplay for this game is really fun, awesome job!

cool concept, the move forward stick wasn't really working for me, everything else worked fine, is it a bug, has anyone else had difficulty with it?

cool game, the transition between story and tasks was smooth and very easy to get into

cool idea of drawing your own spells, maybe needs more effects to make the spells feel more impactful 

very interesting features, of creating the path and you have to survive your own defense, really fun!

Very fun game! The game felt very intuitive, you just try to find ways to make things go wrong...

Cool adventure game. At the start, I got the boulder order wrong, just went with the middle one, and then had to restart the game, couldn't find an undo button. Awesome work!

The game felt very wholesome, the gameplay didn't feel as smooth with the switching between the swatter and rocket launcher but overall was a nice experience.