This game is quite epic. Quite epic indeed. Never before have I experience such undiluted adrenaline and thrill when gaming. Little more can be said.
LiminalDirectory
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I love the simple but fun concept, and it has a nice amount of polish! Nice job.
There was one small issue I kept running into. I'm assuming the player's rotation is being managed by some kind of tweener or animation player, which is great, but there are some moments when the shortest distance to rotate would be to spin counterclockwise/clockwise, but the player spins the opposite direction (continually rotating the player in one direction causes this to happen every few spins). If you're using some kind of tweener to animate the player's rotation between different angles of degrees, having it switch between a negative and a positive value can cause this to happen. Again, I'm not sure if this is how you programmed it, but I thought I'd bring it up. Still, overall, nice game!
"I'll just play for a few minutes" - The biggest lie I've ever told myself.
Genuinely, this is a great game and it's so well polished. From the visuals, to the special effects, to the click print and leaderboards, it's all so well done. I really appreciate the care that went into it (especially the mandatory breaks, that was a very nice touch)
Great Job!
I really like the direction you took the limitation, promoting the opposite of sustainable fishing practices. Overall, it was a short but fun little game. Really well made as well. The only issue I found was that you can open multiple of the shop menus at once, but it's not like that ruins the game or anything, so it's no big deal. Great job!
Really good job! Like a lot of the other people who've commented, I really enjoyed the combat system. It's a really novel and cool idea, and it makes for a really fun game. My first run I chose rogue, and then I think I played for at least 10 minutes straight before stopping to try the other classes. I had a good time, but without some kind of win condition or scaling to enemy damage & health, there doesn't really seem to be an end to game, making it feel a little incomplete. Overall, however, it was really fun and it was a really great game!
The game was delightfully silly and fun! I'm especially impressed by how fun and engaging the mini games were. This game has a really good idea at its core and you did a great job executing based on that idea. I also enjoyed the difficulty of the mini games, even if it got a little absurd at times.
Overall, you did a really good job and made a really fun game :)
Very cool game! I love the idea and everything is so polished. Honestly, I'm still amazed by the full song and full voice acting. Overall, everything was great, the game mechanics and level design were very nice, and I had a good time. Unfortunately, whether at the fault of my low-end laptop or a bug (I assume the former), my mouse sensitivity was insanely high (even when turned all the way down, it was still quite fast). It didn't really detract from the game experience all that much, but I figured I should mention it.
Again, great job!
Making a game in 1 week is pretty tough, so good job for making something playable.
On the other hand, it lacks clear elements of risk, and while the artwork and physics are all there, some sound effects and music would add to the overall experience. Although I can't rate it highly for this jam, you should at least be proud that you made a playable game with some decent level design and programming.
I'd love to check out your game (I always enjoy games about brewing potions and such)
If you want to play mine, you can check it out here: https://itch.io/jam/brackeys-14/rate/3849088
Your game looks fun! If you'd like to add mine to your list of games to play, you can check it out here: https://itch.io/jam/brackeys-14/rate/3849088
Phenomenal game! The amount of strategy and depth that can be found in such an easy to understand system is really impressive. I enjoyed the art and sound design as well, as it really gave the game its own unique identity. Overall, I felt like I was playing a quirky puzzle game rather than a deckbuilder, and I loved the whole experience.
I'd like to improve my most recent project, Slimy Scales, a silly platforming arena fighter I made for a game jam. I believe it's a really good game, but I was unable to realize just how difficult it was to play while I was making it. I hope to make it more fun and fair for the player with the time I have during this jam. Specifically, I'll add more health, make the platforming smoother, rework some of the visuals, and maybe change up the gameplay a little.
If anyone wants to play the difficult version, you can check it out here: https://liminaldirectory.itch.io/slimy-scales
This game was great all-around, from story to art to music to gameplay, everything was great! All of the features are well-implemented and balanced, and the game certainly succeeded in making me think strategically about my choices. It seems like I missed a lot of endings, so I'll try to come back and play through the rest of them after the game jam grading period is over :)
This is such a cool and innovative puzzle game, and I really love the interpretation of the theme. The level design is quite good, as the game takes the time to introduce mechanics and allow the player to understand them in the earlier levels, then asks the player to apply the knowledge they gained in later levels. Level 2 is a wonderful example of this, forcing the player to move 1 item off of an inverted space and another onto a heavy space, teaching them the function of both in one short level. Although I beat a lot of the puzzles in only 2 moves, it was still fun because of the underlying logic. I especially enjoyed level 13 as I thought that the solution was well hidden, but still discernable through the use of sufficient logic. Sorry for the rant, I just love puzzle games and yours was an absolute joy to play through (and I didn't even mention how amazing the art and sound design were! Your team's composer and artist are phenomenal!)
Artistic fish-simulator bullet-hell was not something I expected to see from this jam, but I absolutely adore this game, how well the idea was executed, and the amazing audio and visual design that was combined with it. While the fish controls aren't extremely intuitive, the way of making the player use the movement to select the level is an amazing way of teaching them the controls. Overall, I felt as if this game took a wonderfully unique idea, created a great game out of it, and then used phenomenal graphics and audio design to enhance the experience. Amazing job :)
I choose to play this game because the cover art was comical. I continued to play the game because it subverted my expectations as immensely fun. The only suggestion I have would maybe be to make the controls/instructions available somewhere inside the game. Other than that, everything was phenomenal :D
This was quite a lovely game, although I am far too jumpy to take the time to balance the final game. Regardless, I still had a fun time, and I like how the balancing process got progressively harder as there were more and more variable to manage. Overall, this game was phenomenally designed, the audio and graphics were great, and the idea was super well-executed.
Super cool idea and a really fun game, but I feel as though the level design was a little too difficult. For example, the acid in the last level felt as though there was no room for error, which led to me taking probably half an hour to complete it. Other than that, it was a really good game with smooth controls, great art, and great audio :)
This is a wonderful jam game: it fits the theme amazingly, it's short but fun, and it's easy to understand. Overall, I can't really complain about anything as this is a pretty well-polished and complete game. I fell like the speed, sizes, and amount of numbers on screen could be adjusted, but it's a perfectly fine game as is. Well done!







