Artistic fish-simulator bullet-hell was not something I expected to see from this jam, but I absolutely adore this game, how well the idea was executed, and the amazing audio and visual design that was combined with it. While the fish controls aren't extremely intuitive, the way of making the player use the movement to select the level is an amazing way of teaching them the controls. Overall, I felt as if this game took a wonderfully unique idea, created a great game out of it, and then used phenomenal graphics and audio design to enhance the experience. Amazing job :)