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Avonate

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A member registered Jul 30, 2017 · View creator page →

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Oh damn! Just sniped the top spot at the end! I have to update the high score now :)

Nice artstyle, and good puzzle design. The game would probably be improved without the timer though.

Slick as hell, nice job!

When there are many chains of the same length, then it picks the one formed most recently. If there are still multiple options, then it's basically random. I did consider doing highest scoring, but then you lose the option to try and control it a little to control the area cleared. 

It might be something I look at after the jam, though I'm already planning on creating an option allowing you to move the tiles in a round then lock in (you weren't the first person to request this!), and I think this makes the chain forming logic a bit more obvious, or at least I hope so.

Super creative, nice job. I like the idea of a rouge-like where you're stacking power-downs instead of power-ups.

This was amazing, but oh my god my blood pressure. I burst out laughing the first time the cat popped up. Amazing, 10/10 no notes.

You definitely should get a prize for submitting just before the countdown hits 0 in a countdown jam. And congrats on your first game! I really like the concept, especially the idea of actions occurring at predetermined points on the countdown. I think it could just do with a few added quality of life changes, in the character controller and UX (e.g. coyote time and a restart button)

Nice game, congrats on your first jam entry! Hope you'll stick around for more!

Nice game. I like you intuitively introduce the mechanics. I did manage to kill myself a few times trying to push the bomb to the flag after solving it.

Freaky. I properly jumped the first time I got caught out by the coughing one. The sound design is really well done, it properly sells it.

Fun entry! The first time I got rushed by a swarm freaked me out quite a bit lol. I like that running out of bullets doesn't make you run out of options, it just makes everything a bit more tense.  It would have been nice to see a few more power-up options, unless I just didn't play long enough to see them.

Really cute, and lovely artwork. I'm sad you didn't get a chance to finish the other maps, I'd love to see them if you continue with it after the jam. 

This one is great! I really like how all the systems intertwine, and there's some good variety with the power-ups. It took me a bit, but eventually I seemed to snowball a build that just steamrolled everything lol.

Super great! The puzzles were at a perfect level of difficulty, and it was all really well put together. I really enjoyed beating this one.

What the hell, this is so polished! The sounds and graphics are great, and there's a load of neat little touches! This is probably the best game in the jam I've played so far!

Don't worry, I'm totally happy with some constructive criticism. I might make a project out of polishing this up and releasing it on mobile, so it's good to have ideas to experiment with :).

Really neat game! I liked the different weapon designs, and the different mechanics of each zone. I also really like how the map was styled, it looks cool and was pretty readable. Cool vibes with the story as well.

Surprisingly addictive, and nicely polished with the art and music. I couldn't quite make it past the mid twenties, I might revisit to try and beat it later!

I really like the presentation of this. I'm a big fan of the little 3d areas, they look like something out of a popup book! The bird designs are also really cute.

This game oozes style, and I think you took a really creative approach to the theme. Maybe a couple levels could be tweaked to be more forgiving, but I liked the concept for all of them.

Good entry! The controls are nice and tight, and the character moves really well. My only bit of feedback there is that I would have preferred if the wall slide was something you had to trigger by moving into the wall, so it was easy to cancel without having to jump off. There were bits where I felt I was locked into the slide when I wanted to drop straight down.

I'm always impressed by what people have time for in a jam. Not only creating the gameplay and levels, but also cutscenes and a story! I hope you've caught up on sleep afterwards :)

The art on this is fantastic! The sounds and graphics combine to really sell the vibe. It's nice how you stop the player and allow them to restart after they lose a life, I really needed that on some of the later levels. 

Good run! I've only beaten 300 a handful of times, so that's a really nice score :)

Genuinely a really fun entry!

Simple graphics, but how they have been put together looks really good, and gives it a lot of flair. I love the names of all the different bits, and the little comedic touches.

Love to see the sun getting scarier as you get close to the deadline (wonder who gave you that idea :p)

Sometimes you have to think outside the box ;) (Yes, pushing blocks onto the scales is intended)
Glad you liked it!

Interesting, I could have designed the puzzles either way but I thought it counting would be more intuitive as it's stuck to you - perhaps I should have gone the other way. And yes, there was supposed to be an animation where you'd 'pop' the slime, but I couldn't get it to look decent enough in the timeframe. Undo is a good idea as well, I never really considered it.

Ha, there is a correct way to remove the slime, but for the jam version you can count exploiting the game's bugginess as a win ;)

Nesting dolls! That's an absolutely genius idea! And your puzzle design here is top notch too, you came up with some really good ways to mix up your core concept. This is way more impressive than I was expecting to see from a jam, let alone someone doing it in two days. It's a really smart package, and the music and sound design nicely tie the chill theme together.

The only thing here I can suggest to improve is the controls, I tended to tap to move instead of holding, and that felt a bit sticky - maybe due to waiting for the doll rotation? Also, there seems to be a bug on the opening level with a keyboard, where it stops registering inputs. I tried to figure out the underlying cause but couldn't find anything consistent. The doll rotates, but won't move.

Whoops, damn checkboxes, I swear they turn themselves off. I'll tidy up that sort of stuff after the jam!

Anyway, I'm glad you liked it!

Smashed it, well done!

This is a really creative idea. Using this theme to link together the two characters in this way feels rather unique, and creates an interesting hybrid between puzzle and platformer gameplay. The learning curve is a little steep though, I think this game would benefit from being a more forgiving in the opening sections.

I really like the chosen art style for the game, coupled with the low light it really gives a low budget horror vibe. 

The gameplay's fairly simple, but I do think the concept could be expanded on if you wanted to.  As others have said, allowing for methodical movement really helps this kind of system. 

There are a couple of bugs (no pun intended) but I'm sure these kind of things could be ironed out with a little more time.

Great job you guys, I enjoyed my quick playthrough!

Cheers, that's appreciated!

Thanks!

Thanks for the feedback! I'll probably handle the indicator when I animate the characters - they'll behave differently depending on their state.

I'll definitely check yours out later!

Thanks!

Yeah, the tutorial text was added in last minute. I'll see if I can work something better out later.

Nice little game. and I liked the artstyle you chose, it does well to separate the chaos world from the normal world. I second what a few other people have said about the music loop and softlocking, but other than that it's pretty good. Well done!