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A jam submission

Don't Make Any TroubleView game page

Brackeys Game Jam 2021.2 Participation
Submitted by Aekzel — 9 hours, 14 minutes before the deadline
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Play Don't Make Any Trouble

Don't Make Any Trouble's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1244.0004.000
Theme#2363.6303.630
Overall#4393.2413.241
Fun#5423.1113.111
Game Design#5853.1113.111
Innovation#6312.8892.889
Audio#7432.7042.704

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
This is an runner-hell game (runner & bullet hell). Objective is to go to the end of the level avoiding everyone wanting to kill you and destroying the city.

Did you write all the code yourself and made all the assets from scratch?
I did code, logic and graphics myself. All the audio is from https://freesound.org/.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted

Loved the art! I had a problem with the ‘a’ key in the WebGL version (not going backward). Overall, I think this is a great game!

Submitted(+1)

Other than the lagging caused by webGL and the "A" key not going backward, very impressive. The art is superb and the parallax effect was a nice touch of polish that you don't normally see in gamejams. One suggestion I have is to upload the standalone version as well if it doesn't run well. Overall, very impressive and fun. Good job.

Developer

Thanks for feedback !

Maybe your 'A' key is not working because you're in qwerty/azerty ? You are the first one to report me that c:

For the standalone build , I tought it would be better to play directly in browser as large majority of people won't try the standalone version if there is a webgl one. You're not the only one to suggest it so I'll definitely upload it after the jam c:

Submitted

Out of all games that I have played, I think yours has the best sprite art. And the fact that this is your first time making sprite art is amazing. Also just like everybody else, mine was lagging. 

Submitted(+1)

This game was really cool. I absolutely loved the graphics and art style. Personally, it was a little laggy on my end, but that might just be my computer. Overall, I thought it was great. Please rate my game as it still needs many ratings to qualify.

Developer (2 edits)

Thank you for feedback ! 

Do not worry it's not your computer ! It was original a Unity standalone build (.exe) but I knew a lot of people wouldn't even play my game if it wasn't playable on browser, so I turned it into a WebGL version but it's obviously less powerful. I used too much graphical effect for a classic browser c:

Submitted

Really loved the graphics here, very nice pixel art. For some reason on my end, the game was a bit laggy so I couldn't truly appreciate it but I really enjoyed this idea of things becoming more chaotic as you run.

(+1)

I played it once, died, and then on my second try became an immortal speed demon, who could not die, and my score hit -10000 but still I ran, spamming the living hell out of the space bar and accelerating into a new dimension. The darkness had nothing on me - it would fill the screen, and then get cast back to the left again. And then I hit a wall, and just beyond that wall was Minecraft Steve standing there with a Minecraft cake, and all the monsters that had been chasing me got stuck just behind me, so I could not continue, but I could not die. An eternal purgatory.

On a real note though, very buggy if you spam the space key (everything said above, whilst mentioned in a dramatic way, did actually happen, even the Minecraft Steve bit (why is he there??)). It was fun, and the graphics were nice, it just needs some problems fixed I think :D

Developer(+1)

WebGL did skip  game over and finish events, everything is fine on my standalone version but I couldn't upload it :c Thanks for feedback !

Submitted

I really liked the visuals of the game, the sprite work is really nice!  I don't know if the music fits the mood too well.  Gameplay is fun and the enemies are very diverse, yet work together in an interesting way.  The jump feels a little too quick and heavy, but the level design keeps it from becoming too much of a problem.  I think you should add a power up or mechanic that speeds the player up a bit if they start falling behind.

Submitted(+1)

Wow, the visuals here are really great. This felt really fun to play, with the ever growing mob and all the different destruction animations.
It would probably benefit from a few additional sound effects, say for when you break things, and angry noises from the crowd. I'd also recommend tweaking the jump physics a bit. You go up really high but the travel time is really short, which kind of makes it feel like the floor is magnetised! If you want to keep the jump height the same, I'd recommend increasing the air time just to improve the feel a bit.
Overall you did a great job, especially for your first jam. Keep it up!

Submitted(+1)

Great game. The art was fantastic! Crazy that this was your first jam game. Good job.

Submitted(+1)

Good art, the story was fun. It was a tad laggy on the web browser, but I don't think that is your fault. Good job. :)

Submitted(+1)

Amazing art, cute story, and overall fun and tight gameplay! Having your score progressively get worse is pretty funny. Great job!

Submitted(+1)

The art is beautiful! Great concept, very fun game :D Objects that could be destroyed should have some outline though.

Submitted(+1)

The artstyle is really good! I liked the angry mob growing every time I broke something, very clever.

It could be interesting to see more difference in the effects of the people chasing me, so each would hinder the player progress in a unique way.

But real good entry for your first jam!

Submitted(+1)

I really liked the pixel art of the game, Very interesting game. Most

at the beginning of the game phase if you die twice in a row, the transition crashes and there is no way for you to play and it is fireball from the skies. And it's also impossible not to pass without breaking because the jump is very weak, it would be interesting to also put a different color or with more contrast on the objects that can be broken.

Developer

Thanks for reply ! It is possible to finish the game without triggering anything ;)

Submitted(+1)

I loved the idea of all of the townspeople chasing after you with the crowd getting bigger and bigger. 

It did feel like it was hard to get ahead again if you lost any distance. I also came across an area that the character couldn't jump over so I was stuck there. It also seemed to break the collision with the crowd so the crowd touching me wasn't ending the game.

This is a super solid first entry. Keep it up.

Submitted(+1)

Wow, great game bro! I like it!

Submitted

Great

https://adarshvergis.itch.io/slippery-world

Submitted(+1)

Great game! This is very impressive and was fun to play, great job on this :)

Submitted(+1)

Awesome game! I definetly like the idea and it also fits the theme very well :D 

Interestingly I got a score of -7000 in the end XD 

And once the wall was to high to jump on so I got stuck. 

But I really liked it :) 

Developer(+1)

Yeah you got negative score if you destroy something c:

Submitted(+1)

Definitely a lot of detail, and I really liked the art! I was not expecting things to take such a turn for the worse - I was expecting a chill adventure game but things quickly turned south when I made some trouble. Great job!

Viewing comments 23 to 4 of 23 · Next page · Last page