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A member registered Jul 28, 2016 · View creator page →

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Bien sûr !

De rien ! Crois-moi, je sais à quel point avoir un retour sur son jeu fait plaisir ! Et pour répondre à tes questions :

Oui, c'est bien ce passage là.

Je n'ai pas eu de mal à comprendre le tir secondaire, j'ai juste du deviner qu'il fallait l'utiliser et qu'il fallait appuyer sur le clic droit.

(Je me permets d'écrire en français)

Le jeu est globalement très sympa. On sent l'influence de Portal et d'ailleurs la narration environnementale est vraiment très bien fichue avec des animations vraiment sympa. 

Graphiquement, c'est...correct. C'est pas moche, mais c'est pas magnifique non plus. Certains effets visuels sont très réussis ( j'aime particulièrement les flèches néons ). La gestion de la lumière est en revanche un peu chaotique : c'est souvent trop sombre ( ce qui est gênant pour se repérer) mais c'est quelque fois trop lumineux.

On avance très facilement et il y a beaucoup de checkpoint, ce qui est d'autant plus agréable que c'est rarissime (et rien que pour ça, merci !)

Le gameplay possède de bonnes idées ( surtout les miroirs qui sont très cools) mais est ( à cause de la physique ) peu précis ( surtout les miroirs, également ).

Le level-design est pas mal dans l'ensemble. La scène de chute des cailloux au ralenti est très classe ( mais très difficile ). Il y a juste un seul passage à la fin de l'avant-dernier niveau qui m'a presque fait abandonner le jeu à cause de son timing beaucoup trop serré (et du level-design qui sur ce coup, était infâme).

Le "boss de fin" est bien pensé ( et le jumper à la fin est très classe ), mais c'est du die and retry.

La musique est correcte, mais elle est plutôt générique et passe le plus souvent inapercu. Sauf à la fin, et franchement, Megalovania, j'étais tellement pas près que j'ai éclaté de rire.

En tout cas, bravo à toute l'équipe, j'ai hâte de voir vos prochaines créations !

Hi everyone !

I'm currently working on a ragdoll game called DIAL ETEJER. You can follow its devlopment right now !

Here is a short gameplay video : 

And here is the link of the game's page.

What is this game ?

Dial Etejer is a ragdoll game where you control Dial Etejer (the strange thing on the cover) to help him to complete platformer levels.

Is there a story ?

Yes, but for now, no spoilers ;)

Why a devlog and not a finished game ?

I want to build a community around this game. If people follow the devlopment of this game, it will REALLY motivate me !

It also means that you can suggest ideas for this game !

Actually, the community is the main reason of this game's existence. If no one care about this game, I'll give up its devlopment.

When will this game be published ?

Well, when I'll finish it. And to finish it, I need your help !

But how can I help ?

It's really simple and you have many ways to do it. You can :

  • Follow me on itch.io.
  • Share the devlog's post on social media (Twitter, Facebook). You can use the hashtag #DialEtejer.
  • You can subscribe to my youtube channels (and also share videos on social media)
  • Post comments on the game's page ( don't laugh, it's really important ! ).
  • Show me that you're interested by this game !
  • (There is also a Gamejolt page)

Any help is welcome ! Thank you !

I have others question !

You can ask them in the comments of this post, or the comments of the game's page !

Thank you for reading ! I hope you'll enjoy this game !

I agree, physics-based controls aren't a good idea.

Well, the block skill is useless, there is only one attack skill and the ennemies have all the same behaviour, so you only punch ennemies without thinking to anything else. But that's just my opinion !

The player's movement is physic's based, so I can't control evrything, but I understand what you're saying.

There is just one fight ?

The pixel-art is very well done, but the game itself...

It's extremely weird and the non-moving camera is quite frustrating.

The concept is interesting, but not very fun, and the music is a bit repetitive.

(1 edit)

Game available here : https://fledered.itch.io/fort-knight

Hello everyone !

Our team (fledered, jtn191, SLG , and uncookedtoast) worked hard on this game and while I'm writing these lines, there's only 3 votes for our games. 

So, don't hesitate to rate us for the Mashup Jam !

I hope you'll like it !

But what is this game exactly ?

Fort Knight is a platformer like Mario Bros with multiple endings like Undertale : you can choose to kill, or spare monsters.

There is three different runs based on your actions : pacifist, genocide and neutral. There is an awesome boss at the end of the two first ones !

So, would you be a pacifist, or a killer ?

The gameplay isn't very impressive, but it's a nice game.

If the goal was to make something weird, it's really well done.

The realisation is really good, but I hate clicker-games.

No audio. Is this normal ?

It's a nice game with a good concept but it's uncontrollable. (why there is no sound ?)

The shoots don't trigger all the time, but it's a nice game.

I'm on an AZERTY keyboard, so it's impossible to control for me, but the game seems cool ! (maybe a bit too difficult)

It's beautiful but I don't understand...What am I supposed to do ?

"Ununderstantable" is the consequence of "Dark" and "Buggy" (good job for your first game, by the way) :

It's dark, so I don't know what I'm seeing, I can't recognize my environnement.

It's buggy, so when my character fall to the ground, I'm totally lost.

And also, I have no idea of what I'm supposed to do.

Maybe you could try to make something brighter and use the FirstPersonController from the Standards Assets the next time ?

I'm waiting for your next work !

Too long, didn't finished.

There is no game, but it's fun anyway.

It's nice, but I wish there was automatic savepoint (and no labyrinth).

A nice addictive game, but I think there is a problem with the music.

It could be nice if the gameplay was better.

That was really awesome (even if the white screens were really long).

I'm waiting for what you'll make in the future !

It was really fun until I met this frustrating robots. Well done for the time mechanics !


(1 edit)

The character is very slow. The throwing darw mechanic is pretty fun, but very chaotic. The music is nice. The font is difficult to read. The graphics are nice, but not very impressive.

There are also many bugs. (I made an Out Of Bound)

With more work on it, it could be a really cool game !

The ambience is very well done. (The ennemy in the closet really scared me).

But I got killed because I didn't know what to do and I don't to play it again because it scares me too much.

Dark, buggy and ununderstandable. It's just normal beginning's mistakes.

There is a good potential. But for now, it's a bit unplayable. 

But the art is nice.

The dinosaurs pushe me into the void and when I'm above them, I can't do anything.

The concept is nice, but this game is obviously unfinished : no sounds, buggy, no lives, no scores. Keep working, and you'll make great things !

(1 edit)

The game isn't very fun and I don't have sound, but if it's your first game, it's a great start !

(Also, I don't get where is the mashup)

The dowload is now visible !

Oops, I forgot to upload the correctes version.

Also, could you precise what you didn't like in the controls please ?

Thank you for  your comment !