I agree, physics-based controls aren't a good idea.
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Well, the block skill is useless, there is only one attack skill and the ennemies have all the same behaviour, so you only punch ennemies without thinking to anything else. But that's just my opinion !
Game available here : https://fledered.itch.io/fort-knight
Hello everyone !
Our team (fledered, jtn191, SLG , and uncookedtoast) worked hard on this game and while I'm writing these lines, there's only 3 votes for our games.
So, don't hesitate to rate us for the Mashup Jam !
I hope you'll like it !
But what is this game exactly ?
Fort Knight is a platformer like Mario Bros with multiple endings like Undertale : you can choose to kill, or spare monsters.
There is three different runs based on your actions : pacifist, genocide and neutral. There is an awesome boss at the end of the two first ones !
So, would you be a pacifist, or a killer ?
"Ununderstantable" is the consequence of "Dark" and "Buggy" (good job for your first game, by the way) :
It's dark, so I don't know what I'm seeing, I can't recognize my environnement.
It's buggy, so when my character fall to the ground, I'm totally lost.
And also, I have no idea of what I'm supposed to do.
Maybe you could try to make something brighter and use the FirstPersonController from the Standards Assets the next time ?
I'm waiting for your next work !
The character is very slow. The throwing darw mechanic is pretty fun, but very chaotic. The music is nice. The font is difficult to read. The graphics are nice, but not very impressive.
There are also many bugs. (I made an Out Of Bound)
With more work on it, it could be a really cool game !
I didn't notice the numbers at first, and to be honest, I found the first fight already difficult : the arrow are fast, and you must have all of them. Maybe you could just make fight easier (slower arrow, monsters with less life) and add a sound feedback ?
The concept is really interesting, but the gamefeel is really frustrating : no feedback on damages done, only attacking seems effective and the difficulty is very high. It's a shame, because I quickly quit the game.