Thank you very much !
Recent community posts
The art direction is neat, but mixing sokoban and scrabble just make a scrabble that is hard to play.
Also the multiple dictionaries is a nice feature, but french words with accents can't be placed x)
The rotation is very slow, the connections sometimes imprecise and the movement is a bit floaty. It's a shame because this is by far the best concept of the whole jam, with brilliant execution. Well done !
(You forgot to specify to itch.io that your build works on windows)
Literally an underated entry. The puzzle design is really great and really well explained. The presentation is minimalist but great (I love the level selection screen !)
The game lacks an "undo" button and a way to move units on long distance without having to press the same key 20 times, but overall, great job !
The idea is awesome : this gives a whole new dimension to the platformer genre, separating the health and the hitbox in a really intuitive way. However, the level design doesn't really do it justice : a lot of the challenges feel luck-based by putting the player in situations where he has little to no control (which is not helped by the physics aspect of the game).
A great entry overall
The glow effect is nice, but combined with this weird pixelated effect, it really lowers visibility. Also avoiding really slow slimes while waiting for your random buddy to kill them is a bit boring.
The concept is cool and the art direction is great, but the game needs some tweaking
Joining two pairs of key binding basically leaves you with two weird actions: attacking the left and jumping on the right. The level design doesn't really seem thought for being played with these two actions and their limits : because you can't combine these two keys, you can't jump on the left and you can't attack on the right. So you end up playing with a weird and hard-to-use mechanic in a game that doesn't give it any potential to shine, which is just really frustrating
The concept is great and works well, I love how the menus are integrated in the game itself.
But yeah, the bugs really ruin everything : not only there is a permanent restart button, but it also add another layer of music, resulting in a huge cacophony.
The player is blocking the view, my character fell without dying, went through the floor and ignored the turn many times and you forgot to tell to itch.io that this was a windows build.
I liked the music though
I loved it ! The puzzles were just challenging enough, the concept is simple and works well and the dezoom feature is very handy !
The connecting part is lacking a bit of juiciness (and you forgot to tell to itch.io that this was a windows file) but overall, you did a great job !
The art direction is awesome and the concept is great (although it didn't really looks like things that are "joined together"), but the level design and the character controls make things really frustrating
The art direction is great and the game itself is really fun, except when you get stuck inside a ship so all your health is depleted in 2 seconds and you're too slow to react.
(Also you forgot to say to itch.io that this was a windows build)
I spent SO MUCH TIME on these puzzles, but I can't blame you for it. Everything is great about this game : the art, the feedbacks, the music, the level design. Congratulations to the whole team
I saw this mechanic quite a lot during this jam, but the gravity twist and the introductions of portals bring the concept to another level. Great game, and great polish !
(Also I see you're a fan of the Free Casual SFX pack from Dustyroom as well ;) )