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Bat Gun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1 | 4.212 | 4.212 |
Theme | #1 | 4.667 | 4.667 |
Overall | #1 | 4.371 | 4.371 |
Gameplay/Design | #1 | 4.333 | 4.333 |
Originality | #4 | 4.273 | 4.273 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your entry fit the theme?
You use echolocation to see your surroundings and your bullets bounce back toward you, like an echo
What would you like feedback on?
What do you enjoyed ? What did you hate ?
Is the game fun ? Does the concept work ? What do you think about the art style ?
What assets did you use (if any)?
- FREE Casual Game SFX Pack by Dustyroom
Fonts :
- "TrashHand" by Luce Averous
- "Edo SZ" by Vic Fieger
SFX :
- "Door - Close 01.wav" by JarredGibb
- "Door sounds - Opening Door 1" by SeanSecret
- "metal-blade-friction-7.mp3" by lesaucisson
- "Door slam - Gun shot" by coolguy244e
- "shotgun" by Marregheriti
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Comments
I'm speechless. This game is SO FREAKING GOOD. I LOVED IT SO MUCH. The art style is unlike anything I've ever seen, and the music goes SO FREAKING HARD. I really liked the glow element throughout the whole gam, it makes it look really sick and polished. Everything is insane.
The only thing I didn't like is the difficulty, lol, but maybe that's just me.
I think it would be cool to have some way to combat the bullets.
Other than that, this game is so good, so polished, and just insane. (how did you make this in three days???)
1) THANK YOU SO MUCH, GLAD YOU LIKED IT!!!!!
2) It's not only you, the difficulty does need some adjustment. I'll work on that for the post jam version.
3) This has to be my 10th game jam and I've been in a video game school for 4 years, so me being fast isn't really impressive -v-'
DANG, that's a LOT OF YEARS, DUDE! This was my first game jam lol. Yeah, I definitely want to see where this game goes. It's SO FREAKING SICK. (still, I'm baffled at the quality within the given time :V)
I thought it was a really fun experience!
As far as the mechanics are concerned, it kinda depends on what sort of game you wanted to make. Being able to be damaged by your own bullets is fine, but it meant that the optimal gameplay is to play really cowardly.
Like, at the gates, there are little red arrows showing you where the enemies are, which means for one of the levels i just used the shotgun down a nearby hallway, then backed away & waited for a screen shake. And repeated until all the enemies in that direction were gone. I don't think I would have done that if I was immune to my own bullets.
One mechanic I really didn't like, though - I thought it was lame how my bullets bounced off the enemies. Like if an enemy is right in my face, I shouldn't be forced to choose damage from the enemy or damage from my bullets.
I really love the sketchy artstyle! Maybe in a future version, the "world" could be fleshed out a bit more? Like yes, bat with a gun, love it, but why am I going through these cybergates? Are the circle guys the natural predators of gunbats?
This is very well executed. The concept is a great example of the "multi-purpose mechanic," and the game looks gorgeous. My only complaint is that it's unnecessarily punishing. I can understand why you made it so that the player's bullets can hurt the player, but I'm not sure that was the right choice. I assume you did that as a counter-balance to just mashing fire. The idea being that firing your weapon more gives you more visibility at the cost of increased danger. The problem is that it punishes first-time players for making a choice they had no information about. My first shot immediately ricocheted back and damaged me, and I didn't feel like that was fair as I had literally no information about what I was shooting at. I think using a simpler anti-spamming measure, such as a cooldown or ammo count, would have made the game less frustrating.
You're right, this kind of situation is really frustrating and it's a tough design problem that I need to fix. I'm not sure if removing the damaging bullets would work as the entire game design is based around that, but I do need to find a solution.
Huge marks from me, this is such a polished game I'm amazed it was done in a weekend, love the originality, the mechanics, and the art. Had a lot of fun playing it!
Thank you so much, I'm glad you liked it !
I hurt myself more than the enemies and that's why I had a lot of fun
Movement is bad because he is slow and the pistol is bad because you can shot in any time you should do reload also you should shot slowly than what you do because the pistol it is so fast shot it is realy bad
Nice game! I really like how the bullets are prevented from being spammed not by some game rule, but by the player not wanting to spam because of the danger they cause. The same with the shotgun, which is obviously more powerful, but also more harmful for the player.
It was tough fighting enemies when the bullets bounce directly back to you, so strategic shooting was really necessary. Being able to bounce bullets around a corner to an enemy really felt like I outsmarted the enemy, which is an enjoyable experience.
5 lives seems a good number for the game. I noticed that I played more risky in the beginning of the level, but with only one or two lives left I started to play really cautiously. That was an interesting dynamic.
The enemies being able to suddenly appear directly next to you felt a bit harsh. But maybe that was just me not using enough bullets to find them.
Final time: 5:45:06
Thank you I'm glad you liked it ! And you're right, I need to do something about the enemies who appears directly in front of the player x)
Nice game! I really like how the bullets are prevented from being spammed not by some game rule, but by the player not wanting to spam because of the danger they cause. The same with the shotgun, which is obviously more powerful, but also more harmful for the player.
It was tough fighting enemies when the bullets bounce directly back to you, so strategic shooting was really necessary. Being able to bounce bullets around a corner to an enemy really felt like I outsmarted the enemy, which is an enjoyable experience.
5 lives seems a good number for the game. I noticed that I played more risky in the beginning of the level, but with only one or two lives left I started to play really cautiously. That was an interesting dynamic.
The enemies being able to suddenly appear directly next to you felt a bit harsh. But maybe that was just me not using enough bullets to find them.
Final time: 5:45:06
The game is fun, pulled in pretty quickly, all the mechanics work great for me, not usual. I rated everything on the high side.
Wow thank you ! I'm glad you liked it !
Awesome game, i enjoyed shooting the enemies, maybe some kind of trap would be interesting, and maybe an enemy that is not required to kill but bothers the player, like pushing the player outside of the safest zones, the game is fun and the concept works, the art style is amazing.
Thank you, I'm glad you liked the artstyle !
This was a really fun game! I loved that you are your own worst enemy. And a great take on the theme! Maybe the game could have some more variety in the graphics? But overall I had a great time! Good job!
More variety would be cool indeed, but I didn't have the time ! Thank you !
You and me both, brother ;)
This was a really fun game! I loved that you are your own worst enemy. And a great take on the theme! Maybe the game could have some more variety in the graphics? But overall I had a great time! Good job!
Your game is really good! It was fun and the theme fits in too well
Thanks glad you liked it !
What an amazing concept! I love how you are your own enemy, and enemies are there to make you own bullets even more dangerous. Everything is clean, the art is really nice, the echo mechanic works impressively great, and the fact that the portal indicates the position of enemies is such a useful touch, and the timer ready for speedruns! What else? more various enemies could be an idea, but I must say I have no idea which type of enemies could be interesting while preserving the main mechanic. Maybe some enemies sticking to walls, quickly-moving slowly-shooting, which would force the player to shoot them and forget about the walls.. I don’t know, but amazing entry for sure!
Thank you for all the kind words, I'm glad you liked it !
Fun little game and impressive for 3 days! The theme was perfectly implemented! I will say that the bullets feel a bit unforgiving at times when I shoot an enemy and it just fires straight back at me without any chance of dodging.
I also ended just going to the portal location and spam shooting in whatever direction the game was telling that the enemies were and it would end up killing them XD
Thank you for the feedback, I'm glad you enjoyed the game !
Lovely art style and fantastic game... Thoroughly enjoyed playing and will be returning to the page for a replay once I've forgotten the map, it was just so fun!
The feedbacks were spot on and love the level design being manageable yet the right level of challenging. I really enjoyed shooting myself several times and making it through XD!
The one constructive thing I'd suggest is having a cooldown period for the guns or limiting the number of shots, especially the shotgun which I was definitely trigger happy with - not to say it wasn't satisfying, hehe. This is great work, and I'd love to play a full version if you end up building it.
Do check out our submission Reverb - We'd love to hear your thoughts! https://itch.io/jam/pjp-game-jam-2023-1/rate/2079583
Glad you enjoyed my game this much, I'll happily test yours ! Could I ask you why do you think the guns need a cooldown ?
I ended up firing way too many bullets in one go which got quite unmanageable in a bit to dodge my own hits!
This is actually pretty fun! We had a blast playing it. My favourite aspect from a game dev perspective is definitely the feedbacks - you clearly know how to make good visual/audio responses to what happens on screen (bullet impacts, enemy destroyed, player hit etc). Bravo!
Thanks ! I spent a lot of time on the feedbacks, I'm glad you appreciated it x)
The visual style of the game is gorgeous its probably my favourite part of this game! The theme fit perfectly and I had a lot of fun playing, it did get addictive. even if i kept shooting myself XD.
I'm glad you liked the artstyle, thank you so much !
I really like everything about this submission, the art, the music the feeling of not being able to see, it all fits very nicely together. I also like that you added the arrows so that you dont have to randomly look for enemies, maybe consider limiting the amount of shots you can use, or make sure you cant spam it at least haha, although i gotta admit, spamming the shotgun was a lot of fun
I cant help myself man,
Hands down, this is one of the best submissions I've come across! The theme is absolutely nailed perfectly, and the gameplay is not only original but also addictive. I never thought I needed a bat with a gun in my life, but here we are, and I'm hooked!
This game has easily become one of my favorites. The art style is stunningly beautiful, and I would genuinely pay for a full version of this game! It's polished to near perfection, and the level of quality is commendable. I must also mention that the level of quality achieved in just three days is mind-blowing. This game feels like it has been meticulously worked on for months, or even over a year!!
The amount of detail, polish, and overall execution is truly remarkable. It's a testament to the incredible talent you have. You've managed to create something extraordinary within such a short timeframe, and it's truly commendable.
If I had to be critical, I do have a few minor issues. Firstly, the continue system sometimes doesn't smoothly progress to the next level. Even after beating a level, it occasionally makes me replay it. It could be a bug, although I'm not sure if it's specific to my browser or PC. Secondly, the bullets can sometimes be difficult to dodge, though sometimes on me cause I do be spamming bullets haha . It would be helpful to have a slight cooldown or slower bullets to make it more manageable. However, these are very nitpicky points and don't significantly impact the overall outstanding experience!
In conclusion, I applaud you and am in awe over this! This game is a shining example of creativity and execution. I can't wait to see more from you in the future!
Wow, thank you so much for all the kind words that means a lot !
And yeah, the continue system is kinda broken (it only save when you click on "Next" on the winscreen) and the bullets are maybe a bit too fast -v-'