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A jam submission

Special Spatial Task ForceView game page

Control multiple ships at once in this shmup
Submitted by BoneVolt (@bone_volt) — 45 minutes, 4 seconds before the deadline
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Special Spatial Task Force's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#524.1614.161
Presentation#1674.2864.286
Overall#2353.9113.911
Originality#16953.2863.286

Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Rescue allies so they join your team. All ships are controlled together!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 26 to 7 of 26 · Next page · Last page
Submitted(+1)

This was quite amazing for a jam game!  So many characters.  I must say that the collision boxes / duplication of the character when crossing over between the two edges of the screen really got me sploded a lot of times.  Sometimes I could see the same character on both edges of the screen, and it was just rather confusing XD  Just something to be aware of.
The difficulty curve in my first run of the first level was actually VERY high because I was introduced to only a couple of periodic attackers, rather than any of the OP shooters :D  But once I started over it really balanced out most of the time and kept things interesting with depending on which ships you had.  Really if the screen-edge duplication hadn't been happening I think I would have just kept on playing. Great job!! ^_^

Developer(+1)

Thanks for the feedback! Yeah, I think I Will tone down the screen wrap effect to avoid confusion. Thanks again!

Submitted(+1)

A really quality shump experience, a lot of character captured in just the brief messages you get when each ship joins up, a good difficulty curve, and overall just a really well-made game, very impressive for 48hrs! Great work!

Developer

Thank you very much!

Submitted(+1)

This is easily one of my favorites. Super polished and tons of fun! :D

Developer

Thanks!

Submitted(+1)

Fun: The gameplay was fun and the amount of content was amazing! The one nitpick I have here is that it was confusing that sometimes you could see something multiple times because of the screen wrap. 

Originality: Not the most original game idea but a really smart take on the theme!

Presentation: The audio fit well and the visuals were amazing!

Overall: Wow this game is really great! The amount of content in just two days is staggering.

Developer

Thanks for the feedback! The screen wrap has only 8 pixels of width repeating on the other side but I might remove them to avoid confusion.

Submitted(+1)

seeing all the bullets shower and damage every enemy on screen is really satisfying, and the art and sound effects really add to the experience. it's very fun all-around :)

Developer

Thanks! Glad tou enjoyed It!

Submitted(+1)

Wow, the amount of content in this game is massive! The gameplay started to get a lil stale by the end of the first level for me, but once the second hit, it was a blast. Sprite work is gorgeous, and I love how gameplay is also joined together, but with a timer. Fantastic entry!

Developer(+1)

Yeah, the first level is a tutorial more than anything. I didn't have time to playtest really so I made it too easy rather than too hard just to be safe. Thanks!

Submitted(+1)

I'm amazed by how much content and variation you got into a jam game, and by how cohesive everything is! The visual and sound design are spectacular. It's too easy, though, even on hard mode, once you get a couple of companions. I'd like to see more experimentation with the companion mechanic - it'd be cool if, for example, something happened when you flew a bullet between two of your ships.

Developer

Yeah, I kept the difficulty down just to be safe, (you can get bad ratings if your game is too hard...) but I'm glad you tried the hard mode. If you need more challenges, try to finish the game with no deaths. The death counter is there to entice people that found the game easy ;)

It really feels good when a bullet flies between two ships, right? :P No idea what I could do about it though.

Not sure what I could add to the companion mechanic. At some point during development, I thought of fusing two ships together with some powerup, but then you would have more offensive power with no drawbacks.

My first addition to a post-jam version would be to add some resistant enemies to prevent the game from getting too easy when you have too many ships and enemies just die before entering the screen. Then having too many ships will become a problem, since it would get hard to avoid enemies and bullets with all of them.

Thanks for the feedback! :)

Submitted(+1)

Cool game, stage 2 was when it started to get fun! I liked the different characters that gave you different powers. the laser and blink explosion was a fun variation from just shooting bullet. 

Developer(+1)

Thanks! I kept the first level relatively easy so players less familiar with shmups can get used to the controls, screen warping, and controlling multiple ships :)

Submitted(+1)

The art in this game was amazing, and it was a really fun experience. I loved how each ally was unique in terms of gameplay. I also really enjoyed the personality in the little portraits and join quotes for each ally.

Developer

Thanks! Writing the quotes was actually fairly hard. Not the kind of stuff I can do easily under time constraints XP

Submitted(+1)

Absolutely love the visuals! Getting a stacked team felt really good. Tons of fun, awesome job!

Developer

Thank you! :D

Submitted(+1)

Wow! The screen wrapping was a nice touch. I got 2 green laser guys on the last round and they were alternating so I was super powerful. So much fun!

Developer

There are some OP combinations for sure, but you are always 1 bullet away from losing them :)

Thank you for the kind words!

Submitted(+1)

Screen wrap around was a genius idea. Love the big green laser too. Just super fun all around!

Developer(+1)

Oh I remember you from last year. Wrack and Rune, yes.

The screen wrap was the first thing I implemented luckily enough, I don't even remember where the idea came from. The game would suffer a bit without that mechanic for sure.

It was fun trying to balance overpowered weapons hahah :D Glad you enjoyed it!

Submitted(+1)

Really Fun! I liked the idea of slowly getting more ships to attack the enemy and having the ships continue to move when going to the left or right. Overall a great game to play!

Developer

Thank you!

Submitted(+1)

Super cool! Very crunchy audio and visual feedback. Interesting concept and fun gameplay. Great submission all around!

Developer

Thank you very much! :)

(+1)

Best game so far, incredible. So much potential, but also so much off it already implemented in 48 hours. How adding and losing ships affects your playstyle on the go is asbolutely amazing. Enemy variety, presentation, everything is great. I would buy a full release

Developer

Wow, thanks for the kind words!

Submitted(+1)

Absolutely fantastic game! The artwork for the character portraits was especially standout!

Developer(+1)

Thank you!

Submitted(+1)

Great game!! Had fun playing it. The graphics look great, gameplay is really balanced. I struggled a bit when the ship would warp to the other side of the screen, but then I got used to it.

Overall Great!!

Developer

Thanks! I tried to give the game a slow start so the players could get used to warping and controlling multiple ships. Thanks for the feedback!

Submitted(+1)

A really polished and fun game! I like it a lot!

Developer

Thank you! :D

Submitted(+1)

Great job Bonevolt! So cool to see another one of your games! I had a blast with and I really like all the different ships. It's a great twist on the theme and you have a lot of different ships and content for such a short period of time. Impressive! The ship that shoots exploding shots is particularly fun! Great work with this!

Developer

Thanks, man! I tend to overshoot on the content, at some points I was regretting making 8 different ships, but it turned out well in the end hahah :)

The exploding shot was one I was less sure if it was good enough. I'm really glad you liked it!

Submitted(+1)

this game is amazing!! i always love to see PICO-8 games in jams and I'd really like to start learning how to develop for it haha

insanely polished for a 48 hour game and really fun to boot. great job!!

Developer(+1)

Pico 8 is great once you get the hang of it, especially for solo devs.

Actually made in 24 hours (with 3 hours of sleep haha). Thanks!

Viewing comments 26 to 7 of 26 · Next page · Last page