!!!!!
alooreshoo
Creator of
Recent community posts
Thank you for playing! Yes, the driver unresponsiveness is supposed to be a feature. Originally we planned to have some kind of feedback indicator when the driver misunderstands you. The driver will fail to turn if you tell them to turn too late, and it becomes more difficult as rage level increases.
The burger is a secret! 🤫 🤫
Hello there, thank you for playing our game! We intended to have a UI speech bubble of the driver saying something like "you didn't tell me to turn early enough" or something like that. Unfortunately we couldn't do this due to time constraints. The driver will not turn if you tell them too late or too early.
Nice and simple game. This concept has a lot of potential I think it could use some expansion, because right now there are periods of time where the player can sit and watch while the audience throws money at them. I loved the visuals too! The different fighter classes and items were pretty interesting as well.
Great work on the low poly visuals. I enjoyed the effects quite a bit. I think there's good potential in the concept here! It's like a tower defense game, but more hands on. I think you could expand this idea by having some more strategic elements. I know you have different enemy types that are weaker to certain powers, but the enemies were very small on screen so it was difficult to tell which ones were what. You've got a great idea here, and with some development it would be really fun to play!
Very enjoyable game! The music and puzzles are very good. The atmosphere was awesome! I finished all the dungeons (assuming that there are only 4) but I didn't know what to do next. I died in the spring dungeon after unlocking the season but then I got kicked out of the dungeon when I re-spawned. I think the knockback feels a little unfair, I would keep getting bounced around by enemies. Fall dungeon was my favorite one, I loved the wind mechanic. My submission also used a wind mechanic, so maybe that's why I liked it so much! The months counter was a really interesting choice. What happens if you lose all the months?
Overall great work!! I'm a huge Zelda fan and I think you definitely reached your goal of evoking the Zelda vibes in this game!
Nice game! I loved the mechanics, it was very creative and very fun to perfect the timing on these puzzles. I think it would be nice to be able to mess around with the rotation before the ball starts moving. It was very nice how you constrained the controls to just taps, it made the game very easy to learn. Very well done.
Thank you! I actually pulled some of these assets from online, so some of them are not mine. The clouds and sky are not mine, the tiles are adapted and modified, and the character was made off of someone else's character base. All other art, music, code is my own. (Links to credited artists are in the description of the itch page)
Hi there! I noticed this too. If you are using unity, you might want to look into anchors. They allow for repositioning based on game resolution, which may help your case here. Other engines usually have this feature, too.
EDIT: Just realized I misread your comment, I thought you said that you didn't know how to fix it. My bad, sorry!
Well done game! I love your take on the limitation. The levels at the end got very creative, too. I especially loved the one where I had to fall and move the platforms at the same time to land successfully! I do think the movement of the platforms is quite snappy, and maybe could be slowed down a little. The art and vibes are very nice. Great work!