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Meepix

35
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4
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A member registered Oct 30, 2020 · View creator page →

Creator of

Recent community posts

Thanks!

Thanks! We were happy we were able to get the transitions in for the submission.

Thanks for the feedback!

Nice job! I really like how the colors invert as the black and white balance bar decreases.

Great work! The art and music for this game were really good! I wish there was some way to sell or move minions, as I accidently misplaced a more expensive minion in a place with no enemies left to attack.

Nice challenging puzzle game! This game really made me think ahead about what I was trying to do, especially if I wanted to finish in the minimum number of moves. This planning aspect is something that I love in puzzle games, and you did it very well.

As for criticisms, there was one minor inconvenience that I had with the game. Very rarely when switching between the mage and the prophet, the characters would move very slightly to the left or right during the flip animation. For most levels, this was not an issue, but I ended up going out of bounds on 1-3 and into the death circles while not moving on 1-5. I couldn't quite figure out how to get this to trigger consistently though.

Other than that, this was a very fun game and original concept, and I loved trying to get below the minimum steps. I got 1-5 all the way down to just 8 moves!

This is a really fun concept! I liked how you joined the two games together by having the different blocks spawn different things during the platforming sections.

This game is really well made! The 3D animations are really smooth, and the controls are responsive and easy to use. I love how picking up the destroyed tanks actually adds them to the player model. Great work!

Nice concept! I also thought the player sprites looked really cool.

Thanks! I'll try to focus more on tighter controls in the future.

This game's artstyle is so cute! Also, I really like the how the main menu fell down, as it really made it stand out. Great job!

I really enjoyed this game! It was a lot of fun trying to beat my high score, and the art and music were great!

Cool concept! This was a nice short and simple game that was a lot of fun to play.

Thanks for playing! Unfortunately, I realized after uploading the game that some of the jumps were much harder than I had intended, and that I had just made a couple really lucky jumps during testing.

Thank you!

Sorry to hear about that, but thanks for playing!

Thanks!

Thank you!

Thanks! We were really hoping to finish more levels, but we ran out of time. Glad to hear you liked the concept!

Glad to hear you enjoyed it! Thanks for playing!

Thanks! I spent a lot more time on the art than I was planning to, but I think it came out better as a result.

I really liked the art style, and the puzzles were very well made! The level select was also great, as it allowed you to play levels in any order as long as you had cleared one of the levels touching it. If I got stuck on one level, I could just go around a level and continue playing. Great job!

Nice work! I really liked the visuals on this game, and the puzzles were straightforward. Also, I had no issues using the Web build of the game.

The difficulty on this puzzle game was perfect, as the mechanics were just complex enough to make me plan my moves out before starting, but not too frustrating to make me feel hopelessly stuck. The puzzles were challenging enough to give me a sense of satisfaction after clearing each one, and they never felt unsolvable, even if I didn't know the solution yet. Great work!

The art in this game was amazing, and it was a really fun experience. I loved how each ally was unique in terms of gameplay. I also really enjoyed the personality in the little portraits and join quotes for each ally.

Very cute game! I love the pixel art and the music! In terms of gameplay, I wish there was some way to split the aliens up again, but overall it was a nice game!

This was a very interesting concept, and I had fun trying to beat my own high score. One issue that I kept having was that I would accidentally use a black hole after nearly missing a gray ball. I think it would help if the black hole was on another button, such as right click.

I really liked how the boss fight at the end forced you to switch between the arms and legs in risky situations. Great job!

The upgrades in this game kept me engaged for a long time. Once I unlocked the second gun, it felt like a completely different game!

I absolutely enjoyed my time with this game. The difficulty scales very nicely, and it feels very smooth and rewarding to join with destroyed enemies. I love how I'll feel unstoppable one wave, only to lose it all the next. Great work!

I really enjoyed using the powerups! They added a lot more options to the gameplay, which made this game a lot more interesting.

I really enjoyed the last three levels! I would love to see more levels that take the mechanics of this game even further, like using the blue and yellow robots together.

Once I figured out the mechanics, this game was a lot of fun! The music and art also made the game look and feel very polished. I'd love to see more levels for this!

Very fun and addicting game! I spent quite a lot of time playing through it. The art also looks amazing!

Thanks for the feedback! I admit that the control scheme is a bit confusing and unintuitive, especially when trying to select which row or column to pull, but we really wanted to try to get a build out that showed off the concept before the end of the jam. I’ll try to think of simpler controls in the future. Thanks for playing!