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Raw Egg Studio

214
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A member registered Jul 04, 2017 · View creator page →

Creator of

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I am really looking forward to this update! Thanks for the response!

I loooveee the art direction this game has. However, I wish I could see the descriptions of the items when I was picking them. It became kind of a guessing game, as i couldn't tell if the item i was picking was better than the other one or than the one i already had. I'd love to see this game with descriptions! Keep it up!

everything makes sense now.

QUEEN TO E6!

that's an amazing game. What i'd hope for is that on game over scene there is a slow panning of the camera towards the surface. It would add a very nice closure feeling to each run, being able to see what you built. But, that's just me. Overall I love this game! Keep it up!

Loved this game. It was pretty straight forward even without a tutorial (and that's coming from someone that isn't that familiar with deckbuilders and card games).  The artwork is crisp and the overall flow of the game is pretty satisfing. I have two thoughts though (not about balancing the items. I get that it's a demo and it needs playtesting):

1st: I think that, compared to the rest of the game, the boss battle lacks depth. It was pretty much "kill the boss in that amount of turn, or you are dead". It felt a bit flat and anticlimactic, especially compared to the rest of the game were i was constantly making dicisions on which cards I should keep, in what order I should use my weapons, what stats I should prioratize over others etc.. And the boss battle was pretty much like: open the cards -> take the weapons -> kill the boss.  I was pretty intrigued by the choices I was forced to make in the first 29 levels and I would love to see those tight decision making scenarios being pushed to their limits and implemented in the boss fight. (And I know that that's just the problem and I am not offering any solution to it, but yeahhhh.... just my thoughts here)


2nd: That's not so much of a problem per se, but it's just something that (always in my opinion) would make the game more enjoyable. I believe that some particles, white flashing and even some very slight screenshake would make the impact of your actions (attacking/taking damage etc) feel better. But that's just me. I understand that some people might find that distracting. So yeahh Idk ¯\_(ツ)_/¯


Overall, it's a very nice game! I enjoyed it a lot. And considering it's just the demo, I can't wait to see the final project! I am surely wishlisting it on Steam! Keep it up!!

i was stuck in this level for so long! that's genius !

i'd attached a screenshot i don't know why it didn't load. my pc be tripping. here you are

i think i have the high scoreeee muhahahaha

(1 edit)

It's been a month or so, and i find myself keep coming back to play more. Fr, if it had some more boons, variability and metaprogression, i would buy it on steam as a full realease for suuuureeee!


(i had an idea for the boons to work more like a skill tree - instead of choose-one-of-the-two: collecting points during your run and spending them on upgrates. i think boons branching out from the circle would fit the game's visual identity as well. Just an idea though. Keep doing you! I love it!)

i just had the worst run ever. I got a "keep 1hp and 5x score mult" as the first boon. I reached a score of 371.775, without getting a SINGLE HP BOON! not even one... hahahaha

i think i found a bug. if you choose the "+10 damage, reset score mult" my score mult goes to 0 and i can't make it go up no matter what boon i take. I receive 0 points from killing an enemy.

geeeeez bro like what?! i barely managed to hit 270 thousands and i felt really proud. haha

I FEEL PROUDDD!

the amount of polish for a one-day-game-jam game is unreal! I love it! Keep it up!

amen break. gimme more amen break. great game! fuvking love it!

that was unexpectedly amazing. I dive in expecting a simple quick unpolished web puzzle game. and i find quite the oposite. so many layers! love it. It could be a steam realease as is! Great work!!! Stumbled up to some of your work on OperaGX and i liked it so much i searched for you. Wasn't disapointed!!! Keep it up!

Well, I found a quick fix. Shift+Right Click on the Task Bar Icon > "minimize" > "maximize". Does the trick. Kinda weird view, but playable.

We are happy you like it. Yeah, as it has been mentioned before it would have been better to link RMB to the charging, instead of SPACE. It would make more sense. We 'll probably continue development of this game and this will be one of the changes. Follow us, if you are interested to seeing how this prototype will be evolved. Thanks for playing and for the feedback!!!

Very original idea! If it had a little more "juice" and visual feedback (particles,flashing,strech-squash etc.) it would be perfect. I hope you add those effects postjam. That said, considering it is your first game, the work you did here is magnificent! Keep it up and good luck!

We are happy you like it! And yeah, your suggestion is really well founded. If we continue the development of the game, this will be something to change. Thanks again!

Very interesting concept. It was so satisfing when the bulbs turned on! Only one suggestion, I think that a visual representation of where is -/+ on the moving parts, would be better than just guessing and if you are wrong turning it around. Overall a great game. I enjoyed it a lot! Good luck!

Really neat game. I had some problems when trying to use WASD but arrows worked just fine. With some sound effects and music this would make a hell of a game! Good luck!

We are happy you like it... And yeah, the tutorial needs a rework, 'cause being a jam game it was added litterally in the last half hour before submmiting ... Thanks for playing!

It was quite difficult to get used to, but when i did i was instantly fully commited to the experience! Well done! It's trully amazing. I only have on huge complain.... why aren't there more levels! Just kidding... amazing work! Good luck!

Wow! This was really interesting. The fact that you have to build momentum by moving in circles, while avoiding bullets, while trying to kill enemies, all at the same time, leads to a very dynamic gameplay! Love it. Keep it up!

This was great! I really hope to see more levels in the future!!!

Good Luck!

Magnificent submission! It more than deserves an all-5-star rating!

Good luck!

Really neat puzzles. I actually felt like I was pulling something apart, when I tried to separate the rocks.  I liked it a lot! Good luck! 

Exactly! Haha

haha! this comment made my day! take care!

Really fun game! I enjoyed it a lot!!! Good luck!

This was a really great mechanic. I wish you would develop it further! It can make for super interesting puzzles! Keep it up. Good luck!

It's a really fun game! I wish I could just shoot MOREEEEE! It feels so good!

Good luck!

Pretty neat game! Well done. I only fiound the controls to be a little buggy when using the arrows to move. Other than that it's pretty solid. Good luck!

I came here from your youtube video... you gained a sub. It's funny how much I can relate... my game went though a similar prosses... About the game: it's pretty solid and fun to play. If I were to change somethign I would make the view a little more zoomed out. Other than that it's really great! Good luck!

Wow! It was amazing! I really love how the game feels and plays! Good luck!

Very good game! It was really juicy. I think I run into a bug though. While eating the Spinies the game stopped dropping boxes. Did I do anything wrong? Good luck!

Interesting take on the theme. I dig it! If I were to change something I would add a little more visual and audio feedback when you damage the enemies. Overall, it's a solid entry! Good luck!

Prety fun concept! I like it a lot. Good luck!

Very interesting concept. I wonder what would happen (gameplay-wise) if the enemies did not only attack you, but also try to cut your webs too. Good Luck!