Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Raw Egg Studio

249
Posts
3
Topics
32
Followers
16
Following
A member registered Jul 04, 2017 · View creator page →

Creator of

Recent community posts

VERYYYY NICE

hey, i'm really sorry but i found an artist... best of luck!

(i love your work btw)

yeah i'm down! would you like to talk over discord?

heyy. i'm late too... got any portfolio i can see?

hahahah that was amazing. very smart

i really can't believe there is even more levels after the yellow one... hahahah

that's a lovely movement you have here. i love it! i haven't gotten a change to try the game with a controller but i will as soon as i can. (the WASD tentacle feels kinda weird to control, but i can imagine it will be very fun with two joysticks). Great game keep it up!!!

first of all. that's amazing i love it. feels so good to play! just a heads up i died in a challenge room at the same time as the last enemy and the game froze. i attach the screenshot that i froze to, fyi. Thanks for making such bangers!!!!!!

yeah it's peak haha

fr though. I am curious. what's actually leftist about the narrative. 

these are some really really well designed puzzle

Yeah, I must agree with you here. It might be as simple as letting players know that "you lose health over time".  Brainfog Games , I actually did play the tutorial (one of the rare times hahaha) and i understood that i took damage when bopping on enemies, but I didn't quite get the "time" aspect of loosing hp, until a lot lot later. 

Wow. That was really polished, addicting and fun, I loved it! I had a blast playing it and I wishlisted it on steam.

That said I am not quite sure about the way the health system is introduced. If I am correct, I think it mostly works like a timer (?) that decreases even more when you attack an enemy (?). It took me quite a while to realize that. I would personally like to know from the beginning that, apart from the enemies, "time" also damages you.

Also, when I finally understood how health worked, now the "Gain X hp every second" upgrade didn't make any sense especially combined with the "Kills Restore X health". Maybe in the future there'll be even more powerfull enemies and these upgrades will make sence, but as of now, at some point the whole health system became obsolete.

Take all this nitpicky feedback with a grain of salt, as it is just my personal opinion. I loved the experience overall and I would love to see where this game goes.

Wish you the best of luck!

Keep it up!

i love how you don't only make cute, banger games, but you create a whole fleshed out world around them. I really appreciate the artistry! (And yeah i'd personally be very very interested in seeing a booklet with concept art and idea sketches, sounds really fun). Love your work. Keep it up!

i only played a few levels until when you get the split dice. I love this game! I am at work atm and I can't wait to get home and play some more! I saw a comment about having too many levels and whatnot. Like... I personally hope I get home and get to discover it has like 200 more puzzles. lol. Love it! Keep it up!

is sub 4 any good? Great game btw!

i am confused and excited

i had a blast. i ll be coming back! amazing!

yeah...
that's fine...
ingest the slop...
get devoured by it.

become one with it.

*that's a good thing*


we don't need you>
               we don't need you>
                            WE DON'T NEED YOU

B     when your melting soul is barely indistinguishable from the oozing sludge
   when all meaning gets blended to meaninglessness 
T      when you realize your presents are all wrapping no essence 

we won't have no authenticity left to give YOU.


Love and kisses,

Wheelhead

nice game. it gets a little laggy when there are a lot of enemies though it might be a problem of the web buil

yeah i have that question too. i can place it but it doen't do anything

that was really fun!!

i don't understand a thing. But i like it...

(1 edit)

That was a blast! I challenge you btw....

yooo that was fun. (i think i have the high score currently)

man wtf. i did about 1 mil at some point i thought i had the highscore. i hope your pillow is worm on both sides.

that's lovely!!

that's a very interesting premise that this game has. it could become a very addicting roguelike. Keep it up. Can't wait for upgrades

i don't know why. but i keep coming back again and agian and again and again. I would pay for a little more polished version! it's fucking addicting!  p e a k !

hmmmm...

i just spend an unnatural ammount of time with this game. brilliant! (btw i can't see the commentary even when pressing O)

Awwww that's lovel

that was really fun

I am really looking forward to this update! Thanks for the response!

I loooveee the art direction this game has. However, I wish I could see the descriptions of the items when I was picking them. It became kind of a guessing game, as i couldn't tell if the item i was picking was better than the other one or than the one i already had. I'd love to see this game with descriptions! Keep it up!

everything makes sense now.

QUEEN TO E6!

that's an amazing game. What i'd hope for is that on game over scene there is a slow panning of the camera towards the surface. It would add a very nice closure feeling to each run, being able to see what you built. But, that's just me. Overall I love this game! Keep it up!

Loved this game. It was pretty straight forward even without a tutorial (and that's coming from someone that isn't that familiar with deckbuilders and card games).  The artwork is crisp and the overall flow of the game is pretty satisfing. I have two thoughts though (not about balancing the items. I get that it's a demo and it needs playtesting):

1st: I think that, compared to the rest of the game, the boss battle lacks depth. It was pretty much "kill the boss in that amount of turn, or you are dead". It felt a bit flat and anticlimactic, especially compared to the rest of the game were i was constantly making dicisions on which cards I should keep, in what order I should use my weapons, what stats I should prioratize over others etc.. And the boss battle was pretty much like: open the cards -> take the weapons -> kill the boss.  I was pretty intrigued by the choices I was forced to make in the first 29 levels and I would love to see those tight decision making scenarios being pushed to their limits and implemented in the boss fight. (And I know that that's just the problem and I am not offering any solution to it, but yeahhhh.... just my thoughts here)


2nd: That's not so much of a problem per se, but it's just something that (always in my opinion) would make the game more enjoyable. I believe that some particles, white flashing and even some very slight screenshake would make the impact of your actions (attacking/taking damage etc) feel better. But that's just me. I understand that some people might find that distracting. So yeahh Idk ¯\_(ツ)_/¯


Overall, it's a very nice game! I enjoyed it a lot. And considering it's just the demo, I can't wait to see the final project! I am surely wishlisting it on Steam! Keep it up!!