I am really looking forward to this update! Thanks for the response!
Raw Egg Studio
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I loooveee the art direction this game has. However, I wish I could see the descriptions of the items when I was picking them. It became kind of a guessing game, as i couldn't tell if the item i was picking was better than the other one or than the one i already had. I'd love to see this game with descriptions! Keep it up!
Loved this game. It was pretty straight forward even without a tutorial (and that's coming from someone that isn't that familiar with deckbuilders and card games). The artwork is crisp and the overall flow of the game is pretty satisfing. I have two thoughts though (not about balancing the items. I get that it's a demo and it needs playtesting):
1st: I think that, compared to the rest of the game, the boss battle lacks depth. It was pretty much "kill the boss in that amount of turn, or you are dead". It felt a bit flat and anticlimactic, especially compared to the rest of the game were i was constantly making dicisions on which cards I should keep, in what order I should use my weapons, what stats I should prioratize over others etc.. And the boss battle was pretty much like: open the cards -> take the weapons -> kill the boss. I was pretty intrigued by the choices I was forced to make in the first 29 levels and I would love to see those tight decision making scenarios being pushed to their limits and implemented in the boss fight. (And I know that that's just the problem and I am not offering any solution to it, but yeahhhh.... just my thoughts here)
2nd: That's not so much of a problem per se, but it's just something that (always in my opinion) would make the game more enjoyable. I believe that some particles, white flashing and even some very slight screenshake would make the impact of your actions (attacking/taking damage etc) feel better. But that's just me. I understand that some people might find that distracting. So yeahh Idk ¯\_(ツ)_/¯
Overall, it's a very nice game! I enjoyed it a lot. And considering it's just the demo, I can't wait to see the final project! I am surely wishlisting it on Steam! Keep it up!!
It's been a month or so, and i find myself keep coming back to play more. Fr, if it had some more boons, variability and metaprogression, i would buy it on steam as a full realease for suuuureeee!
(i had an idea for the boons to work more like a skill tree - instead of choose-one-of-the-two: collecting points during your run and spending them on upgrates. i think boons branching out from the circle would fit the game's visual identity as well. Just an idea though. Keep doing you! I love it!)
that was unexpectedly amazing. I dive in expecting a simple quick unpolished web puzzle game. and i find quite the oposite. so many layers! love it. It could be a steam realease as is! Great work!!! Stumbled up to some of your work on OperaGX and i liked it so much i searched for you. Wasn't disapointed!!! Keep it up!
We are happy you like it. Yeah, as it has been mentioned before it would have been better to link RMB to the charging, instead of SPACE. It would make more sense. We 'll probably continue development of this game and this will be one of the changes. Follow us, if you are interested to seeing how this prototype will be evolved. Thanks for playing and for the feedback!!!
I came here from your youtube video... you gained a sub. It's funny how much I can relate... my game went though a similar prosses... About the game: it's pretty solid and fun to play. If I were to change somethign I would make the view a little more zoomed out. Other than that it's really great! Good luck!








I FEEL PROUDDD!