yeah it's peak haha
Raw Egg Studio
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Yeah, I must agree with you here. It might be as simple as letting players know that "you lose health over time". Brainfog Games , I actually did play the tutorial (one of the rare times hahaha) and i understood that i took damage when bopping on enemies, but I didn't quite get the "time" aspect of loosing hp, until a lot lot later.
Wow. That was really polished, addicting and fun, I loved it! I had a blast playing it and I wishlisted it on steam.
That said I am not quite sure about the way the health system is introduced. If I am correct, I think it mostly works like a timer (?) that decreases even more when you attack an enemy (?). It took me quite a while to realize that. I would personally like to know from the beginning that, apart from the enemies, "time" also damages you.
Also, when I finally understood how health worked, now the "Gain X hp every second" upgrade didn't make any sense especially combined with the "Kills Restore X health". Maybe in the future there'll be even more powerfull enemies and these upgrades will make sence, but as of now, at some point the whole health system became obsolete.
Take all this nitpicky feedback with a grain of salt, as it is just my personal opinion. I loved the experience overall and I would love to see where this game goes.
Wish you the best of luck!
Keep it up!
i only played a few levels until when you get the split dice. I love this game! I am at work atm and I can't wait to get home and play some more! I saw a comment about having too many levels and whatnot. Like... I personally hope I get home and get to discover it has like 200 more puzzles. lol. Love it! Keep it up!
yeah...
that's fine...
ingest the slop...
get devoured by it.
become one with it.
*that's a good thing*
we don't need you>
we don't need you>
WE DON'T NEED YOU
B when your melting soul is barely indistinguishable from the oozing sludge
U when all meaning gets blended to meaninglessness
T when you realize your presents are all wrapping no essence
we won't have no authenticity left to give YOU.
Love and kisses,
Wheelhead
I loooveee the art direction this game has. However, I wish I could see the descriptions of the items when I was picking them. It became kind of a guessing game, as i couldn't tell if the item i was picking was better than the other one or than the one i already had. I'd love to see this game with descriptions! Keep it up!
Loved this game. It was pretty straight forward even without a tutorial (and that's coming from someone that isn't that familiar with deckbuilders and card games). The artwork is crisp and the overall flow of the game is pretty satisfing. I have two thoughts though (not about balancing the items. I get that it's a demo and it needs playtesting):
1st: I think that, compared to the rest of the game, the boss battle lacks depth. It was pretty much "kill the boss in that amount of turn, or you are dead". It felt a bit flat and anticlimactic, especially compared to the rest of the game were i was constantly making dicisions on which cards I should keep, in what order I should use my weapons, what stats I should prioratize over others etc.. And the boss battle was pretty much like: open the cards -> take the weapons -> kill the boss. I was pretty intrigued by the choices I was forced to make in the first 29 levels and I would love to see those tight decision making scenarios being pushed to their limits and implemented in the boss fight. (And I know that that's just the problem and I am not offering any solution to it, but yeahhhh.... just my thoughts here)
2nd: That's not so much of a problem per se, but it's just something that (always in my opinion) would make the game more enjoyable. I believe that some particles, white flashing and even some very slight screenshake would make the impact of your actions (attacking/taking damage etc) feel better. But that's just me. I understand that some people might find that distracting. So yeahh Idk ¯\_(ツ)_/¯
Overall, it's a very nice game! I enjoyed it a lot. And considering it's just the demo, I can't wait to see the final project! I am surely wishlisting it on Steam! Keep it up!!
It's been a month or so, and i find myself keep coming back to play more. Fr, if it had some more boons, variability and metaprogression, i would buy it on steam as a full realease for suuuureeee!
(i had an idea for the boons to work more like a skill tree - instead of choose-one-of-the-two: collecting points during your run and spending them on upgrates. i think boons branching out from the circle would fit the game's visual identity as well. Just an idea though. Keep doing you! I love it!)

















I FEEL PROUDDD!