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Super∴Try

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Hey everyone!

The SuperTry Jam Hosted at Hackfort has concluded! These are the jam submissions most beloved by Jed, Paul, Eric and I. Thank you to everyone who participated and to everyone who played games and left nice comments. There was so much good stuff submitted! 

This is what we liked (in no particular order):


Birds Hate Jonathan by madeoftaco

PAUL: I find instant appeal in the game page’s thumbnail. At first I felt bad hitting the birds, but the first time I tee’d up a heavy attack and heard that satisfying ping… I was in. Kiting a bunch of birds and then loading up for a big heavy attack releases that Vampire Survivors serotonin.

ERIC: madeoftaco made me hate birds just as much as Jonathan with this one! Beat-Em-Up where you obliterate pigeons with a baseball bat. I suck at this one, but I do appreciate just how many pigeons and feathers are flying around screen! Best Violence

JED: Solid silly challenging action game


Boomba! by UnderscoreEgg

ERIC: Boomba is cock-fighting with roombas! UnderscoreEgg delivers a very realistic simulation of what this world would look like. My roomba and my opponent's roomba got stuck in opposite corners for about 3 minutes and I was gripped with anticipation. This is bloodsport. Funniest

PAUL: The first time I battled, I accidentally sent my Boomba out without a weapon. Felt bad for it. I never played beyblades, but thanks to this game I can kinda say that I have now?


BRDBLS by SuperTry

ERIC: A really excellent metroidvania-platformer from SuperTry with amazingly tight controls. The level design here is stellar and the difficulty curve is somehow perfectly tuned for a jam game. If Kevin can pull this off in a jam, we are in for a real treat with his next game, Bazooka Panic! Best Game Design

PAUL: BRD looks so cute, and the pixel art and animations are so simple while staying evocative. Moogle vibes. Classic Supertry tutorial opening into stylish title reveal. Joe killing it on music, mesmerizing, syncopated meditation jams on a trash can lid. That sequence of moving the bubbles through corridors of spears was flashing me back to NES TMNT, in the underwater seaweed maze. Kevin - do these spike boxes have fair hit boxes? Be honest. And not SuperTry fair, normal person fair. The glide reveal in the 2nd half is a delight - it feels like Joust, and I think that’s a very impressive accomplishment.

JED: BRDBLS is a fun and challenging platformer.  Hard to believe something so polished was done in just 48 hours!

KEVIN: I agree with the hitbox criticism!


Jarnathan's Cleaning Service by andyman404

PAUL: Relaxing music, relaxing gameplay, relaxing messaging wrapped in a simple polygonal design. When I chirp while flapping my wings, I become an airborne demon of cleaning-death. Last 10% is always the hardest, indeed.

ERIC: Super charming clean-em-up  by andyman404! Jarnathan's design is undeniable. Smooth riffs accompany you as you clean the muck and mire with the power of bubbles. Very impressed with how many hats andyman404 wore here. Best Original Character

JED: Need a quick therapy session? Check out @andyman404's gamejam entry: "Jarnathan's Cleaning Service" It may not solve all your problems, but it'll make you smile :)

KEVIN: I was drawn in by Jarnathan’s adorable character design (plushies when?) and stayed for the fantastic linkage between writing and mechanics. I didn’t expect to be emotionally moved by the cute bird tidying up game. Glad I was!


Jonathan Quest by owmyknees

ERIC: Jonathan Quest by owmyknees is a game where you need to pester everyone you meet into identifying as 'Jonathan'. This game has a great pixel art style and my kind of sound design 'Beep Bop, Brother'. Am impressed with how many character animations were done for this! Best Pixel Art

PAUL: I’ve never considered the question “Am I Jonathan?” until now. Some nice worldbuilding in this one with varied background artwork and small but detailed sprites and a melancholy. Persistence and an inability to take no for an answer are key to maxing out your Jonathans.


Karavan Killer by dev3r3nze

ERIC: Karavan Killer by dev3r3nze is a game about hunting big birds with a giant spear affixed to your wasteland van. The pain of defeat when you are halfway down the highway to hell is too great for me to bear. Most Painful to Lose

PAUL: It took me a little bit, but this one eventually pulled me into a meditative, bird-murdering, blues-lick-ripping trance.


LeapBot by flameStache

PAUL: Flappy Bird Hard. Nice pixel work! The random movement of your character and the enemies are challenging, but it doesn’t feel unfair.


Seedfall by Falling Seeds Games

ERIC: Seedfall is a game by Alex Buck & Haydn Bryan about guiding your seed down to fertile land! I am terrible at this game, but I do love it for some reason. The controls are spasmodically twitchy, and it's over in 4 seconds. Feels like a great wario-ware microgame in the making. Shortest and Sweetest

PAUL: An expression of frustration at the chaos of chance. You can’t fight the blowing of the wind, man.


Spearry Pop! by muddrox

ERIC: Spearry Pop by muddrox is a game where you are a little guy who can turn his body into a javelin (or perhaps a spear) and lance a heck of a lot of bubbles. This game is oozing juice and has got my favorite music in the whole jam. Lot of trial and error involved here, but goddamn it feels good when you line up your trajectory correctly. SPEARRY NICE!! Best Music

PAUL: The citrus sherbert title screen with poppy rock opening track is taking me into an instant Arcade headspace. Very satisfying when you find a good line - kind of reminds me of trying to hit a strong line of tricks in Tony Hawk.

KEVIN: Great colors, great humor, great sounds! Love the interplay between platformer mode and spear mode.


Tickets by Laggy McStab

PAUL: This is a cute little physics playground. I’ve lived this real nightmare before. High-key, low-poly artwork is taking me into a Kraftwerk video headspace.

ERIC: Tickets by Laggy McStab (excellent name) is a perfect game. Really admire games where the creator takes inspiration from their real life and injects this intimate knowledge into a simulacrum. Best In Show

KEVIN: Playing this in front of a crowd that cheered when my second ticket *finally* went in might have heightened my opinion of this game so I gave it another shot alone in my room. Still silly and fun! Excellent interactive physical comedy.


Vagabond by hightekHextress & Sprons

ERIC: Vagabond is a game by hightekHextress & Sprons where you fight robots and collect scrap! !Or something! I literally have no idea what is going on, but it kind of has the best vibe of the whole jam. I really like this little robot's animations and the fast-scrolling text that leads into encounters. I cannot for the life of me figure out how to get out of the shop. Excited to see more by these two! Best Vibe

PAUL: The Vagabond is adorable, I would die for it. I guess I did, a couple of times.


Wingspear by The Chromian

ERIC: Wingspear by  TheChromian is a hilariously difficult platformer where you play as a red bird with a spear. I destroyed a living wheel, I popped a bubble, I flew. I died many times. This game is not for amateurs. I need someone to show me a video of how to get past the bubble part! Most Living Wheel Enemies (1)

PAUL: Game title sounds like a really sick Fantasy novel. I only got Wingspear to pop a couple of bubbles with my downward pogo move, but each one felt like winning a championship for something. 

KEVIN: This brought to mind the old Klik & Play days of yore! The music and sounds are great and I love the rising tension of flapping and slowly running out of flaps.

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Thanks again to everyone who participated in the jam! You can play all the submissions here.

See you next jam!

KC/ST

Hey muddrox! Nope, no need to show up at Hackfort in person. The games will be judged over the next couple of days. Thanks for participating!
KC

Second game jam!! Woo!

Hi Kit! Hackfort is hosting the kickoff at the start of the jam and a showcase for the submissions at the end of the jam. You don't have to physically be at Hackfort to participate and you don't have to buy a ticket. Gear won't be provided so BYOG.

I will be doing the jam at Hackfort in person so if you do end up coming to Hackfort please stop by and say hi!

Hey! Same! 🔥 It'll be my first time going.
Also I just played Birds of Othala and it's gorgeous! Can't wait to see more games from you!

Hey Axol!! So pumped your jamming with us again!

What's up everybody?

Love the art and the music and there's some neat mechanical stuff going on too! My first build was all-in on slimes but I noticed that made my bats more like a quick, low energy attack. There's so much potential here!

Really cool interpretation of the theme! I have not played anything yet that lets you be an entire item shop! Also love the big charge-up jump you gave the shop. Very fun! Great work!

Thanks for the feedback and thanks for playing! I agree with you, it's too hard to hit with the up attack. I'm gonna mess with the hitboxes in the next update!

Thanks for playing! I was also surprised this ended up having a story, I don't normally go that way with my jam games.

Thank you!!

Thanks for playing and thanks for the kind words!

Love the chaos combined with a typing game. The visuals are really incredible too! Fantastic work!

Excellent use of the theme and really cool to see all the hazards stack up as you play. Well done on all fronts!

Great game and excellent implementation of the theme. Not enough games let you throw a whole Death Star at a mosquito!

A role reversal game with another role reversal in it!! Great implementation of the theme.

Took me a little while to get the hang of it but once I started getting chains of enemies it felt sweet. I like how the difficulty ramps up over time with the enemies gradually disappearing. For only five hours of work this is really incredible! I can't do anything in 3D. Hope you keep working on it!

Yesss! Thanks so much for playing!

Thank you for playing! Glad you enjoyed it!

Absolutely love the art and this was an incredible interpretation of the theme! Scooping up a bunch of neat new cards at the end of a fight reminded me why I like deckbuilders so much. Well done all around! Can't wait to come back for the goblin and siren cards.

Very cool art and I like how smart and fluid the camera is. Nice work!!

Very fun and well scoped. It doesn't waste my time and it was intuitive enough to learn without reading the instructions first. A great jam entry for sure!

This is an incredible entry with many good ideas and tasty mechanics but I think the decision to use rain ambiance instead of music is my favorite part. It gives the game a unique and cozy vibe. Really thoughtful and well done!

Thanks so much for playing!!

Time well spent!

Thanks so much for playing!!

A jam game with an intro cutscene??? Incredible! Love the interpretation of the theme, love the watercolor graphics, love the peppy music. One of my favs of the jam for sure.

That title sequence is incredible, the music rips, and hittin stuff with a bat feels crunchy and good. Amazing jam entry all around!

Awesome interpretation of the theme! Hilarious that the camera does not even follow you. I can see a bunch of potential for the Lasso mechanic should you expand this game later, and I hope you do!

Really fun! Great monsters, great OOFs, and I love the Dungeon Cleared music. Nice job!

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This was cool! The music has great vibes 😎

Beautiful visuals and I love the message and mechanics. My cat moves me around my apartment the same way!

Super cool! "Refill tractor beam by eating grass" is an incredible game mechanic haha

Loved this one! Diving seems to increase the spawn rate for rocks and bats which is a cool risk/reward mechanic. Music is a bop too

So much style! Love the look of this one and getting a kill feels sweet.

Very neat! I love the nonplussed expression on the diamond when you possess it. Great work!

Love the cute art and the humor! Nice work!

Very cool! getting that triple laser rocks!