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A member registered Dec 01, 2014 · View creator page →

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Thanks so much! I've been lurking on the tabletop pages but I'll work up some courage and participate. Thanks for keeping the itch community awesome!

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Hi everybody!

I'm Kevin, I'm from Massachusetts, and I make games as part of SuperTry Studios with my friends.

2019 will be my 6th year as a full-time indie game developer. I got my start doing game jams and I try and do a couple of them each year. SuperTry released it's first commercial game, Haque, in 2017 and  sales from that, contract work, and a side hustle editing podcasts is how I stay afloat. Right now I'm working on tabletop RPG called Space Kings and an educational game called Script Ship!

Even though I can't afford GDC, I feel super privileged to have been able to make games for this long. I want other game devs to know that you decide what success is. If success to you is going to GDC, shoot for that! If it's finishing a jam, go for it! If it's finally putting that design doc together, go you!

No one's better than anyone else, we're all trying to make this profession/hobby/obsession work. Be good to yourself and lift others up when you can.

Shout out to itch for giving me a place to put my stuff regardless of my stuff's direct commercial viability. Game jams I've done here have lead to some pretty cool friends and projects.

Thanks for reading. Keep making and playing games!

Kevin Cole (SuperTry Studios)

Really well done! The art, music and writing are all superb. Going with a VN for the cycles theme was an inspired choice as repetition and knowledge are the key to getting that good end. Especially love the cycles theme as displayed in Alma's backstory. Great stuff!

Yay! Thank you so much! I was worried those easter eggs would go undiscovered!

So this rules

Thank you! Yeah the game really starts once you get the crossbow. I didn't even know there was going to be a crossbow until I made it on a whim halfway through the jam and I just kind of kept the other levels around. If I ever build this out more there will be more and sooner crossbow :D

Yessss glad that moment hit somebody!


Thanks buddy :D

Hahaha thank you! Hope that won't stop you from making puzzle platformers in the future. I need more!

Yessssssssss glad you enjoyed it!

Thank you so much!!


YES! Love creative sound design like that!!

Hey thanks! I did not even consider this. Made a really quick update to allow IJKL to function as arrow keys.

Very satisfying! Love the bassy sound effects and getting a "combo" feels incredibly good. Beautiful and well done!
Final time: 1:59:43 

Thanks so much!! Glad you enjoyed it!

Thank you!! Good catch on that audio bug, I think I fixed it.


Whoa this looks incredible! Definitely going to be following this one closely.

Great name, great game! Loved the pattern for the blue saucers. Music is epic.

This is a really good suggestion. I've been playing some games with similar control schemes and they all do this.

Oh I didn't know about this one! I was actually kind of riffing on Baba Is You

Thanks for showing me this though! I'm gonna dive in for inspiration!

These are great points! Part of the reason I spawn Eddie off screen is because he’s usually in “Walk” mode and I wanted to give players a little more time to take in their surroundings. But spawning him on the first tile in “off” mode would be waaaaaay more intuitive. Thanks!

Thanks man <3 this gives me some good stuff to think about. Maybe the rhythm angle is worth exploring!

Hey thanks for writing this out and expecting so much from the game.  I think these are valid critiques of the level design, controls, and mechanics. About halfway through I decided the game didn't look pretty enough  and I spent a bunch of time tweaking the art. As a result of this and other decisions, level design was kind of crammed in at the end and I think the mechanics suffered and I fell back on established platformer tropes which did a disservice to the underlying ideas.

While I'm not sure if there was a chance of EW reaching its full potential in just 48 hours, that doesn't invalidate your critiques and if I end up going forward with this game I will take this post to heart.

Thanks again,


ooh good idea, if I end up building this game out I’ll try and incorporate a hint mechanic

Thanks so much! Zooming out in your browser (ctrl + mouse wheel in Chrome) might let you see both windows at once, but yeah the game size is a little clunky

v cute, best story

Wow graphics, sound, and mechanics are all top notch! Love the little idle animations too, this is fantastic!

Really like this idea! Super satisfying once you get rolling.

Lovely art! The main character is so cute!!

Utterly bizarre. I love it. My high score is 10.

Love the sprites!

Great writing! Loved all the little touches.