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elimarable

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A member registered Apr 21, 2019 · View creator page →

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Thanks! I used the HTML5 Canvas for all of the graphics, which has a variety of methods for drawing shapes using lines and curves. Here is a page with a simple example :)

Ooh, that's a good question. I can look into making a version that will work offline.

Thanks a lot for playing! I'm glad you liked it enough to play it twice :)

Thank you! I would like to make this into a more complete game but I work full-time, so I can't make any promises.

Thanks for playing, and thank you for the suggestions!

Nice job, I had a lot of fun! I like your interpretation of the theme, and I was impressed by how many variations you came up with for the game mechanics. 

Cool idea! I like how each "player" has different movement and input mechanics. The laser beam sound was a little loud. I was surprised by how powerful the beam was, I would have liked if it started weak and increased in power based on how long you held it, so you could do some more precise movements. I would have preferred more friction on the astronaut, too. Overall, very nice work! Good job!

I felt like the gameplay didn't really work well with the story - I felt like I wasn't making ridiculous connections so much as clicking on every possible combination until I stumbled on the right one. Just a little disappointing since the story was very humorous and the narration was well done!

I like it! I had to play alone, but the aesthetic is cute and the level designs were fun. Just a couple notes:

  • A quick fade between the dark and light backgrounds would make it easier on the eyes
  • At one point I ended up with the red circle on top of the green circle and wondered if I could use that to jump higher, but the red circle couldn't jump at that point. I think it might lead to some interesting puzzle designs, but it would probably also require changing existing puzzles, so I dunno, just a thought :)

I like the idea, but the mechanics were pretty opaque to me. Like others have said, as soon as the opponent gets introduced, they start making fast, optimal moves and I didn't feel like I understood enough about the game by that point to be successful. I feel like I need more visual feedback from the game in order to understand (Why do certain roads cost more to build than others? Why can certain roads only be built in one direction? Why do enemy roads make my roads more expensive? Why, when my barracks is getting attacked, does building a road to counterattack make my opponent stronger? Why do I suddenly start gaining a ton of money when I'm about to lose?)

Great job on getting procedural generation working during the jam period!

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I like your take on the theme! I had a tendency to accidentally click through the text because I was trying to choose a different way to act right when the screen changed, though. I was able to replay and see it the second time through. I found it easy to keep one friend, moderately difficult to keep 2-4 friends, and nearly impossible to keep more than 4. Nice job!

This was fun! Nice job!

I liked your word choice, it was very evocative - like reading a long poem!

Nice job! I like how the music gets faster along with the camera scroll. I had a hard time finding myself the first time I played since I was expecting to start in the middle of the screen, but once I figured out the start position it was fine. Interesting mechanic and interpretation of the theme!

*Disclaimer: I haven't played this, I've only read through the rules.

This looks interesting, I like the idea of a role-playing game that you can play with just a deck of cards! My first impression is that the mechanics interfere with player expression too much for my liking (in that the cards, rather than player interpretation, decide what each character does). I'm noticing now that you specified "improv" game, though, so maybe I'm off-base if I'm comparing it to something like Dungeons & Dragons?

Thank you!

Cool, I will look forward to it! I should have mentioned, it took me several tries and a bit of luck to defeat the second boss with my self-imposed restrictions. I actually really like how the game's base difficulty is very accessible, but there are opportunities to add extra challenge (like using fewer modules) if you want to.

Thanks for playing! I'm glad you liked it :)

I like it! It's very cute, and does a really good job of conveying story through mechanics :)

Cool idea! I'd like to see it expanded with more levels and mechanics.

Interesting idea! I was never able to get everything to be the same color, though.

Awesome! The connection mechanic is really cool, I had a lot of fun playing with different configurations for my tank. My one quibble was that while drawing connections, moving over the battery didn't "undo" the drawing in the same way that moving backwards did otherwise.

P.S. I didn't think [?#!/%@] was hard enough, so I beat it with 2 tank speed, 2 jump, 1 frequency, 0 cannon speed, 0 cannon power :D

Interesting mechanic! I felt like there was a lot of waiting involved, though, in order to line up the shots.

Aww, what a lovely game! The story is so cute, and the music is fantastic! I saw this on the Twitch Party stream before I played, and I was surprised by how easy it was to control a platformer with a mouse, something I never thought I'd do.

Infinite jetpack is awesome :O

I like the monochromatic color scheme and the use of the Kuleshov effect. I did feel like the montage was more effective and easier to follow in James' story. I did think the sound effects were too loud and had to turn my volume down in order to play. The song that plays during the story selection has a really irritating clip when it loops. Thankfully the music that plays during the stories doesn't have that issue.

Awesome aesthetics, I love the textures and the sounds work very well :) I'm also a big fan of mechanics where you fight enemies indirectly, and the needles and ropes were fun and intuitive to use!

I like the art and music, the sound effects were very charming :) The way the web is built is also very cool!

Simple but fun! The powerups were just enough of a twist to make for some interesting choices. I played a few games, and the AI seemed like a competent opponent most of the time, but a couple of times it used a powerup that made me win XD

I did notice that getting hit in my green vertex meant instant death, but I don't think I ever managed to get a second green vertex.

Very cool mechanic! I couldn't seem to figure out the trick to it, though, I kept getting bashed apart. I like the sound design, too, very relaxing :)

I like it! The pick up/drop abilities mechanic is cool, I feel like there are a lot of possibilities there. I also liked the writing, it made me chuckle :)

Thanks for playing! I think if I had a do-over, I would have made it shorter and focused more on polishing the level design.

Thanks!

Thank you so much!

Thank you! I wanted to make it mobile friendly, but I found out too late that it doesn't play nice with the Itch.io page. I'll try to get a mobile port up once the judging period is over!

Nice job! I'm a big fan of the music :) I think you hit a good balance with the mechanics, it was stressful (in a good way) having to flip through all the channels to find an empty one I could use for a new call!

Cool concept and visuals! I couldn't get very far by myself, I'll have to come back to this with a friend :)

Thank you!

I definitely drew a lot of inspiration from Factorio while making this! I agree, I had ideas for moving things around, panning the camera, and splitting production, but I had to skip them due to time constraints. Thanks for playing!