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A jam submission

Guardian of the SynthwaveView game page

My entry for the GMTK Game Jam 2021
Submitted by Free Time Dev (@FreeTimeDev) — 3 hours, 53 minutes before the deadline
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Guardian of the Synthwave's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#8253.6573.657
Overall#19923.0203.020
Presentation#24562.8062.806
Fun#25762.5972.597

Ranked from 67 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Guardian of the Synthwave you join togehter dots to form a colored wall. This wall, in the correct color, stops the wave from reaching the center.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 30 to 11 of 30 · Next page · Last page
(1 edit) (+1)

Yes, awesome concept, quite challenging, tho you will get familiar pretty fast so it's okay. Some refinement could be added but overall great game, sleepy fox man

Developer

hey Ran, thanks for your feedback! :)

(1 edit) (+1)

Hey, dude. Sorry for unable to join you on this years GameJam. I still got a week left till my Finals, can't wait to escape this hellhole and talk to you more, Keep up the good work dude

Developer

don't worry about it :). It is not so pretty as it was last year of course. Yes focus on your finals, and we keep in touch! :)

Submitted(+1)

At first look it seems complicated, but later on i find it challenging and satisfying. Cool idea and good job for this one! :-)

Developer

Thank you for your kind words!

Submitted(+1)

This is one of those games I have a hard time with, not because the game is bad, but because  I am! I really enjoy the beat, even though I couldn't seem to get very far! You have created a very innovative game here, and of all the games I have played, yours is one of the most unique! Well done!

In case you weren't aware, Mark Brown played your game on stream:

11:47

Developer(+1)

Thank you so much! Yes the difficulty ramps up too fast, sorry about that :). Thanks for playing and also thanks for the link to marks stream!

Submitted

No problem at all! Happy to assist!

Submitted(+1)

Cool idea! It could use in-game instructions and more player feedback (like a line connecting your mouse to the node that you're dragging from), it took me a while to figure out how to play. It could also use a bit of a difficulty curve, starting with 3 colors, 3 steps, and 4 directions was a bit much for me to wrap my head around at first.

Developer

I definitely agree with a progression. That would have helped to understand it faster. Thank you for playing and your feedback!

(+1)

Please put directions and controls in the game itself. 

Developer(+1)

Yes, if I find the time for a post-jam version, I will add something that helps faster understand the gameplay. Thank you!

Submitted(+1)

Simple but interesting concept. Cool music and addictive gameplay. Well done!

Developer(+1)

Thank you very much, much appreciated!

Submitted(+1)

Took me a second to get used to, but once I got there I really liked it! Like the song as well.

Developer

Thank you for checking it out!

Submitted(+1)

cool game, fun to play! minimalistic design is also nice. you heard it already - it would be good to have some timer to have feeling of how fast i need to solve puzzle

Developer(+1)

Yes, a timer would have been a good idea :). Thanks for your feedback

Submitted(+1)

I really liked this game. It could use a timer and a better difficulty curve, but otherwise well done!

Developer

I agree, thank you for checking it out!

Submitted(+1)

Fun little puzzle game. A timer for when the bars start moving would of helped alot but this is pretty good for 48 hours. Great job!

Developer

Thank you very much. Yes, a timer would have been very handy :)

Submitted(+1)

Wow, this is a pretty neat concept I think with a bit more polish and a proper tutorial it would be a really fun and interesting game.

I was lost at first but after a couple of tries I started to understand how the mechanics worked, maybe just introduce the mechanics a bit slower to the player. Maybe only one side wave at first and slowly introudce all four sides to make it more aproachable and less confusing.

I live the concept, visuals and music a lot.

Great work !!!

Developer

Yes introducing and slowly ramping up difficulty and complexity would help a lot! Thank you for checking it out and your feedback :)

Submitted(+1)

I hit wave 8. I really enjoyed it; but the difficulty does ramp up quite a bit once you reach these levels. I barely have time to finish two sides before dying.

Controls-wise, having it be a drag-and-drop is a bit of a... drag, it would be mercilessly more fun with a drag-and-connect underneath kind of thing - it would make it feel a lot smoother and encourage more multi-track drifting.

I can see some additional complexity with a bit of colour mixing, that seems like a natural way to go.

If the music synced up with when waves started, it would be beautiful. I had a couple moments in my playthroughs like that, but they were coincidences.

I like it! I'll check back for a post-jam version, for sure!

Developer

Wave 8 is pretty impressive! You are right, I think the timer should decrease a little slower, the way it is right now it gets impossible pretty fast. I think you are right, a connect-underneath mechanic would really help with the controls. Maybe I find the time to work on a small post-jam update and can try to implement that. Also, that input with synced music is a good idea. Thank you very much for your feedback, I really appreciate it!

Submitted(+1)

Have to admit, the idea for this game feels quite original. The presentation is simplistic but is quite clear about what going on. The only big problem I had was understanding the basic rules for the first time. It took me a few attempts to get how exactly you wire everything together. Also, maybe some kind of timer or start button could make the feedback more clear (I never knew when the wave start). In rest, solid entry with a good core mechanic.

Developer

Thanks for your feedback. Yes it really needs some kind of progression or at least a tutorial, I agree. Thank you for checking it out!

Submitted(+1)

Thoroughly enjoyed your game!  Maybe some kind of timer to see when the next wave is? maybe not :)  

Developer

Thank you for your feedback. I agree with the timer :)

Submitted(+1)

Very good concept, but it could have been better if the player had more for building his defence.

Developer

I assume more time? I don't wanted it to be too long, so that people could faster see and understand the mechanics. But I see how the timer can be to short when playing the first couple times.

Submitted(+1)

haha yes, I was talking about time

Submitted(+1)

I love the concept. I wish I could continue setting color while the platforms are moving, otherwise, great job.

Developer(+1)

Thanks! Yes it triggered a bug, which I had not time to fix any more, so I locked input once the waves start as a quick workaround. Maybe I have another look at it after the jam :)

Submitted(+1)

Great concept! The gif below the game was very important for me to understand the mechanics, good that you added that, before I saw that I was really confused. I also really loved the music and how it added more instruments as you progress. Really nice. Btw we also made a synthwave game if you are interested!

Developer

Thanks so much for the feedback! :)

Submitted(+1)

Great game. I really loved the art style.

Developer

Thank you!

Submitted(+1)

The concept was fantastic. At first it was hard to understand what I was suppose to do. But the Music was Very Nice.

Developer

Thanks for the feedback!

Submitted(+1)

This is a fantastic concept, took me a minute to figure out but had a lot of fun once I got my head around it

Would love to see a mode where you have to use as few moves as possible if you ever develop this further!

Developer(+1)

Thank you, yes some kind of tutorial would have been a good idea. Maybe I will make some kind of post-jam version with some improvements. Thanks for playing!

Viewing comments 30 to 11 of 30 · Next page · Last page