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Dumivid

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A member registered Feb 09, 2018 · View creator page →

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Thanks 😺. Sure.

Hey, good stuff. Glad you enjoy the pack. I hope it will prove useful until the game's full release.

Thanks.

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Weird, it gave me a green screen and didn't allow to do anything.

Quite fascinating for a solo game! The game feels small but complete. All the mechanics are in place and work well together. I would work a little more on player control and SFX for explosions or drops. In rest, good job.

Good spin on the theme. O would work a little bit more on responsiveness. The mage needs a little bit tighter controls and the demon a little bit more obvious spawn indicator. You got lost sometimes in the controls. Also maybe you could add spawn points for monsters to make the gameplay clearer.

Also, not 100% why, but when I killed the mage as the demon I lost. Idk if this is a bug or if I didn't get the rules. Overall, a well-put game. Nice job.

Thanks. Yup, that was the whole purpose. Even tho the game is short, the amount of branches makes more than enough for it.

Thank you. Yeah, it basically makes you choose to whom to sympathize the most 😅.

Thanks! Yeah, maybe it could be a good twist, but just for one of the endings 😹

Thanks! Idk, is hard to tell what is deserved and what it's not. We will see during the final results what people thought 😅.

Oww, thanks, buddy. Your kind words are so heartwarming it's hard to accept them 😄

Thank'o dude. We tried to enrich it as much as possible in such a short window.

Lol, nice play on boss reversion. I think tho that adding more bullet patterns for both characters could make the action even more interesting. Also, I would keep the control to either mouse or keyboard only. Either way, good job.

I think I will agree with the other comment. The pace of the game is waaay too slow, and you also don't remember all the products in the storage. Maybe if they at least had some icons, it would be much easier (something like the icons from Stardew Valley). The presentation tho is great, and I really enjoy the graphic combination. Great stuff!

Lol, the voiceover and the general audio were great. I would work more on the presentation side, to make the game feel overall smoother. Also, the instruction could be shorter to make the player more likely to read. In rest, good stuff.

Nintendo is usually very mad with fan games 😆. Be careful with Big N.

Very chill and meditative gameplay, and thank God the rules are very intuitive. I would work more on presentation, to make all the animations or interface pop out. This type of game is a must for a phone. Overall, good project.

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The idea it's quite neat and not so overused as others I've seen during the jam. The main thing I would focus more it's progression. The game starts quite fast and don't leave you much time to think. Also, it's not that obvious what is the exact difference between the ships. In rest, good stuff.

Yup, we tried really hard to blend them properly, and I think we succeded. Thanks for the feedback.

Thanks!

Thank you.

They weren't meant to be "good or bad", but more of what kind of good or bad 😅. Thanks for feedback.

Even after like 5 attempts the rules are a bit abstract to me. I got the main idea, but it seems something it's not clicking at some level. Also, my respect for using Illustrator, my beloved 😂. If you can make it more obvious how exactly to win (maybe with an easier level first) then the game might flourish.

Thanks! We did our best to make the game shine 💪.

Lol, the funniest game this jam by far 😂. Got the pb in enjoyment100% for sure.

Must be among the most polished game. I've played for 3-4m for sure, but never achieved a high star rating 😅. Good stuff.

I would work a little more on balance. You more often than not, feel like you are not the cause of what is happening. You run out of money or don't feel like your decisions make an impact. In rest, very impressive for a solo project.

Smooth control and a good twist to the formula, I like it. The impact feels great, but I would add more audio when you collide with something. It feels a little empty without a good smack sound.

Chicken OP 🐔, what else can I say😄. Killed like 15 heroes just with that. The inverse vampire survivor mechanic works great, but I would work a little more on balance and control smoothness. Good job.

I love to see finished and polished games during james, and this is for sure is one of them. Great stuff 💪. Sad that the second level does not work on the browser tho.

Damn, this was very enjoyable and challenging. I like your tutorial and dense atmosphere. Although, I would work more on text/fonts. As a designer, this bothers me a little 😅. Overall, a very good game.

A very solid and enjoyable game. Among my favorites so far. It's short, engaging, and very polished. Nice work. Also, good job with ship behavior. It's very annoying to shoot at him with the laser 😆

Feels like Overcooked with dad 🤣. The game is not completely obvious. It was hard to orientate at the beginning how to play. Also, the problem with pushing items is that they can get stuck. My game got soft-locked bc the key got stuck at the bottom. In rest, solid entry from you guys.

Surprisingly enjoyable game! The concept it's basic, but very comfy control. I would work at least a little bit more on presentation. In rest, I've enjoyed it quite a lot. Good work.

The base of the idea it's interesting, but how exactly this is different from traditional rpg's other than the art? Also, I would be more interested if you could have more abilities that have more impact on a given character.

The swap with L seems a little uncomfortable. Maybe Q or E would be better. Also, enjoy the idea. Simple, but working. Especially how satisfying the attack sounds is. Good stuff.

The pace of the game it's quite slow. I think if you speed it up x2/3, it would be much better. Also, you can scale up the playing field, as for now, you have some empty space.

Lol, it was quite funny, gotta give you credit for that. Also, the controls/ui were pleasingly smooth.

Hey, had the same interface issue as the folks below. Overall, a nice entry with a clever idea. But I would work more on controls and interfaces in general. It will make the game way more fluent.

I really like how easy it is to start the game and get the rules from tinkering alone. That's something a few jam games handle well 😅