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East4

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A member registered Jun 11, 2021 · View creator page →

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Thanks! I'm glad you enjoyed it.

Thanks! Will do

It would yeah. I probably should have used Godot 3.x, since unfortunately MacOS can't build to web with Godot 4 yet.

Well done, this is a nice game. The gameplay got tedious quickly as the galaxy felt fairly empty, but otherwise I enjoyed playing.

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Thanks! And yep, I worked alone on this. 

Also quick question: could your ship take damage? I think I accidentally submitted the builds with player invincibility... whoops!

My new side project to do before the jam.

I am hoping to participate most days, and I will definitely be using Godot.

My Pygame skills are a bit rusty, but if you decide to use it then I will def look into building on it Day 2!

Ah yeah I'm sorry, that seems to be a common (and upsettingly game-breaking) bug with the browser version unfortunately. I'm not entirely sure what Godot did to the code when exporting to browser, but their spawn point is supposed to be at least 5000 pixels to the right of where the ship is currently.

Thanks for playing, I'm glad you like it! When exporting the game, Godot unfortunately removed the enemies which make it much harder to keep flying forever. Here is a video of some gameplay on my local version if you are interested in seeing.

I really liked this game. It could use a timer and a better difficulty curve, but otherwise well done!

Thank you for playing!

Out of curiosity, did you play in browser or download with Windows? And also did the destroyers keep spawning throughout the game? I haven't played the Windows version because I have a Mac, and I'm curious to know if it works better than the browser one.

Thank you, I'm glad you liked the idea! That's the first non-rectangle character I've ever made for a game haha.

I didn't plan the dimensions of everything very well ahead of time, and unfortunately the outlets had to be this small to prevent weird bugs from occurring when you collide with multiple of them. I will definitely be tweaking this in the post jam version.

Cool! Too bad I'm broke haha

Thank you -- I'm really glad you liked it. I'm currently cleaning up the code and thinking about adding to the gameplay, so a fleshed out game may come to fruition! Let me know if you have any suggestions

Thanks!

Very interesting take on the theme! It was a little finicky and could benefit from a more visible grid, but overall I enjoyed it. Well done.

Thanks for your feedback! I'm thinking of releasing an expanded post-jam version, so keep an eye out ;)

This looks really polished, and I especially like how it is a puzzle game that incorporates some action mechanics. Please keep working on this!

Thank you for the feedback! I'm glad you liked it. I've never heard of Barotrauma -- should I check it out?

I'm glad you liked it! I loved your game btw

Awesome, thank you for this resource!

Thank you for your feedback! I'll probably make a post jam version at some point and your suggestions are very welcome

Thanks, I'm glad you liked it! FTL, Gunpoint, and Last Star Legionnaire (from LD 48) were my 3 biggest inspirations (despite the fact that I've played none of those games lol)

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Thank you for playing and for your feedback! I agree the doom is a bit underwhelming, which is a combination of bugs and running out of time. When exporting, Godot basically removed enemy turrets from the game -- my local version is honestly a bit too hard right now.

Nice job! I liked how you played with distance in your puzzle design. The controls were nice and smooth. My biggest suggestion is that the game could use some more feedback when you're close to the maximum distance.

This was awesome and one of my favorites. That jumping sound effect was very satisfying. I wish there were more levels!

This was awesome and one of my favorites. That jumping sound effect was very satisfying. I wish there were more levels!

Thanks! Glad my tutorial's tutorial came in handy

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This was fun! It seems to fit last years theme too which is pretty cool. A thought I had was that it'd be interesting fend off enemies that you can swap away with your shrubs. Good work!

This was so good! I'm still playing through the levels but wow, pat yourself/selves on the back

Wow! That was spectacular. I loved the gameplay and the premise, and it was very polished both visually and aurally. Very, very well done -- this is one of my favorites so far!

My only suggestion is to make the objective a bit more clear. I initially thought it was going to be level based, but then it didn't seem to be (or I just didn't know how to exit/finish the level).

Nice! I quite liked the simple aesthetic and color palette. I tried level 8 so many times but always got the swing juuust a bit off haha.

The physics were a bit wonky (wongy?) and it could use some music and sound + particle effects, but overall good job! That was enjoyable.

Nice! I quite liked the simple aesthetic and color palette. I tried level 8 so many times but always got the swing juuust a bit off haha.

The physics were a bit wonky (wongy?) and it could use some music and sound + particle effects, but overall good job! That was enjoyable.

I really like the idea! I felt that the difficulty curve was too intense though: pretty early on the swarms of enemy bullets was too intense to evade, and I was too under powered to effectively deal with them. Also that sound effect on the big gun is quite satisfying

That was a nice (and sadly short) game. The way the worlds were linked was quite original and I loved the music. My main suggestions are to add more levels and mechanics if you plan to work on it in the future. Well done!

That was a nice (and sadly short) game. The way the worlds were linked was quite original and I loved the music. My main suggestions are to add more levels and mechanics if you plan to work on it in the future. Well done!

Great visual + audio effects and I liked the premise behind it. Good work!

Thank you!

Really cool idea! The module collisions seemed a little wonky but I quite enjoyed the game as a whole.