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A jam submission

Blucifer's LairView game page

A roguelike about the urban legends surrounding Denver International Airport
Submitted by East4 — 10 hours, 54 minutes before the deadline
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Blucifer's Lair's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#753.3953.545
Controls#862.9593.091
Originality#863.1333.273
Fun#1102.6112.727
Overall#1162.7482.870
Accessibility#1232.3502.455
Graphics#1302.6982.818
Audio#1482.0892.182

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5

Wildcards Used
None

Game Description
Descend into the chambers below Denver International Airport to stop a sinister plot, battling alien lizards, gargoyle statues, and even Blucifer himself...

How does your game tie into the theme?
My game is inspired by the many urban legends surrounding Denver International Airport.

Source(s)
No

Discord Username(s)
East

Participation Level (GWJ Only)
This is my first time.

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Comments

Submitted

Love using Denver Airport as the setting!

Submitted

Love the idea and the bestiary.  I would have liked something to make the scene more interesting visually since it basically looking at a lot of blackness.  Also unfogging a more detailed map would have been great,  I passed the shop on floor two, got some money but got lost and died trying to get back.

Submitted

I like the retro graphics style very much.

I couldn't really judge the game play as it's not my genre. Rogue Likes are frustrating me to fast. :-) I couldn't stay more than 10 seconds.

My only suggestion is to show the controls help text again after dying. I didn't read the help text good enough and had to reload the game to read it again.

Submitted

Very wacky game, big fan of your interpretation of the theme. Plays like a classic rogue like with the upgrade shop and general progression. I do wish the main light was a little bit larger by default, or the shadowed areas weren't completely black, because navigating the cramped hallways felt a bit tedious at times.

The combat was surprisingly fun though, I enjoyed having both weapons. I had a lot of trouble with the soldiers on floor 2, but maybe that's just a skill issue? (it absolutely is lol)

Submitted

Really nice. The shadows are a really cool touch. Biggest complaint was that the music felt really repetitive really quick.

Submitted

The game is simple and the sword is much more useful than the firearm. I like the dynamic shadows!

Submitted

Really cool game, the shadows stuff, upgrades, generation of levels. I would really like to know how to make these shadows. Could you please link me some tutorials/documentations/resources where I can learn to do it?

I really loved most of the game, but I didn't get to beat the boss (if he exists), and here are the issues:

  • Windows executable file doesn't run. You probably forgot to check the mark to embed .pck file in it. You should have really tested it. Saying that it's better to download game, and downloadable file isn't working.
  • There is a map, but it doesn't show your position on it, which makes it mostly useless and due to the big layout of levels, often you might get lost in it.
  • Sometimes two items drop from one enemy, and their texts collide, and you can't read nothing of it, so you have to guess what it is.
  • Lagging. Really big issue. Starting from level 3 I think the game lags really bad (fps if like 10). After going through level it gets back to normal, so probably it's due to all the enemies (and AIs). I would suggest you to optimize it, maybe unloading the enemies when they are far away. This was the biggest issue and the only difficulty in the game. Just makes it almost unplayable.
  • You can't manually reload gun, so you have to shoot it. That's it.
  • Items disappear over time, which made me to choose between keeping my anubises with me to safely beat the game, or loot coins to buy upgrades from the shop. It didn't make the game more difficult, just annoying. You either enjoy new content with upgrades or do the safe route and don't get content.

These were the issues. I was playing normal difficulty and after going to 2nd level the game was really easy. The lag was the biggest problem, but it was also quite repetitive with these big levels. Adding more enemies and stuff would make it much better. That's it, wish you the best, kudos to you!

Developer

Thanks for the feedback! I'm glad you enjoyed it. If you're interested in playing again without lag, they let me reupload the Windows build as a bug fix, which shouldn't have the same issues the browser version. The boss fight is on level 6 by the way.

Regarding the minimap, your position should appear as a cyan dot, but I might've made it too small. Additionally, I probably should've explained this in the tutorial, but the gun automatically begins reloads whenever you don't shoot it for 4 seconds, even if it isn't empty. The different difficulty curves are a little strange, but the jump from normal to hard is probably a fair bit bigger than the jump from easy to normal.

I can't seem to find the exact tutorials I used to get the shadows working, but it was a lot easier than I expected:

  1. Use a Light2D node with a grayscale texture and shadows enabled (they are disabled by default). Then in my tilemap I set the occlusion of wall tiles to be a rectangular shape. If you want shadows on nodes that aren't tilemaps, give them LightOccluder2D child.
  2. Use a CanvasModulate to set the default color of anything not touched by light. I used fully black, which perfectly balanced the white light emitted from the player.
  3. For different colored lights, you can change the color property on the Light2D node (this is how I got blue lighting in the boss fight using the same grayscale texture as on the player).

Note that I used Godot 3.5 for this, but I think it's a pretty similar process in Godot 4 if not more streamlined. Also, it's important to have a background that isn't just the environment background, because light has to be cast onto nodes (I just used gray floor tiles that had no collision nor occlusion shapes).

Submitted

Thanks for fixing the build! I ended up ravaging all of the underairport on hard difficulty. Got all 8 upgrades in one run and just smashed through everything. Auto reloading actually exists and helped quite a lot :D

There is a marker on the map, yeah I could see it, but it's super small, like 1 pixel or something, too little. I guess after I defeated the Blucifer, I took his place and now terrorize the airport myself. Good game.

Submitted

Perhaps London Stansted isn't so bad...

Congrats on your first entry! The shadows work well in giving the levels a sense of claustrophobia, and it's quite fun to swing away at the lizard people. The music is a bit monotonous, though.

Developer

Thanks! Yeah, I was hoping to make the track longer than a repeated 7 seconds... but maybe it reflects the monotony of going to the airport.