Thank you for the kind words!!!
Pitter-Patter
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Yeah we went back and forth a few times towards the start trying to decide on the control scheme. We ultimately decided on this once since we all thought it felt the best. You're right that it takes some getting used to but the game itself is about mastery and score chasing – which means playing more than once, and after a while it does start to click!
Thanks for playing! There is a soft "EXP" system of which a certain amount is required for each power level increase. Connecting combos rewards more EXP than single kills as well. Of course the scaling of this gets pretty nuts pretty quickly to facilitate the fun of having such a huge fist, so I can understand how later on it might seem like "one kill = one power level" – but it is a little more nuanced than that!




