very cool concept. I would have loved if it continued a bit longer to try out some more configurations of my gun.
really awesome presentation and nicely polished. Well done
| Criteria | Rank | Score* | Raw Score |
| Fun | #364 | 2.837 | 3.714 |
| Presentation | #365 | 3.055 | 4.000 |
| Originality | #372 | 3.164 | 4.143 |
| Theme | #382 | 2.946 | 3.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Electrical Power in a big battery flows through mine wires.
very cool concept. I would have loved if it continued a bit longer to try out some more configurations of my gun.
really awesome presentation and nicely polished. Well done
I love the groundwork for this, I think there's a lot of room to expand, since right now the player gets a lot of money to the point where they could buy pretty much anything at every shop. I'm happy to see a real-time mechanic that takes place during the actual combat to keep the player active, and I'm also glad that you can mostly tell the effects apart by sound, so you can move pretty quickly once you recognize it. Good stuff!
Love the mechanic of building a chain of upgrades, and fixin m up while the guy shoots, very nice!
This is a really good entry. It has a really cool and interesting concept, and it's been executed very well. Great job!
Does a great job of quickly conveying how all the different powers could synergize in interesting ways with each other. I like the idea of focusing on maintenance more than the actual battle, nicely done!
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