My experience calling in stratagems in Helldivers 2 is finally paying off... I love how fun the gameplay is while 100% evoking the "main character beats up the bully" feeling.
Faraggo
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The bubble technology here is industry leading: I've never seen so many bubbles on screen at once. The best part is that this cutting edge bubble/fluid simulator has a whole game attached thats incredibly well thought out and addicting. I *really* want to be #1 on the leaderboard.
The little details are so nice: the dotted lines on enemies and player height indicator make 3d movement reasonably intuitive once you get the hang of it. The music is super catchy and fitting for all the frutiger aero goodness, and the low pass filter opening up when you surface is just a perfect detail. Most importantly, the core gameplay loop recontextualizes the Hyper Demon/Devil Daggers formula wonderfully. One of my favorites from the jam so far.
The movement is so self-evidently good I feel no need to mention it. I was pleasantly surprised, however, by the thick atmosphere. Something about dev textures feels liminal to me, if you expand upon/release this fully I strongly encourage you to consider keeping the grid material. Post processing is also dialed in perfectly.
thanks, I used the free Metal GTX soundfont for guitars, splice for drums, and logic's built in bass instrument for that sweet sweet bassline. lead was from the doom soundfont. everything went through OTT, logic's pedalboard effects for fuzz, and Klanghelm's IGVI for some saturation. wish I had more time to have a pool of 10 random solos that mix in/out dynamically

