Play mastapiece
Escape from the BIG Co. Facility!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #204 | 3.349 | 3.349 |
Presentation | #296 | 3.302 | 3.302 |
Originality | #473 | 2.814 | 2.814 |
Theme | #480 | 2.628 | 2.628 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
the character accidentally powers on the security system and in the game you need to find switches to power it off. yeah
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Comments
Good audio cues, though the my vital organs one got on my nerves after like the 5th time. I guess that's a skill issue on my part. You can add audio files to a death audio array and then have the audio stream player pick_random to alleviate that.
The first time I died I almost said I was done with the game, but then the game respawned me right where I died. This is the ONLY game I've played in the jam that has a checkpoint system, so well done.
The level design and mechanics are good. The controls are pretty good, though he could feel a bit better to move around. I think perhaps his walk without shift is a bit too slow. Walking is good for aiming but a drag to move around the level due to the speed, and the shift dash is bad for controlling movement and annoying to have to retrigger. So maybe hold shift to run and press caps lock to dash, or something. or just have him speed up if you hold down the movement keys a certain period. I also think clicking once should also shoot one bullet. As initially I was like "why isn't he shooting?" until I read you had to hold it. Enter the Gungeon has a similar setup to yours but feels great to play so you can use that as an example for the movement and controls.
Also, I expected my dvorak keyboard layout to automatically work as this is using Godot, but it didn't. It's a weird thing most people don't use, but something to keep in mind for finished games in the future. Godot will let you map to the physical key rather than the layout key, and i think that's what you normally want for games, and I also think it's the default if you add a new action. Not a deal breaker though just something to watch out for in future titles.
Good job, one of the better jams I've played.
The best audio design in the competition by far. Truly an expertly crafted game.
Very cool, I only wish there was a visual difference between turrets so I knew which shot each different way.
Some very interesting choices in sound effects and some neat art! It has the structure to be the foundation for a cool little game, I think it could have used a little more variety in some of the combat mechanics, but it was pretty cute! Nice work
The art and gameplay were both amazing. I especially liked the intro comic. The gameplay reminded me of an early flash game.
toad with gun. Oh yes
its like I'm back on miniclip
Reminds me of the old newgrounds flash game WW3, the BUFF biggy statue is amazing.
Thanks for the fun!
Fun little top-down shooter. The death sfx is peak
The audio of the death animation made me laugh a lot, ngl
beat this game with 0 lives left, PERFECT use of artstyle, sound effects and gameplay, brings me right back to 2008
Gave me a few chuckles, gameplay worked as intended and the memes came swinging.
I was not ready for that death sound effect, lol.
Nice art. Enjoyed the gameplay too! Great work!
A bit heavy on the memes.
Played it through, solid game
did you record the explosion sound by yourself actually?
it's just a common meme sound effect
I've been learning level design recently, as far as I can tell, this game does it excellently! I love the addition of new mechanics each level, kept me interested. Congrats on the submission!
What can i say that it hasnt say already other than my vital organs xd, but seriously, good game, i really hope we can see it on the dunkey stream
MY VITAL ORGANSS
I lost a few vital organs but made it in the end. Fun game.
Ah yes, i hate when glasses of water falling puts my life in danger. I can relate to this 100%