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TJ

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A member registered Aug 20, 2023 · View creator page →

Creator of

Recent community posts

Good puzzle concept with the roundabouts and so on

Really good idea with the music box!

Ok I see, yes the $P works similar

(1 edit)

Just curious - $P-Point-Cloud-Recognizer?

Thank you for the comment, we will definitely include your recommendation with the notification-text in the checkpoint-rooms!

Can cause tendonitis - even on full mouse speed

I mean in can't read anything but I can see you put a lot of effort into this and I think this should be one of the higher rated games.

graphics and idea are good, but definitely needs more content!

Nice idea to make a game that looks like Windows 95, waiting for a sequel

solid game so far, definitely one of the higher rated ones.

This game healed my cat and I'm ready for a sequel!

"Find a way to end the game" - i walked around the subway station and nothing happened so i wasn't sure if Alt-F4 was the actual intended way 🤔

First run i gave up (right before i got the 2nd trash) and had about ~14 tries, 2nd run i beat it with 30 tries

Just as an info, I also played your pickypicky  🤬☠️🤡 also solid

solid game

I don't know what the issue is, maybe it's a bug or i do something wrong but there spawn no enemies on my side. Graphics and music are bomb though.

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For real, the artstyle is hilarious - love it! Give the 2D artist a raise!

Okay got it, i couldn't move the mouse

I like the graphics
- Nice little running simulator

Ok so, i have multiple issues:
- I can't get past the yellow machine in your 3. screenshot, i tried pressing all keyboard buttons I have, including mouse - all i could do is jump with the spacebar

- Why does this game try to access SteamVR and Steamtours?

- If you can help me with the issues i will play this game again

(1 edit)

Fun little game, love the aesthetics

Fun little game
Good idea for controls
issue is my left hand started to hurt after a while

Okay the guy who scripted the nodesystem for the movement inside the wall deserves a raise.

Game is good, sound fits perfectly.

Love this game, the only thing i miss is that you can remove stuff if you missclicked (if I didn't miss something), because I placed a lot of cannons instead of roads by accident, basically to avoid usermistakes

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Seriously, when I started this game, I didn't know what is going on - love it

Played it through, solid game
did you record the explosion sound by yourself actually?

artstyle is and sounds are genius, it's super simple

(1 edit)

the thumbnail's definately an eyecatch and i love the humor of this game..

Position is still open!

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Whoami?

I'm a Full-Stack-Developer with over a decade of experience in programming, especially with C# in the .Net Field (and also a lot of other techs, which are irrelevant right now - e.g. nodejs, etc). I also completed a Roguelike Game in a team with a procedural map generator for a smaller jam and was awarded with the best mechanics.
Discord: tj_codez (GMT+1, fluent in german and 90% english)

Who am i looking for?

  • Looking for an 3D Artist who is also familiar with rigging and animations.
  • Tasks are e.g. creating the Player-Model, Weapons, Environment (everything cartoonish, will use URP)
  • Participating in the projects direction

Who am i NOT looking for

  • Someone who only takes paid outsourced tasks

Game-Description:

  • Game is a super-simple Action-"RTS" which should be playable with the Gamepad.
  • Resources are boxes which can be carried from the center of the map to your base and depending on how the boxes are aligned or stacked a different item (or unit) can be built
  • You play one Unit with the gamepad, you can by pressing a button switch between units and you can order the other units to build something or help you attacking the enemy base
  • Pretty much an online reboot of the 2000s hit "Team Buddies"
  • Focus on Multiplayer, Steam-Partnership already available, later on consoles

Current State:

Please keep in mind, I had to restart the project due to a switch of the network-framework, therefore the current state is only a sandbox with simple shapes and a debugging UI, because I'm heavy into development and in the netcode stuff. The previous version already had animated and fully rigged models. Server-Authoritative Netcode with Prediction and Core Game Mechanics are already done. Simple Combat-Mechanics and Building of Weapons and additional Units is done and is ready for artistic improvements (e.g. swapping the bullet shape with a trailrenderer). Fundamental AI stuff is also done. Everything is controlled by the server to eliminate cheating.

Hello, programmer here.

I'm only experienced in Unity, but i want to dig into UE5 anyways and I'm already fluent in C++.
If you are still looking for more codeforce my discord name is "tj_codez".

best regards