Whoami?
I'm a Full-Stack-Developer with over a decade of experience in programming, especially with C# in the .Net Field (and also a lot of other techs, which are irrelevant right now - e.g. nodejs, etc). I also completed a Roguelike Game in a team with a procedural map generator for a smaller jam and was awarded with the best mechanics.
Discord: tj_codez (GMT+1, fluent in german and 90% english)
Who am i looking for?
- Looking for an 3D Artist who is also familiar with rigging and animations.
- Tasks are e.g. creating the Player-Model, Weapons, Environment (everything cartoonish, will use URP)
- Participating in the projects direction
Who am i NOT looking for
- Someone who only takes paid outsourced tasks
Game-Description:
- Game is a super-simple Action-"RTS" which should be playable with the Gamepad.
- Resources are boxes which can be carried from the center of the map to your base and depending on how the boxes are aligned or stacked a different item (or unit) can be built
- You play one Unit with the gamepad, you can by pressing a button switch between units and you can order the other units to build something or help you attacking the enemy base
- Pretty much an online reboot of the 2000s hit "Team Buddies"
- Focus on Multiplayer, Steam-Partnership already available, later on consoles
Current State:
Please keep in mind, I had to restart the project due to a switch of the network-framework, therefore the current state is only a sandbox with simple shapes and a debugging UI, because I'm heavy into development and in the netcode stuff. The previous version already had animated and fully rigged models. Server-Authoritative Netcode with Prediction and Core Game Mechanics are already done. Simple Combat-Mechanics and Building of Weapons and additional Units is done and is ready for artistic improvements (e.g. swapping the bullet shape with a trailrenderer). Fundamental AI stuff is also done. Everything is controlled by the server to eliminate cheating.