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The bubble technology here is industry leading: I've never seen so many bubbles on screen at once. The best part is that this cutting edge bubble/fluid simulator has a whole game attached thats incredibly well thought out and addicting. I *really* want to be #1 on the leaderboard.

The little details are so nice: the dotted lines on enemies and player height indicator make 3d movement reasonably intuitive once you get the hang of it. The music is super catchy and fitting for all the frutiger aero goodness, and the low pass filter opening up when you surface is just a perfect detail. Most importantly, the core gameplay loop recontextualizes the Hyper Demon/Devil Daggers formula wonderfully. One of my favorites from the jam so far.

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thanks so much for the glowing review! nice comments on the graphics tech are really nice to read, because i worked in the game industry and i'm trying hard to bring some of that experience into the indie games i make. hopefully, that will give me the edge to make a living as an indie, despite the crowded market now.

godot engine is so awesome for making games like this. the bubbles are spherical GPU particles, and then I wrote some shader code to make them look like bubbles and to distort their vertices via the inbuilt noise functions.

good luck on ascending the leaderboard! i will say that the current WR of 4:11 is easily beatable, you just need to learn how to use scatterbombs.