that was crazy, thanks so much for posting!! this’ll be a valuable resource when i come back to the project. i’m already thinking of ways to make high level play more fun. for example, max speed could be conserved when you let go of the mouse button, only resetting when you get hurt, which would basically just let you go even faster if you can avoid getting hurt. i also think that when you have the laser charged, each targetable enemy should have a little icon that goes on top of everything, along with an icon where the laser intersects the enemy plane, so you can easily do lockons without having to flail around.
it would be awesome if you were willing to playtest for other games in the future! i’m ultimatewalrus on discord (cool sun icon) if you wanted to friend me!











have fun!!!!