simble, a bit weird but mostly fun :) you should be proud of this
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GigaBot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3250 | 2.789 | 3.300 |
Overall | #4245 | 2.648 | 3.133 |
Style | #4322 | 2.620 | 3.100 |
Creativity | #4894 | 2.535 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Both the player and enemy characters scale up over the course of the game
Development Time
(Optional) Please credit all assets you've used
CC0 license for base textures
Music: Kevin Macleod from FreePD.com
Sound Effects: OpenGameArt.org
All other art was made myself
Comments
I really liked the dark theme and the play of light. It was tough to escape the enemies at first, but I eventually got the hang of it.
Do those hostile bots have higher speed than I do? In fact, it was addictive
This is really impressive as a first project in Godot. Nicely done! I think I would've liked to see the scaling play more of a role (maybe you can shrink to avoid enemies easier, but grow to get stronger?) and highlighting which items are grabbable at your current size would be nice so you know what to go for, but I think you did a really good job. The game plays well! Good work!
I like the level and environeemnt but a bit more explanation would be cool. Apart from that the game is very funny to play so congrats !
I thought I can blow enemies but it seems not the case :(
Cool game about bots hugging each other in dark corner of the broken city.
Love and explosions! What can be better?
nice job! i like the way it looks. for me the biggest improvement would be feedback on enemy hits. when i throw stuff at them it's not clear why it kills them sometimes and not others. maybe they have internal health, or maybe my hits just aren't registering. some sparks, flashing, or some other feedback would do wonders there. overall great job though, i liked the lighting as well
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