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Nuffuru
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Creative take on the theme. The game is very hard though but perhaps this was intended. Opening the shield is a little weird though, you should either have it be opened while holding the button, or have it be toggled by pressing the right mouse button. Now if the player accidentally holds the right mouse down too long it will open and close instead of just opening. The music and art are very well made, I like it a lot. Overall the game is enjoyable. A solid submission, good job!
Cool art and fun puzzles. You should look into making it so that when you press space you toggle between characters instead of having to hold down the space button. You should also perhaps color code the keys so that you know which door they correspond to. The enemies look really cool by the way. Overall a fun and good submission! Good job!
Very interesting take. I also liked that there was some form of enemy variety, which you don't often see in game jam games. When the UI popped up I found myself sometimes accidentally clicking on an option already without reading it first, because you are constantly clicking to shoot arrows. But overall it was a good play though. Solid submission. Good job!
Wow wow wow! This is a very polished, good looking, good sounding, well playing game! The commentary of the dog at the start of each level is incredibly well written, it really adds a lot to the game. The only bit of criticism is that the controls, especially when sprinting, didn't feel very snappy. But perhaps that was actually intended. It was really fun to play through! Great submission, good job!
With the controls being reversed, this can be a tough game. But we do love a tough game now and then. The difficulty isn't really gradual though, for example in my opinion level 3 is pretty easy compared to level 2 which should be the other way around. That's only a minor problem though. The art looks really good and the sfx are satisfying. The most satisfying thing is the slide though, I wish you had to slide more in the game because I love it. Overall a game well made, good job!
This is a really unique concept, very well executed as well! The voice lines crack me up. The audience booing when I make a mistake is a really nice touch. It could probably use a little bit more variety, as it does get repetitive after a while. But overall it's quite enjoyable. Very well done! Good job!
Damn this is awesome. The art looks so goooood! How many people worked on the art? Cause it is really impressive! Also the extra points when you dunk an animal is so funny. It gets a little repetitive after a while, so there isn't much replayability value. I mean the satisfaction of yeetin a cute little ragdolling animal is enough to come back though. I really like it, very impressive! Good job!
It's a cool concept, the coins dropping periodically adds a lot to the gameplay. The art has a nice vibe too. It makes me think of the flash games from back in the day. I think adding some other mechanics could add replayability value though. For example pick ups that the coin can pick up to put an effect on the player. Overall it was well made, good job!
Controls feel snappy and clean and the AI works well. It is lacking in the art department tho, also having a the objects in the map change place between rounds would have made the gameplay a bit more varied. Some music would have been nice as well. It was fun to play though, which is perhaps the most important factor of them all, good job.
Thankyou so much! I really try to put effort into rating games, so thanks for noticing. Yeah wish we had more time, we had sfx ready but no more time to implement them. There was actually one more level made, but at the last minute I discovered a bug that broke the entire level system so it had to be scrapped.
The "One more try factor", as I have I heard it be called before, of this game is very high. These are my pointers: sometimes when I click the UI object it doesn't register, a time slowdown feature while placing something would vastly improve the game, and the AI doesn't always work as intended but I'm sure you already knew that. In my game I also used an AI that tries to clear the level and it can be janky too. But the concept is really nice and for a 48hr game jam it is really well executed. But here's the most important thing, I actually really enjoyed this game. Good job.