Cool idea, very much like hotline miami but YOU ARE THE GUN!
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mafia mayhem's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1858 | 3.111 | 3.111 |
Overall | #3518 | 2.722 | 2.722 |
Presentation | #4042 | 2.500 | 2.500 |
Creativity | #4367 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
this is a top down shooter where the role of the player was swapped with the role of the gun , so you're the gun moving around the player and shooting , by the way you dodge by taking the player as a sheild
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
The first level is kinda unfair. Because you can't control the player you cant' doge the bullets and since there is no healing system one mistake can end the entire run. If there was things that you could shoot to regain health it would be a lot more balanced! The second level is slightly better, It gives the player a shotgun that deals more damage. It doesn't fix the problem but because enemies are easier to kill you don't really take much damage where as in the previous level you needed to land all of your bullets precisely on the enemies quick enough. Especially considiring that this was made with a team the balancing of the game should have been way better. But overall i think it was a pretty fun game! It could be made into a full release with a couple of improvements! The music was way too loud for me but ignoring that i think it should have been a little more calmer because the music definetly does not match what im seeing on the screen. I don't think listening to doom music while walking down a corridor is very fitting. Good luck on your future projects!
I think my eardrums burst when I first launched the game haha, great effort tho
I do like the concept of controlling the gun instead of the player, but right now it kinda feels like a normal top-down shooter where player movement is controlled by the computer. On the other hand I don't know how the concept could have been developed further given the time constraints. It's still fun, and congrats on making something functional.
Great concept, I like it a lot. It reminds me of one of those on rail shooting segments of a call of duty campaign. I know you didn't make the music yourself but it's still awesome, giving DOOM vibes. Overall well executed and enjoyable. Very good job. A sprite for the player would have been nice but it's a 48 hour game jam so entirely justifiable. The only thing gameplay wise that could've been improved is it would have been nice to have some other type of abilities besides shooting. The shotgun added nice variation though.
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