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A member registered Jan 21, 2018 · View creator page →

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It took a bit to come to grips with what I was looking at, but it kept me playing for 40 minutes or so. Nice work, it's fun :)

I don't know, I didn't take the image; the image is what I found on Discord. Didn't see the whole post. Sorry.

I think the people who run the page are having trouble accessing it, since the server was down for a couple hours.

I managed to find a screencap of the limitation on discord. "Tell a story with no text." Here's an image link:

Consider passing this on to anyone else who may not have seen it.

Thanks so much for taking the time to help! I'm just very relieved it's not bugged :) Still love your game!

First of all, hi, I really like your game. Great sense of humor, and I love how satisfying constructing a successful play can be.

But I really really need help. I've been trying to satisfy everyone in the book, but no matter what I do the old man by the library who wants and old fashioned play does not respond. I know what cards to use, but I've tried dozens of increasingly nonsensical combinations. I feel weird trying to get the developer's attention for this, but there are no walkthroughs in existence and I'm starting to lose sleep.

Thank you for reading, love your game :)

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I don't have the best internet around here. This means that when trying to download something on Firefox or Google Chrome, the download stops if the connection drops for too long. I have a download manager plug in installed for this, but whenever I try downloading something on itch with it active, I get told that it's forbidden. Recently I tried a different download manager, and got the same result. Also, I did try to install the app, but that's been having its own problems, which it seems I'm not alone on. So for now, I was wondering if anyone knew a download manager that's compatible with files from

Hey Dan. I just wanted to say I really like how this is written.  It provides a lot of clarity, in my opinion.

Good way to use mechanics to move the story along. I rather like it.

I'm glad you enjoyed the gameplay! Though you should probably thank OveMelaa for the music instead of me, since they put up the open music. There's a URL in the credits, but I'll put a link here:

Eh, go ahead and use the idea, I'm not judging. I'm happy you think it's good!

Thank you very much, I'm glad you like it! I probably will revisit this actually, but I'm not sure when. I'd like to keep the ball rolling, but shits about to hit the fan with college work, so I should likely keep that in mind. I might feel like starting a new project by Winter break anyway, we'll see.

Thanks. Sorry for not reading the rules closely, I was kind of speed reading since I didn't have much time to stick around.

Hello. I understand the idea of the jam is to use assets from  Open Game Art, but what if we were to make minor edits to that art? Like, let's say we alter the color scheme or use it for a base. Would we still have to upload it to OGA or simply credit the creator of the base?

Thank you for reading.

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I almost had a heart attack because I thought you were actually my brother :)

But seriously, thanks for letting me know. I'll soften it up, though I'd like to keep it somewhat striking. I will put up that warning, though, considering how many bright colors I used. I'll keep that in mind for the future. 

I also like the idea of a slowdown item. I'll see if I can work out the specifics. Maybe I'll make speed boosters the same color as the player and slowdowns the color of the enemy player so they can be distinguished on a moments notice.

With thanks,


Quick Edit: As for when this will be done, I can probably finish it all today, if not tomorrow.

Thank you very much for the feedback. I kind of rushed the backgrounds and sound design since the jam appeared to be ending. I'm glad you brought up Eversion, though, because that was part of the inspiration (perhaps to the point where I've somewhat ripped it off by now :/ ). At this point in time, I'm not sure how much I'll add to it. For now I'd like to improve the controls at the very least, but otherwise I'll have to see how long I'll feel like jumping from jam to jam, and also decide which ideas are worth pursuing. Good night.

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Thank you very much for the feedback. I'm taking part in another jam tomorrow, but I'll see if I can find time to improve this.

I apologize for that, but thank you for your feedback anyway. I understand if you don't feel like answering, but I am still wondering if you think this is worth expanding upon. I initially planned on having a hidden "true" ending, but didn't have the time to implement it, and I also have a few ideas for actual changes to the level design with each progression as opposed to just an aesthetic change. On the other hand, there's a part of me that wants to move on to a different jam and start a new project. I'd just like to know if anyone else besides me would be interested. Either way, thanks for your time.