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Jump Bonk GMTK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2166 | 3.274 | 3.500 |
Enjoyment | #2489 | 2.873 | 3.071 |
Overall | #2780 | 2.984 | 3.190 |
Creativity | #3725 | 2.806 | 3.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Instead of the player changing its direction, the camera changes the player's direction
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really cool twist on Jump Hero. I'd say successful, cause the game creates the same frustrating emotion when you fail xD. But platforms are well placed that it is not too punishing. Quite similar to our idea when it comes to moving the level actually. Didn't play all the way through cause it's too hard for me :p but I liked it
Thanks for your feedback! I'm glad you enjoyed the twist, and that the game created a fun thrill, and also that you recognize the balanced placement of the platforms.
Not a bad game! For me if was really hard to get somewhere at the start, but I got better quickly and then it was pretty straight forward. Maybe if you would have more time you could add more levels, tutorial, more enemies and mechanics, title screen or audio, but considering that we had only 48 hours, it's really good!
Thanks for playing. After trying a few times you start to get good, really 48h is a very short time..
Nice art and idea! I feel like this is the kind of game that could be turned into a really popular mobile game. I did find the physics of the game a bit too hard though. I wish there was a way to control exactly how much power your character jumps with, or to make it cancellable. Also, the part with the slippery platforms was incredibly frustrating, took me a good 15 min to get through it, and I had to redo it a couple times. Did collect all the 61 kiwis tho.
Well done on submitting!
Glad you liked it, porting to mobile would be interesting. I considered adding a strength bar, but that would require time I didn't have, especially for more complex mechanics where strength bounces back and forth, with the middle of the bar representing maximum strength..
So this was actually pretty fun, even though I think it's a tad outside of the jam's theme. That's only me being pedantic though.
I see... well, thanks anyway.
Nice! Having to rotate the level instead of moving the character is well done. Very "Jump King"-ey
That was the point. ^_^ thanks for playing my game
The game looks great!
Thanks for playing my game.