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I think something that's misleading is that you can pretty much pick any stage you want from the start. The problem is you can only beat later stages with resources you earned from earlier stages, so it seems like they should be played in a linear order anyway. You could either have them unlock in a linear order or just cut out the map screen altogether.

Or maybe it would also work to just give players a set amount of resources at the start of each stage. On my last attempt I lost on the final stage, and I just don't feel interested in replaying all the previous stages again for another try. If I didn't need to start from the beginning, or if there was at least more leniency, it would be less frustrating.

Everything else is a matter of rebalancing and polishing what's there, so I'd say expand on this further.

Yes, the game is intended to be gone linearly 

But I wanted to leave the possibility to see all levels in case you get stuck on one level I wanted you to still be able to see the others.

Maybe I should make it so that if you lose you keep most of your souls/bones so you don't have to repeat all of the levels.

During playtesting, we just farmed up on the first level since it has no towers.


Thank you for your feedback :)