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The Shopkeeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #6142 | 1.583 | 2.111 |
Overall | #6457 | 1.361 | 1.815 |
Creativity | #6485 | 1.417 | 1.889 |
Enjoyment | #6567 | 1.083 | 1.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normally players are the adventurer travelling to shops to buy the things they need. Here, you play as the merchant, sending others out to get you stuff and selling it to adventurers
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Good job on making a 3D game, but needs more work to be fun.
I do wish there was a way to spend money, and that the customers respawned, both to add a stronger resource-management element, but I understand if you ran out of time.
The movement is weird and slow, the art is not that good, and the interaction is buggy. I don't know what to do with the inventory because I can't interact with anything.
Your implementation isn't terrible, but you should spend more time thinking over your gameplay idea before you start developing. For example, you could include custom orders and time limits to introduce a little challenge into how you prioritize acquiring and forging the various gems. Or there could be minigames to represent the journey of the adventurers or process of the blacksmith. Perhaps different adventurers could be hired, at different prices, but whom would produce results in a shorter time or with more reliability. Currently you have a framework, but there is neither skill nor strategy in the gameplay.
Not a unique idea but a well made game ! <3