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JimDayler

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A member registered Mar 20, 2020 · View creator page →

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Thank you for playing ! After the jam is over We will improve our game for the best. Thoose changes will contain : pathfinding and better controlls for the units, more information indications for the players , fixing bugs and based on  feed back more formations to choose from and better AI. Note that we are trying our best with the game but we do not want to make it easy In my opinion the harder a game gets the more the player will think about how to win. I think we did what we could under the time we had (we only had 24 hours cause we skipped the first day) and I am proud of our team to say the least. Thanks for playing the game and we would love if you would try the new version of it once it is released somewhere after the jam. <3  

A LITLE GUIDE TO FINISH THE GAME :

In the current version you need to do the following strategy to win:
-you can cancel Spawning extra enemies.  if you exit the zone the spawn method stops so you go in with an army and leave the zone with one unit nothing will spawn. 
-So go in with one unit and cancel the spawn with an other. let the first unit pull all the mobs into one place so the mobs are stacked.(doesnt matter if that one unit dies)
-send an ohter unit in (and an another to cancel the spawn zone) if you did it right you can kill all of the mobs in one tunnel without ever spawning others.
-in each tunnel leave one unit for the buttons(the unit with the least amount of health is the right choice)
- one note is that the ghost have 2 spawn zones so be careful with that!!
##IF You done it right you will have enough units to defeat Satan.##


The spawn zones are the green ones and I marked the kite sports with red.

 

Nice game! Lots of devs  went with the idea of a questgiver but this game stands out by its polish and Its way of atmosphere. To improve the game I would put some npcs in the background let them walk up for a beer or let them just talk to eachother just for fun. maybe there could be some visual representations of the day and night circle and peope would want to sleep  and drink during the night and people would need food during the day. Outstanding game !<3 

Cool concept with a great implementation!

Great Game, I spam the gun so much that my fingers hurt! xd <3

Nice game ! I Loved the art!

I like this game's take on the theme, the constant changeing team was a bit confusing at first, and i think the zombies are a bit weaker than the player's but Great game overall <3

Thank you ! c:

Yeah , there are some bugs that is quite anoying .There is a bug I believe when sometimes you cannot select units (I still dont know why that happens.I also want to put  proper pathfinding into the game . I will take care of it once the Jam is over. If you have any other feedback we would love to hear it  to improve what we already made.  Thank you for the comment and we  hope you liked our game ! <3

Hey could you give me some instructions how to play your game(i mean how to boot it up)? Thanks <3

Not a unique idea but a well made game ! <3

The game's concept is unique and I think It is really fun to think in devolving yourself ranther than upgradeing. Challangeing experiance. Liked it <3

Loved the music and the Idea as well . Nice Game ! <3

Fun game ! 

This games shows the talent of every developer/designer who worked on it. Fantastic gameplay, Amazing Art . Overall a really good product! Loved it <3

This game is REALLY good ! <3

Great game, I find it really funny that the baits are dounuts xdd, Good job! <3

Loved it !

Loved the game, it is fun! Visually it is a masterpiece.I dont know if it is intended but you can finish the game without killing any enemies (thumbs up for a pacifist ending ) c: 

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Beautiful game I loved it so much!!I Built just goldmines all over the place and made HUGE income. Music is fantastic and the Gameplay is straight forward. If i could give an advice put a button to spawn the next wave instantly and make a destroy building in teraction to delete buildings for money. For a balancing point of view the game needs a bit of a touch. Do not give the player all goblins at instant make them work for them (a lvl up choice or something to unlock the next golbin).Also the basic goblin's stats are too op at the end i basily just had the normal ones and oneshoted all the enemies --> that means that the player do not buy any other units. To spice it up a bit I would put bosses in that fears the  normal goblins but not the ranged or the hobogoblins. This Game is beautifully done and I would love to see it in the future a full release! <3 

Heyo! I liked the game , but I had one thing to bug me , while I played it, and it wasnt even the game but my own personal experiance with sprites. The sprites doesnt really have shadows. I used to have the same problem with one of my older projects and I have a shader that could give the sprite shadows, recieve light and have an outline while being in a 3D space. Hit me up if you want it I could provide it for you! Anyway good game! <3

Thank you! <3

Thank you for playing our game, hope you enjoyed it! <3  We didnt really had time to playtest : that is why it is as hard as it is. All and all there is an  exploit that you can use to finish if you check out my other comment that I posted. Thank you for playing !!!

Here is a bit of a hint, to finish the game : the green zones are the spawn zones.If you go in you have 5 seconds to prepare for the enemies to spawn . There is an exploit that you can use to prevent units from spawning. If your unit goes in and than goes out than nothing is gonna spawn . So  if you lead an army inside but you go out with one unit from the zone nothing is gonna spawn because that one unit cancells the spawning process. (Technically it is an exploit but because the lack of playtesting we had this is the best way to finish our game cause otherwise it is too hard).Be careful with the ghosts tho they have 2 zones !!!! HAVE FUN ! C:

Great catch on the theme, the graphics are very well done, this game flips Death's purpose, intertwining time travel and subversive music for an immersive experience.

I absolutely loved this game! I'm genuinely impressed with how well the theme was brought to life. The artwork is fantastic, adding to the overall experience. It's a genuinely cool game to dive into, especially if you're a fan of the genre.

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But I am still proud of the game :) This was still made  in 48 hours.... even if it is unfinished XD

Hey hello there possible Player, so if you reading this comment than you are probably wanted to write one.  Let me tell a little story about the game's development. When the jam stated we stated brainstorming and we had an idea about a game that feels like Hotline Maiami  but it whould be our take on the topdoew ganere. We taught that it whould fit the theme. We didnt do that mutch progress in the first day exept for a basic movement and the camera movement.The second day(saturday) was progressieve. We made the character model  the animation script(by the way all the animations are controlled by scrpts and not with unity's animator) and  a basic patroll(by this time i used pace holders (though trough the lack of animations). Sunday morning we all stated working on áll the things at once. The AI was buggy so I finished it (mostly, I didnt taught about they colleideing with each other) we made animations but we had to Cut a lot of content that we wanted to make in the game like shotguns, bosses more enemies more floor elemnts) 3 hours before the deadline the music was ready but not in the game yet, the Pistol worked without animations and we didnt had a basic level for the game. So we did what we can in the end It was a rush we made props and stuff. By the last hour we added post processing and stated doing the level. 10 minutes before the deadline we finished this map with random prop pacement. Than we realised we have no goal in the game so we made an escape door (without a script to end the game) and than placed text to the instructions. 0 playtest and no time to properly finish the game all we have to do is to build the game. I said to myself : please unity work.  And than it crashed. 6 min before the deadline. Unity Crashed when we tried to make a build.... I fixed the problem but we had no ichio site for the game. We didnt make it in time. But the grace period saved us... 

Anyway thanks for the understanding and hope that you guys all like our unfinished product that we are really proud of :D we really enyjoed the jam :) 

Yep... We will increase the movementspeed afther the Jam. 

Yeeees, the textures it frustate me as well... Probably make a "fixed" version in the future with everything that we wanted to add the game & with fixes like the floor overlapping


But we hope you enyjoed our game :D

Yep, but we had no time to fix that :P. I will fix it afther the Jam

I think this game deserves a more polished version as well. We litearly had 20 minutes before the deadline for the level design(we taught that could go last) so it was a hard rush xd. That is why the floor overlaps and thihs like that. Oh ye we didnt playtester the game.... Not even once.... When we tried to build the game (6 min before the deadline) Unity crashed for every time we stated builds. We taught that we couldnt do any thing. But than I realised the problem (10 min afther the deadline). Luckily we had the grace period :P. Anyway thanks for playing!  (broken english) 

We are glad to hear that :D, thanks for playing

Thanks for playing :3 !  If you want something similar try aegre( this is our other game) 😌. Stay tuned for the extended version of this game ill inform you when it is Done :) 

Thanks for playing :) If you want something " better"(I mean Harder) try Aegre that is This game's father :) That will give you a bigger challange :) But aaanyway i hope you enjoyed it :)

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Thanks bro :) If you want more try our other game aegre :)

Am I the Champion than :O ?

Thank you for playing, tbh we went on a different approach at the start of the jam and when we realised that we can not finish that idea that was yesterday night we decided not to upload everything at all. But than when I woke up in the morning i started to make something in unity and this came to life. The development took about 5/6 hours. we could have made better levels but from nothing it is even a miracle that we even finished this before the deadline.(broken english sry).  :)

nah, just clicked up and down up and down until i died :P

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owo, This game is so nice... The music : OMG.... It is just too good...