Play piece of trash
Anti-Life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2623 | 3.200 | 3.200 |
Overall | #3503 | 2.733 | 2.733 |
Enjoyment | #3517 | 2.500 | 2.500 |
Presentation | #4042 | 2.500 | 2.500 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You die when you have max health instead of dying when you have zero health (the role of max health and zero health are reversed)
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Realy nice game, the concept is very cool, and the art is ok. Keep going.
Ha nice really loved the concept really makes do some reverse thinking
Cool concept with lots of stuff to juggle at once which is fun! As other's have said I didn't even realize there were platforms for quite a while.
The game is fun and looks great, but it's hard to see the platforms sometimes.
Neat idea, I think it's very solid so far and is a fun concept. I think there could be more weapon/bullet variety, since all of the attack patterns are the same at the moment. Overall, I think it's a fun game, high score of 5 after a few rounds. Nice work!
A fun idea, messed with my head a bit where I'd catch myself dodging bullets after a little while, I like the creativity!! The setting is quite dark though, I had trouble seeing the platforms and where exactly the play area was. Tutorial was nice to have. Good job! :)
Great idea, and I love the inclusion of a tutorial. Having the bullets switch between healing and hurting you is a great idea, but I wish it indicated it better. Something like changing the bullet color could have fixed this. Still, really great job!
Really neat idea, with a constant role reversal occurring within your health. Would be nice if there was some kind of visual feedback warning you that your health was about to change, or a short invincibility period the moment it happened.
From a design point of view, I didn't really like the fact that enemies bullets had that double meaning, sometimes you had to be hit, sometimes you needed to avoid them, it made the game loop a bit complicated. I also couldn't reach most of the enemies placed in the upper lines with my bullet. The game was finished and quite polished though! Good job for the effort and good luck for your next ones! :)
Thanks for the feedback! I have to admit, the main game mechanic was rushed and the idea was very haf-baked. I had a lot of ideas that i couldn't make within the time limit and this is what i came up with. I was expecting it to be much worse but it turned out much better than what i expected. The extra given hour gave me time to rebalance the entire game and i think without the rebalance the game would be a lot worse. Might make a full version depending on the feedback.
A fun little platform shooter with a satisfying challenge of "I need to be hit by bullets, but only SOMETIMES". It's quite fun checking your health bar to see if it's "stoned" or not before deciding if you're going to try and dodge the next wave of bullets. It's very difficult though, high score of 2.
Thanks for the feedback! I spent most of my time balancing the game but it still turned out more difficult than i'd like it to be.