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Jttg

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A member registered Jun 11, 2020 · View creator page →

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I'm a windows lad through and through! 

What an incredible high score Sam, well done! We'll keep that adjustment in mind. Before we implemented the "press A to eat fly" mechanic, we realised that the player had no reason to walk over the glass, so that's why we placed him on the right side, it also means the player has to do a little mad-dash if they want a good score! Thanks for the comment and feedback! 

We hadn't really thought about enemies at all in our game, after all, who would dare harm cute little Pocket Frog? But I absolutely know what you mean, a bit more diversity to gameplay would be good. Will definitely be a priority if we continue work on the game :)

Squarevoid you have completely blown our minds, we didn't know Press Ctrl existed! I'm glad to see the idea in another implementation though and I'm extra glad we didn't accidentally make the *exact* same game!

Thanks for the comment Joymix, really appreciate you taking the time :)

Thank you so much for playing the game and taking the time to comment! If we do end up working on the game further we will definitely think of ways to diversify the gameplay a little bit :) 

Thanks for the comprehensive feedback! There's definitely lots of things we would improve if we had the time and communicating how to eat flies is one of them! Good point on the timer as well, we just didn't want the game to go on forever. Will consider how to better challenge the player! 

I'm glad it susprised you! Thanks for the lovely feebback, our sound man is jumping with joy =D 

Thanks so much Samuel, really appreciate the kind words :) 

Thanks so much for your feedback! I probably should have clarified the "A" button on the console a bit better

Just letting you know I got this error:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

This is just a great game all over. Beautiful art. Playful music. Simple concept. Really good use of the theme. I just really like this game and I hope it does well in the jam! 

This is a very fun looking, fun sounding game with a creative puzzle element that I really enjoyed! I'd appreciate knowing a bit more about the enemy health situation and maybe learning if the spells have any differences other than the pattern. I'd love to have a few waves where the enemies are really weak so you just rack up a nice score quickly! Would love to play this again if it gets some post-jam tweaking!

A fun little platform shooter with a satisfying challenge of "I need to be hit by bullets, but only SOMETIMES". It's quite fun checking your health bar to see if it's "stoned" or not before deciding if you're going to try and dodge the next wave of bullets. It's very difficult though, high score of 2.

Took me a small while to understand what I was being asked to do but once I got going I appreciated the puzzle element of using the correct ammo types in the right order to get through each barrier. I'm still not entirely sure I understood the context of the game though... I was cleaning it? With a cart? With my dead body? With ammo? Anyways, this was cool, if a tad frustrating.

I certainly didn't expect to end my weekend, shitting on a bird.

Personally, I was a bit disappointed when a jump scare happened, I thought 'reverse horror' would mean no attempts to scare me. Levels are cool. This would be a good "plain ol' horror" game.

This was a fun twist on a classic game! Some nice music and the ability to 'swap' which alien you were firing from was very cool. I admit I didn't understand what I was doing at first, I just held down until I reached the bottom of the screen!