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A jam submission

The Fish-erView game page

The fish becomes the fish-er!
Submitted by Excel, Access547 (@access547) — 5 hours, 38 minutes before the deadline
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The Fish-er's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#45812.4573.714
Enjoyment#46822.0793.143
Overall#49912.1423.238
Presentation#54971.8902.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a fish that catches humans

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+2)

Very enjoyable gameplay loop. It really got me hooked, but the thing is the progress needed some tweaking. The polish is lacking, but the feel of a good game is there.

Developer

Thanks for playing! I agree with your thoughts, we didn't give much time to balancing the game, it's upgrades and it's cadence. Glad you enjoyed the gameplay loop!

Submitted(+2)

on this day, many fishmerman died.

Developer

Thanks for playing! :]

Submitted(+2)

Pretty decent but unfinished. The main menu looked pretty unfinished and ugly which made my expectations lower but the main game's visuals are much more appealing. The gameplay loop get's old REAL quick but it was quite fun the first few minutes. I didn't have time to finish the game but i will definetely do it because im curious about the ending. And speaking about the ending, the story of the game is pretty depressing which threw me off guard. Imagining that all fish are intellegent like human's and suffer pain after one of their own die is NOT a comforting thought. The art style is pretty unique and reminded me of my early ms  paint drawings. Overall decent game. Good luck on your future project's!

Developer (1 edit) (+1)

Thanks for the play! This was our first game jam so we ran short on time as well as both of the devs being either bad or quite beginner level at art so our options were limited in that regard haha! We had planned more enemy variety and abilities that could be purchased, these would probably have spiced up the gameplay loop a bit! But as said before we ran short on time so those were ultimately cut for the game jam version but we may go back and add those later. Also due to these time problems balancing took a lil hit, days could have been either faster or something else could have happened to spice up the day a bit more! 

Thanks for the feedback, access was proud of the art he did so I'm sure he'll be happy you liked it! And I'm happy its decent haha, better than bad! We will bear it in mind making future games!